SoundJS v1.0.0 API Documentation : FlashAudioPlugin (original) (raw)

Play sounds using a Flash instance. This plugin is not used by default, and must be registered manually inSound using the registerPlugins method. This plugin is recommended to be included if sound support is required in older browsers such as IE8.

This plugin requires FlashAudioPlugin.swf and swfObject.js, which is compiled into the minified FlashAudioPlugin-X.X.X.min.js file. You must ensure that swfPathis set when using this plugin, so that the script can find the swf.

Example

 createjs.FlashAudioPlugin.swfPath = "../src/soundjs/flashaudio";
 createjs.Sound.registerPlugins([createjs.WebAudioPlugin, createjs.HTMLAudioPlugin, createjs.FlashAudioPlugin]);
 // Adds FlashAudioPlugin as a fallback if WebAudio and HTMLAudio do not work.

Note that the SWF is embedded into a container DIV (with an id and classname of "SoundJSFlashContainer"), and will have an id of "flashAudioContainer". The container DIV is positioned 1 pixel off-screen to the left to avoid showing the 1x1 pixel white square.

Known Browser and OS issues for Flash Audio

All browsers

Constructor

Item Index

Methods

Properties

Methods

_generateCapabilities

() private static

Determine the capabilities of the plugin. Used internally. Please see the Sound API capabilitiesmethod for an overview of plugin capabilities.

_handleFlashReady

() protected

The Flash application that handles preloading and playback is ready. We wait for a callback from Flash to ensure that everything is in place before playback begins.

_handlePreloadComplete

protected

Handles internal preload completion.

_handlePreloadError

protected

Handles internal preload errors

_handleSWFReady

protected

The SWF used for sound preloading and playback has been initialized.

Parameters:

_updateVolume

() Boolean protected

Internal function used to set the gain value for master audio. Should not be called externally.

Returns:

create

(

)

AbstractSoundInstance

Create a sound instance. If the sound has not been preloaded, it is internally preloaded here.

Parameters:

Returns:

getVolume

() Number

Get the master volume of the plugin, which affects all SoundInstances.

Returns:

Number:

The volume level, between 0 and 1.

isPreloadComplete

Boolean

Checks if preloading has finished for a specific source.

Parameters:

Returns:

isPreloadStarted

Boolean

Checks if preloading has started for a specific source. If the source is found, we can assume it is loading, or has already finished loading.

Parameters:

Returns:

isSupported

() Boolean static

Determine if the plugin can be used in the current browser/OS.

Returns:

Boolean:

If the plugin can be initialized.

preload

Internally preload a sound.

Parameters:

register

Object

Pre-register a sound for preloading and setup. This is called by Sound. Note all plugins provide a Loader instance, which PreloadJScan use to assist with preloading.

Parameters:

Returns:

Object:

A result object, containing a "tag" for preloading purposes.

removeAllSounds

Remove all sounds added using WebAudioPlugin/register. Note this does not cancel a preload.

Parameters:

removeSound

Remove a sound added using WebAudioPlugin/register. Note this does not cancel a preload.

Parameters:

setMute

Boolean

Mute all sounds via the plugin.

Parameters:

Returns:

Boolean:

If the mute call succeeds.

setVolume

Boolean

Set the master volume of the plugin, which affects all SoundInstances.

Parameters:

Returns:

Boolean:

If the plugin processes the setVolume call (true). The Sound class will affect all the instances manually otherwise.

Properties

_audioSources

Object protected

Object hash indexed by the source URI of each file to indicate if an audio source has begun loading, is currently loading, or has completed loading. Can be used to store non boolean data after loading is complete (for example arrayBuffers for web audio).

_capabilities

Object private static

The capabilities of the plugin. This is generated via the _generateCapabilitiesmethod. Please see the Sound capabilities method for a list of available capabilities.

_container

HTMLDivElement protected

A reference to the DIV container that gets created to hold the Flash instance.

_CONTAINER_ID

String protected

The id name of the DIV that gets created for Flash content.

Default: flashAudioContainer

_flashInstances

Object protected

A hash of SoundInstances indexed by the related ID in Flash. This lookup is required to connect sounds in JavaScript to their respective instances in Flash.

_flashPreloadInstances

Object protected

A hash of Sound Preload instances indexed by the related ID in Flash. This lookup is required to connect a preloading sound in Flash with its respective instance in JavaScript.

_REG_FLASHID

String private static

Event constant for the "registerFlashID" event for cleaner code.

Default: registerflashid

_UNREG_FLASHID

String private static

Event constant for the "unregisterFlashID" event for cleaner code.

Default: unregisterflashid

_volume

Number protected

The internal master volume value of the plugin.

Default: 1

_WRAPPER_ID

String protected

The id name of the DIV wrapper that contains the Flash content.

Default: SoundJSFlashContainer

buildDate

String static

The build date for this release in UTC format.

flash

Object | Embed protected

A reference to the Flash instance that gets created.

flashReady

Boolean

Determines if the Flash object has been created and initialized. This is required to make ExternalInterfacecalls from JavaScript to Flash.

Default: false

showOutput

Boolean

A developer flag to output all flash events to the console (if it exists). Used for debugging.

 createjs.Sound.activePlugin.showOutput = true;

Default: false

swfPath

String static

The path relative to the HTML page that the FlashAudioPlugin.swf resides. Note if this is not correct, this plugin will not work.

Default: src/SoundJS

version

String static

The version string for this release.