Alternate frame rendering (original) (raw)
Alternate Frame Rendering (AFR) ist ein Render-Modus, der bei Multi-GPU-Verfahren eingesetzt wird.
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dbo:abstract | Alternate Frame Rendering (AFR) ist ein Render-Modus, der bei Multi-GPU-Verfahren eingesetzt wird. (de) Alternate Frame Rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing units (GPU) for a single monitor, in order to improve image quality, or to accelerate the rendering performance. The technique is that one graphics processing unit computes all the odd video frames, the other renders the even frames. This technique is useful for generating 3D video sequences in real time, improving or filtering textured polygons and performing other computationally intensive tasks, typically associated with computer gaming, CAD and 3D modeling. One disadvantage of AFR is a defect known as micro stuttering. (en) |
dbo:wikiPageID | 7473833 (xsd:integer) |
dbo:wikiPageLength | 2783 (xsd:nonNegativeInteger) |
dbo:wikiPageRevisionID | 1068828430 (xsd:integer) |
dbo:wikiPageWikiLink | dbr:Personal_computer dbr:Polygon dbr:Micro_stuttering dbr:3D_modeling dbc:3D_rendering dbr:Checkerboard_rendering dbr:Graphics_processing_unit dbr:Real-time_computing dbr:AMD_CrossFireX dbr:Voodoo2 dbr:Nvidia dbr:Scalable_Link_Interface dbr:Scan-Line_Interleave dbr:Four-dimensional dbr:Computer_gaming dbr:3dfx dbr:Computer_Aided_Design |
dbp:date | November 2017 (en) |
dbp:reason | after rendering 2D, and sequence of, then 3D, at least needs a citation (en) |
dbp:wikiPageUsesTemplate | dbt:Dubious dbt:Reflist dbt:Short_description |
dct:subject | dbc:3D_rendering |
gold:hypernym | dbr:Technique |
rdf:type | dbo:TopicalConcept |
rdfs:comment | Alternate Frame Rendering (AFR) ist ein Render-Modus, der bei Multi-GPU-Verfahren eingesetzt wird. (de) Alternate Frame Rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing units (GPU) for a single monitor, in order to improve image quality, or to accelerate the rendering performance. The technique is that one graphics processing unit computes all the odd video frames, the other renders the even frames. This technique is useful for generating 3D video sequences in real time, improving or filtering textured polygons and performing other computationally intensive tasks, typically associated with computer gaming, CAD and 3D modeling. (en) |
rdfs:label | Alternate Frame Rendering (Modus) (de) Alternate frame rendering (en) |
owl:sameAs | freebase:Alternate frame rendering wikidata:Alternate frame rendering dbpedia-de:Alternate frame rendering https://global.dbpedia.org/id/44ens |
prov:wasDerivedFrom | wikipedia-en:Alternate_frame_rendering?oldid=1068828430&ns=0 |
foaf:isPrimaryTopicOf | wikipedia-en:Alternate_frame_rendering |
is dbo:wikiPageDisambiguates of | dbr:AFR |
is dbo:wikiPageRedirects of | dbr:Alternate_Frame_Rendering |
is dbo:wikiPageWikiLink of | dbr:Alternate_Frame_Rendering dbr:Checkerboard_rendering dbr:Chrome_S20_series dbr:AFR |
is foaf:primaryTopic of | wikipedia-en:Alternate_frame_rendering |