Clark Aldrich (original) (raw)
Clark Aldrich is an American author and practitioner in the field of educational simulations and serious games for education and professional skills. Beginning in 1999, he published research outlining the failure of formal education approaches to teach leadership, innovation, and other strategic skills. He advocated for interactive experiences, borrowing techniques from current computer games as media to fill these gaps. He argues that computer games represent new, "post-linear" models for representing content, and that new computer game genres will have to be created for learning as well as entertainment. His research and simulation design works, which he conducted outside of the influence and prescription of academic and grant-giving institutions, resulted in a series of articles, speech
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dbo:abstract | Clark Aldrich is an American author and practitioner in the field of educational simulations and serious games for education and professional skills. Beginning in 1999, he published research outlining the failure of formal education approaches to teach leadership, innovation, and other strategic skills. He advocated for interactive experiences, borrowing techniques from current computer games as media to fill these gaps. He argues that computer games represent new, "post-linear" models for representing content, and that new computer game genres will have to be created for learning as well as entertainment. His research and simulation design works, which he conducted outside of the influence and prescription of academic and grant-giving institutions, resulted in a series of articles, speeches, and 5 books. (en) Clark Aldrich es un autor estadounidense cuya trayectoria se centra, principalmente, en las simulaciones educativos y los juegos serios para el fomento de la educación y de las habilidades profesionales. Creador- diseñador de numerosas simulaciones educativas de entre las que destacaremos SimuLean que fue premiada como el mejor producto de capacitación en línea del año 2004. En su investigación comenzada en el año 1997, Clarck Aldrich describió el fracaso de los enfoques de la educación formal en relación con la enseñanza de liderazgo, innovación y otras habilidad para abogar por las experiencias interactivas utilizando, para ello, técnicas de los juegos de ordenador para llenar aquellos huecos. Según su idea, los juegos de ordenador representaban nuevos modelos “poslineales” que permitían capturar y representar diverso contenido, pero con la idea de que había que crear nuevos géneros de juegos que permitieran, de igual manera, el aprendizaje y el entretenimiento. Dicha investigación dio lugar a numerosos trabajos bibliográficos a nivel de artículos, libros y discursos relacionados con ello. (es) |
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rdfs:comment | Clark Aldrich is an American author and practitioner in the field of educational simulations and serious games for education and professional skills. Beginning in 1999, he published research outlining the failure of formal education approaches to teach leadership, innovation, and other strategic skills. He advocated for interactive experiences, borrowing techniques from current computer games as media to fill these gaps. He argues that computer games represent new, "post-linear" models for representing content, and that new computer game genres will have to be created for learning as well as entertainment. His research and simulation design works, which he conducted outside of the influence and prescription of academic and grant-giving institutions, resulted in a series of articles, speech (en) Clark Aldrich es un autor estadounidense cuya trayectoria se centra, principalmente, en las simulaciones educativos y los juegos serios para el fomento de la educación y de las habilidades profesionales. Creador- diseñador de numerosas simulaciones educativas de entre las que destacaremos SimuLean que fue premiada como el mejor producto de capacitación en línea del año 2004. (es) |
rdfs:label | Clark Aldrich (es) Clark Aldrich (en) |
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