Alternate frame rendering (original) (raw)

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Alternate Frame Rendering (AFR) ist ein Render-Modus, der bei Multi-GPU-Verfahren eingesetzt wird.

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dbo:abstract Alternate Frame Rendering (AFR) ist ein Render-Modus, der bei Multi-GPU-Verfahren eingesetzt wird. (de) Alternate Frame Rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing units (GPU) for a single monitor, in order to improve image quality, or to accelerate the rendering performance. The technique is that one graphics processing unit computes all the odd video frames, the other renders the even frames. This technique is useful for generating 3D video sequences in real time, improving or filtering textured polygons and performing other computationally intensive tasks, typically associated with computer gaming, CAD and 3D modeling. One disadvantage of AFR is a defect known as micro stuttering. (en)
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dbp:date November 2017 (en)
dbp:reason after rendering 2D, and sequence of, then 3D, at least needs a citation (en)
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rdfs:comment Alternate Frame Rendering (AFR) ist ein Render-Modus, der bei Multi-GPU-Verfahren eingesetzt wird. (de) Alternate Frame Rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing units (GPU) for a single monitor, in order to improve image quality, or to accelerate the rendering performance. The technique is that one graphics processing unit computes all the odd video frames, the other renders the even frames. This technique is useful for generating 3D video sequences in real time, improving or filtering textured polygons and performing other computationally intensive tasks, typically associated with computer gaming, CAD and 3D modeling. (en)
rdfs:label Alternate Frame Rendering (Modus) (de) Alternate frame rendering (en)
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