World of Warcraft: Mists of Pandaria Review for PC (original) (raw)
Kung Fu Pandas
In the MMO world, there’s perhaps no event bigger than the debut of a new World of Warcraft expansion. And on Tuesday, the gaming public was blessed with Mists of Pandaria. This expansion is particularly interesting because it finds Blizzard in an awkward place. World of Warcraft is unquestionably the MMO kingpin, and it has legions of loyal fans—but the game is showing its age, and some serious competitors have emerged in the past year or so.
To address this situation, Blizzard basically split the baby. For veterans who have reached the previous level cap of 85, Mists of Pandaria introduces a ton of challenging new content. For initiates, the expansion adds a new starting area, a new race, and a new class. (Much of the content for newcomers is available without buying the expansion, but playing the new high-level content will require not only Mists, but also all the previous expansions as well.) For those in between, there are a variety of subtle gameplay tweaks, as well as a fairly elaborate and fun Pokémon-style pet-collecting game.
Will Mists of Pandaria give hardcore WoW fans a reason to stick around? That’s a silly question—of course it will. World of Warcraft is a well-oiled machine at this point, and the folks at Blizzard are smart enough not to introduce game-breaking problems at this late date. Instead, they have offered hours upon hours of new material to experience while keeping to the basics gameplay-wise.
It’s actually amazing how much they added to a game that was already so huge. The most notable addition is the land of Pandaria, which features content for players who reach the previous level cap of 85 (the new cap is 90). All in all, there are hundreds of new daily quests, along with numerous added zones, dungeons, and factions. Cross-realm zones have been added as well. Further, the talent trees have been reworked, so returning players might feel out of sorts at first.
There is absolutely no way that an early review could do justice to all of this content, but there are a few general points that are worth making. One, the developers responded to complaints that the dungeons in Cataclysm were too time-consuming and difficult, and the ones that appear here are considerably easier. There’s a new “challenge” mode for the hardcore, so don’t worry if you liked the tough slog of Cataclysm.
And two, this is expansion is much, much lighter in tone than the last two. The overall look of Pandaria is sure to cheer you up, with its bright colors and traditional Asian architecture setting it off from the rest of the WoW universe. The developers have said that since players have already spent so much time saving the world, this time they can focus on exploring. The soundtrack of inspiring instrumental music helps as well.
That’s all great for current fans, but given the various competitors that have joined the field since Cataclysm (SWTOR, The Secret World, and, in particular, the excellent Guild Wars 2), I was more interested in seeing what efforts Pandaria makes to woo new players. In this way, I’m afraid, the expansion is a bit of a letdown.
New characters can now be Pandaren by race and monks by class, and there is a new starting area that goes by the name “Wandering Isle” because it’s situated on the back of a live turtle. The Wandering Isle looks a lot like Pandaria, of course, so it gives low-level characters a taste of what the high-level content will be like. It’s also a lot of fun to run around looking like a panda, though it doesn’t change the gameplay much.
The monk class is interesting as well—they are masters of martial arts, something WoW hasn’t really seen before, and they are capable of serving as damage-dealers, tanks, or healers. (All new WoW players can use Pandaren, who can become Alliance or Horde, but you need to buy the expansion if you want to be a panda who knows kung-fu.)
But for a newcomer, the big question isn’t what Mists of Pandaria has that World of Warcraft didn’t have before. Rather, the big question is how World of Warcraft compares with the other games they could be playing.
Working my way through the Wandering Isle, I was struck by how few concessions Blizzard has made to modern trends in the MMO genre. Sure, they’ve made it more convenient to complete quests—the quest-givers warp around to follow you, and sometimes you can even collect your rewards remotely. But there has been no attempt to borrow many other recent innovations, such as the dynamic events of Guild Wars 2, or GW2’s system for rewarding players who help each other out, or TERA’s action-oriented combat.
As a result, questing in World of Warcraft can start to feel like a real pain. You trudge your way to a quest giver, read the text (or don’t bother), trudge your way to the indicator on the map, kill or collect whatever you need to, get your reward, and trudge onward. What’s great about many new MMOs is that even when you’re playing solo, they always feel like massively multiplayer online experiences, rather than like a bland single-player game where other people happen to be roaming around too. There are some interesting story quests on Wandering Isle that I won’t spoil, but for the most part, you’re going around and killing X number of Y creature or collecting A number of B items. This is all faithful to the WoW experience, but it doesn’t offer exciting new features for a player who’s not already invested in the franchise.
However, I shouldn’t be too hard on a game that has lasted for close to a decade, still has an incredibly devoted fan base, and keeps expanding and improving to keep old players hanging around. Blizzard won’t be retiring World of Warcraft anytime soon, of course, but the company does seem to realize the game might not be on top for much longer—they’re already hard at work on a next-gen MMO. Until then, Mists of Pandaria will give WoW fans plenty to do, even if newer players will be tempted to join a different game.
RATING OUT OF 5 RATING DESCRIPTION 4.2 Graphics
The new areas look terrific, though the engine is showing its age a bit. 4.5 Control
Same as always for WoW. 4.0 Music / Sound FX / Voice Acting
The instrumental music is nice. 4.3 Play Value
It might not woo new fans, but MoP will certainly satisfy the faithful. 4.2 Overall Rating – Great
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend | |||
---|---|---|---|
0.1 – 1.9 = Avoid | 2.5 – 2.9 = Average | 3.5 – 3.9 = Good | 4.5 – 4.9 = Must Buy |
2.0 – 2.4 = Poor | 3.0 – 3.4 = Fair | 4.0 – 4.4 = Great | 5.0 = The Best |
Game Features:
- Battle to level 90. Ascend to new heights of power as you explore the verdant reaches of the Jade Forest, war with the terrible Yaungol on Kun-Lai Summit, and unlock the secrets of the Mogu’shan Vaults.
- Unleash the Mighty Pandaren. Set out as a member of the enigmatic Pandaren—World of Warcraft’s first neutral race—and join the ranks of either the Horde or Alliance as you enter the conflict brewing on Pandaria’s shores.
- Discover a Lost Continent. Explore the ancient kingdoms of Pandaria and mount your defense against a newly awakened evil stirring in the continent’s dark corners.
- Master the Path of the Monk. Learn the mystic powers of the Monk, World of Warcraft’s newest playable class. Destroy foes with the Windwalker’s devastating attacks, replenish allies with the Mistweaver’s spiritual energies, and shrug off enormous damage with the Brewmaster’s unyielding strength.