Camelot Unchained (original) (raw)
The War
Three Realms in one persistent, massive, open-world sandbox environment, with towns and cities built almost entirely by the players. Do battle over scarce resources, take and hold Places of Power, burn down your enemies' homes, and seek to conquer The Depths™, a TriRealm dungeon like none other in gaming. This might be a sandbox game, but you aren't building sandcastles: You are building and defending your homes!
The War
Three Realms in one persistent, massive, open-world sandbox environment, with towns and cities built almost entirely by the players. Do battle over scarce resources, take and hold Places of Power, burn down your enemies' homes, and seek to conquer The Depths™, a TriRealm dungeon like none other in gaming. This might be a sandbox game, but you aren't building sandcastles: You are building and defending your homes!
The Depths™
An RvR/PvE dungeon unlike any other, with all three Realms fighting and dying for temporary control of its secrets, hidden wealth, and power! Drawing inspiration more from horror movies, H.P. Lovecraft, and H.R. Giger rather than J.R.R. Tolkien, it is truly alive with dark magic.
The Realms
The Vikings
The Realm of the Vikings follows the path of blood and steel to greatness. In the tall peaks of windswept ice they make their homes, waiting for the moment to conquer the lands below.
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The Arthurians
The Realm of King Arthur strives to be the embodiment of nobility, honesty, and righteous strength. They believe they are destined to save the world, not purely through conquest but through virtue and greatness of spirit.
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Tuatha Dé Danann
The Realm of the Tuatha Dé Danann strives to become one with nature. They revere the forest for its fierce beauty and its unyielding grip on life. The forest is more than the home of the Tuatha Dé Danann; it is their deep-rooted mother, their broad-boughed father, and their protector.
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The Realms
The Arthurians
The Realm of King Arthur strives to be the embodiment of nobility, honesty, and righteous strength. They believe they are destined to save the world, not purely through conquest but through virtue and greatness of spirit.
[ Learn More ]
Tuatha Dé Danann
The Realm of the Tuatha Dé Danann strives to become one with nature. They revere the forest for its fierce beauty and its unyielding grip on life. The forest is more than the home of the Tuatha Dé Danann; it is their deep-rooted mother, their broad-boughed father, and their protector.
[ Learn More ]
The Vikings
The Realm of the Vikings follows the path of blood and steel to greatness. In the tall peaks of windswept ice they make their homes, waiting for the moment to conquer the lands below.
[ Learn More ]
Craft and Build
Looking for a game where you can build your own unique home, fort, or castle, rather than just buying one? Well, you've come to the right place. Using our simple but powerful building system, you are only limited by physics, your own imagination, and your enemies' torches!
Craft and Build
Looking for a game where you can build your own unique home, fort, or castle, rather than just buying one? Well, you've come to the right place. Using our simple but powerful building system, you are only limited by physics, your own imagination, and your enemies' torches!
C.U.B.E. stands for Camelot Unchained Building Environment, a hybrid online/standalone building game, which is being developed as part of Camelot Unchained. Our Beta 1, Alpha, and IT Backers can play with C.U.B.E. now, 24 hours a day, seven days a week!
Play as a dedicated crafter class to gather, refine, and craft everything your allies need in a player driven economy.
Deep, Engaging Combat
Bored with typical MMORPG combat? In our game, you can build your own powerful ability combinations and unleash them on other players and structures. Even better, these abilities can interact with other abilities! Thus, a fireball hits a waterball to create a steam cloud, which you can then push over an enemy for some par-boiled TriRealm™ fun!
Deep, Engaging
Combat
Bored with typical MMORPG combat? In our game, you can build your own powerful ability combinations and unleash them on other players and structures. Even better, these abilities can interact with other abilities! Thus, a fireball hits a waterball to create a steam cloud, which you can then push over an enemy for some par-boiled TriRealm™ fun!
Create your own abilities from specialized Ability Components, which allow an incredible number of combinations to build your character your way.
Battle the enemy Realms on a scale from small skirmishes to massive battles featuring hundreds of players.
A.I.R. stands for Action, Interaction, Reaction. This system lies at the heart of the ability system of our game. In the A.I.R. system, ability effects are treated as objects within the game, and not just visual effects. Abilities, projectiles, spells, etc. can all interact with nearly everything in the world, and change based on that interaction.
The Unchained Engine™
Built in-house, the Unchained Engine delivers large-scale, real-time battles between players (1000 of them up close and personal so far, more coming during Beta 1!), server-based physics using Nvidia's PhysX system, and huge draw distances, all while procedurally generating the terrain on the fly. Sound impressive? Join us and see for yourself!
The Engine
Camelot Unchained features a custom built game engine created in-house with the specific needs of solid performance in massive open world battles in mind.