Critical making (original) (raw)

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Critical making refers to the hands-on productive activities that link digital technologies to society.It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learning extracted from the process of making rather than the experience derived from the finished output. The term "critical making" was popularized by Matt Ratto, an associate professor at the University of Toronto. Ratto describes one of the main goals of critical making as a way "to use material forms of engagement with technologies to supplement and extend critical reflection and, in doing so, to reconnect our lived experiences with technologies to social and conceptual critique." "Critical making", as defined by practitioners like Matt Ratto and Ste

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dbo:abstract Critical making refers to the hands-on productive activities that link digital technologies to society.It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learning extracted from the process of making rather than the experience derived from the finished output. The term "critical making" was popularized by Matt Ratto, an associate professor at the University of Toronto. Ratto describes one of the main goals of critical making as a way "to use material forms of engagement with technologies to supplement and extend critical reflection and, in doing so, to reconnect our lived experiences with technologies to social and conceptual critique." "Critical making", as defined by practitioners like Matt Ratto and Stephen Hockema, "is an elision of two typically disconnected modes of engagement in the world — "critical thinking," often considered as abstract, explicit, linguistically based, internal and cognitively individualistic; and "making," typically understood as tacit, embodied, external, and community-oriented." (en)
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dbo:wikiPageExternalLink http://flashgamer.com/arduino/comments/raspberry-pi-or-arduino http://make.berkeley.edu/showcase.html http://opendesignnow.org/index.php/article/critical-making-matt-ratto/ http://research.ecuad.ca/criticalmaking/ https://web.archive.org/web/20140320173537/http:/fora.tv/2013/09/21/John_Maeda_The_Art_of_Critical_Making https://www.arduino.cc/ http://www.conceptlab.com/criticalmaking/ http://make.berkeley.edu
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rdfs:comment Critical making refers to the hands-on productive activities that link digital technologies to society.It was invented to bridge the gap between creative, physical, and conceptual exploration. The purpose of critical making resides in the learning extracted from the process of making rather than the experience derived from the finished output. The term "critical making" was popularized by Matt Ratto, an associate professor at the University of Toronto. Ratto describes one of the main goals of critical making as a way "to use material forms of engagement with technologies to supplement and extend critical reflection and, in doing so, to reconnect our lived experiences with technologies to social and conceptual critique." "Critical making", as defined by practitioners like Matt Ratto and Ste (en)
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