Chang Xiao (肖昶) (original) (raw)
I’m a Research Scientist at Adobe Research. I am also an incoming Assistant Professor in the Computer Science Department at Boston University, starting in Fall 2025. I received my Ph.D. in Computer Science from Columbia University and B.S. from Zhejiang University. I am a recipient of the Snap Research Fellowship (2019) and the Cheung-Kong Innovation Doctoral Fellowship.
My research lies at the intersection of Human-Computer Interaction, Generative AI, Visual Computing, and AR/VR. I am particularly interested in developing human-centered interaction techniques that are intuitive, immersive, and natural. This work spans three key areas: (1) Enablement: Leveraging computational design and developing AI-driven sensing methods to make passive physical object/environment interactive, as if they were digital. (2) Creation: Empowering users to design interactive experiences with ease and creativity by building new GenAI systems. (3) Evaluation: Studying human factors to ensure our techniques align with human values, needs, and perceptions.
My research outcomes have had various impacts beyond academia. At Adobe, I have presented my research twice during Adobe’s annual event, Summit Sneaks (2022, 2024). These features have also been integrated into Adobe’s product. My past work has received more than 50 media interviews and coverages, including by CNN, Adweek, CACM, and IEEE Spectrum. I also hold 10+ US patents.
Here is my CV.
news
Jun, 2025 | I will be joining Boston University as an Assistant Professor in September 2025! I will have multiple PhD openings for Fall 2026. Please stay tuned for details. |
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Apr, 2025 | Heading to CHI 2025 in Japan! Let’s chat if you’re around! |
Mar, 2025 | Invited talk at University of Utah, Boston University, and UIUC. |
Mar, 2025 | ReactFold receives Best Paper Honarable Mentions at TEI 2025! |
Feb, 2025 | Serve as an Associate Chair (AC) for UIST 2025. |
selected publications
ReactFold: Towards Camera-based Tangible Interaction on Passive Paper Artifacts
ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI (Best Paper Honorable Mention), 2025
Imprinto: Enhancing Infrared Inkjet Watermarking for Human and Machine Perception
Martin Feick, Xuxin Tang, Raul Garcia-Martin, Alexandru Luchianov, Roderick Wei Xiao Huang, Chang Xiao, Alexa Siu, and Mustafa Doga Dogan
ACM CHI Conference on Human Factors in Computing Systems, CHI, 2025
Evaluating Visual Perception of Object Motion in Dynamic Environments
Budmonde Duinkharjav, Jenna Kang, Gavin Miller, Chang Xiao, and Qi Sun
ACM Transactions on Graphics, SIGGRAPH Asia (Journal Track), 2024
SonifyAR: Context-Aware Sound Effect Generation in Augmented Reality
Xia Su, Jon Froehlich, Eunyee Koh, and Chang Xiao
ACM Symposium on User Interface Software and Technology, UIST, 2024
MoiréWidgets: High-Precision, Passive Tangible Interfaces via Moiré Effect
Daniel Campos Zamora, M. Doga Dogan, Alexa F. Siu, Eunyee Koh, and Chang Xiao
ACM Conference on Human Factors in Computing Systems, CHI, 2024
iMarker: Instant and True-to-scale AR with Invisible Markers
Chang Xiao, Ryan A. Rossi, and Eunyee Koh
Can one hear the shape of a neural network?: Snooping the GPU via Magnetic Side Channel
Henrique Teles Maia, Chang Xiao, Dingzeyu Li, Eitan Grinspun, and Changxi Zheng
USENIX Security, 2022
MoiréBoard: A Stable, Accurate and Low-cost Camera Tracking Method
Chang Xiao, and Changxi Zheng
ACM Symposium on User Interface Software and Technology, UIST, 2021
DeepCAD: A Deep Generative Network for Computer-Aided Design Models
Rundi Wu, Chang Xiao, and Changxi Zheng
International Conference on Computer Vision, ICCV, 2021
BackTrack: 2D Back-of-device Interaction through Front Touchscreen
Chang Xiao, Karl Bayer, Changxi Zheng, and Shree K. Nayar
ACM Conference on Human Factors in Computing Systems, CHI, 2021
RP2K: A Large-Scale Retail Product Dataset for Fine-Grained Image Classification
Jingtian Peng, Chang Xiao, and Yifan Li
arxiv preprint, 2006.12634, 2021
One Man’s Trash is Another Man’s Treasure: Resisting Adversarial Examples by Adversarial Examples
Chang Xiao, and Changxi Zheng
Conference on Computer Vision and Pattern Recognition, CVPR, 2020
Enhancing Adversarial Defense by k-Winners-Take-All
Chang Xiao, Peilin Zhong, and Changxi Zheng
International Conference on Learning Representations, ICLR (Spotlight, top 3%), 2020
Rethinking Generative Mode Coverage: A Pointwise Guaranteed Approach
Peilin Zhong*, Yuchen Mo*, Chang Xiao*, Pengyu Chen, and Changxi Zheng
(*equal contribution) Neural Information Processing Systems, NeurIPS, 2019
Vidgets: Modular Mechanical Widgets for Mobile Devices
Chang Xiao, Karl Bayer, Changxi Zheng, and Shree K. Nayar
ACM Transactions on Graphics, SIGGRAPH (50K+ views on Youtube), 2019
Mechanics-Aware Modeling of Cloth Appearance
Montazerim Zahra, Chang Xiao, Raymond Yun Fei, Changxi Zheng, and Shuang Zhao
IEEE Transactions on Visualization and Computer Graphics, TVCG, 2019
BourGAN: Generative Networks with Metric Embeddings
Chang Xiao, Peilin Zhong, and Changxi Zheng
Neural Information Processing Systems, NeurIPS (Spotlight, top 3%), 2018
Fontcode: Embedding Information in Text Documents Using Glyph Perturbation
Chang Xiao, Cheng Zhang, and Changxi Zheng
ACM Transactions on Graphics, SIGGRAPH (100K+ Views on Youtube), 2018
Two-color and 3d Phase-amplitude Modulation Holograms
Adam Overvig, Sajan Shrestha, Chang Xiao, Changxi Zheng, and Nanfang Yu
Conference on Lasers and Electro-Optics, CLEO, 2018