Game design document (original) (raw)

About DBpedia

A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.

thumbnail

Property Value
dbo:abstract A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. (en) Un documento de diseño de videojuegos (a menudo abreviado GDD (sigla en inglés para game design document) es un documento vivo de diseño cuyo contenido es altamente descriptivo acerca de un videojuego. Un GDD está creado y editado por el equipo de desarrollo y es principalmente utilizado en la industria de videojuego para organizar esfuerzos dentro de un equipo de desarrollo. El documento es creado por el equipo de desarrollo como resultado de la colaboración entre sus diseñadores, artistas y programadores. Dicho documento es utilizado como guía durante el proceso de desarrollo del juego. Cuándo un juego fue encargado al equipo de desarrollo por una distribuidora de videojuegos, el documento debe ser creado por el equipo de desarrollo y esta normalmente sujeto a la aprobación entre editor y desarrollador; el desarrollador tiene que respetar el GDD durante el proceso de desarrollo. (es) Un game design document (que l'on peut traduire en « cahier des charges du jeu »), souvent abrégé en GDD, est une notice qui, lors de la phase de conception d'un jeu vidéo, présente en détail tous les éléments devant faire partie de ce jeu : gameplay (action), univers, règles, effets audio, vidéo, modélisation, aspect graphique, programmation, storyboard, etc. (fr) Un game design document (documento di progettazione giochi), spesso abbreviato con l'acronimo GDD, è un documento di software design in continuo aggiornamento e estremamente descrittivo usato nella progettazione e nel design di videogiochi. Un GDD viene creato e modificato dal team di sviluppo e viene utilizzato principalmente nel settore dei videogiochi per organizzare il lavoro del un team di sviluppo. Il documento viene creato dal team di sviluppo come risultato della collaborazione tra , e come guida attraverso il processo di . Quando un gioco viene commissionato da un editore (publisher), il documento deve essere creato dal team di sviluppo e viene spesso allegato all'accordo tra editore e sviluppatore; lo sviluppatore deve aderire al GDD durante il processo di sviluppo del gioco. (it) Дизайн-документ (англ. game design document, часто используется аббревиатура «диздок») — это детальное описание разрабатываемой компьютерной игры. Дизайн-документ создается и редактируется командой разработчиков или одним разработчиком и в основном используется в индустрии видеоигр для организации работы разработчиков. Документ создается в результате сотрудничества между дизайнерами, художниками и программистами как руководство, которое используется в процессе разработки. Когда издатель поручает создание игры разработчикам, команда разработчиков должна создать документ, который часто связан с соглашением между издателем и разработчиком; разработчики должны придерживаться дизайн-документа во время процесса формирования игры. Чаще используется термин "концепт-документ". (ru)
dbo:thumbnail wiki-commons:Special:FilePath/GDD_Example.jpg?width=300
dbo:wikiPageExternalLink https://www.gamedesigning.org/ https://www.pluralsight.com/blog/film-games/creating-game-concept-first-step-getting-game-ground http://www.sloperama.com/advice/specs.html https://www.gamedesigning.org/learn/game-design-document/ http://www.gamasutra.com/view/feature/3384/the_anatomy_of_a_design_document_.php https://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php%3Fpage=2
dbo:wikiPageID 26277127 (xsd:integer)
dbo:wikiPageLength 8346 (xsd:nonNegativeInteger)
dbo:wikiPageRevisionID 1070154144 (xsd:integer)
dbo:wikiPageWikiLink dbr:Video_game_art dbr:Video_game_development dbr:Video_game_industry dbr:Game_designer dbr:User_interface dbr:Gamasutra dbr:Game_engine dbr:Game_programmer dbr:Gameplay dbr:Concept_art dbr:Level_design dbr:Software_prototyping dbr:Game_art_design dbr:Living_document dbr:Video_game_developer dbr:Video_game dbc:Video_game_development dbr:Target_audience dbr:Collaborative_software dbr:Video_game_design dbr:Word_processing dbr:Software_design_document dbr:File:GDD_Example.jpg
dbp:wikiPageUsesTemplate dbt:Citation_needed dbt:Cite_book dbt:Reflist dbt:Short_description dbt:Video_game_industry
dct:subject dbc:Video_game_development
rdfs:comment A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. (en) Un game design document (que l'on peut traduire en « cahier des charges du jeu »), souvent abrégé en GDD, est une notice qui, lors de la phase de conception d'un jeu vidéo, présente en détail tous les éléments devant faire partie de ce jeu : gameplay (action), univers, règles, effets audio, vidéo, modélisation, aspect graphique, programmation, storyboard, etc. (fr) Un game design document (documento di progettazione giochi), spesso abbreviato con l'acronimo GDD, è un documento di software design in continuo aggiornamento e estremamente descrittivo usato nella progettazione e nel design di videogiochi. Un GDD viene creato e modificato dal team di sviluppo e viene utilizzato principalmente nel settore dei videogiochi per organizzare il lavoro del un team di sviluppo. Il documento viene creato dal team di sviluppo come risultato della collaborazione tra , e come guida attraverso il processo di . Quando un gioco viene commissionato da un editore (publisher), il documento deve essere creato dal team di sviluppo e viene spesso allegato all'accordo tra editore e sviluppatore; lo sviluppatore deve aderire al GDD durante il processo di sviluppo del gioco. (it) Un documento de diseño de videojuegos (a menudo abreviado GDD (sigla en inglés para game design document) es un documento vivo de diseño cuyo contenido es altamente descriptivo acerca de un videojuego. Un GDD está creado y editado por el equipo de desarrollo y es principalmente utilizado en la industria de videojuego para organizar esfuerzos dentro de un equipo de desarrollo. El documento es creado por el equipo de desarrollo como resultado de la colaboración entre sus diseñadores, artistas y programadores. Dicho documento es utilizado como guía durante el proceso de desarrollo del juego. Cuándo un juego fue encargado al equipo de desarrollo por una distribuidora de videojuegos, el documento debe ser creado por el equipo de desarrollo y esta normalmente sujeto a la aprobación entre editor (es) Дизайн-документ (англ. game design document, часто используется аббревиатура «диздок») — это детальное описание разрабатываемой компьютерной игры. Дизайн-документ создается и редактируется командой разработчиков или одним разработчиком и в основном используется в индустрии видеоигр для организации работы разработчиков. Документ создается в результате сотрудничества между дизайнерами, художниками и программистами как руководство, которое используется в процессе разработки. Когда издатель поручает создание игры разработчикам, команда разработчиков должна создать документ, который часто связан с соглашением между издателем и разработчиком; разработчики должны придерживаться дизайн-документа во время процесса формирования игры. (ru)
rdfs:label Document de disseny de videojocs (ca) Documento de diseño de videojuegos (es) Game design document (fr) Game design document (en) Game design document (it) Дизайн-документ (ru)
owl:sameAs freebase:Game design document wikidata:Game design document dbpedia-ca:Game design document dbpedia-es:Game design document dbpedia-fa:Game design document dbpedia-fr:Game design document dbpedia-it:Game design document dbpedia-ru:Game design document https://global.dbpedia.org/id/2noWn
prov:wasDerivedFrom wikipedia-en:Game_design_document?oldid=1070154144&ns=0
foaf:depiction wiki-commons:Special:FilePath/GDD_Example.jpg
foaf:isPrimaryTopicOf wikipedia-en:Game_design_document
is dbo:wikiPageDisambiguates of dbr:GDD
is dbo:wikiPageRedirects of dbr:Game_Design_Document
is dbo:wikiPageWikiLink of dbr:Callahan's_Crosstime_Saloon_(video_game) dbr:List_of_cancelled_Atari_Jaguar_games dbr:List_of_cancelled_Sega_Genesis_games dbr:Deadly_Premonition dbr:Devil_May_Cry_2 dbr:Horizon_Zero_Dawn dbr:Video_Game_History_Foundation dbr:Video_game_development dbr:GDD dbr:Game_Design_Document dbr:Cotton_Fantasy:_Superlative_Night_Dreams dbr:Maui_Mallard_in_Cold_Shadow dbr:Software_design_description dbr:Full_Throttle_(1995_video_game) dbr:Garfield:_Caught_in_the_Act dbr:The_Next_Big_Thing_(video_game) dbr:Thimbleweed_Park dbr:Shinji_Mikami dbr:Slap_Fight dbr:Twin_Cobra dbr:Game_design dbr:Faust_(video_game) dbr:Gun_Frontier_(video_game) dbr:Half-Life_(video_game) dbr:Terra_Nova:_Strike_Force_Centauri dbr:The_Cliffhanger:_Edward_Randy dbr:Space_Invaders dbr:Naoki_Yoshida dbr:Ranger_X dbr:Video_game_programming dbr:Video_game_design
is rdfs:seeAlso of dbr:Software_design_description
is foaf:primaryTopic of wikipedia-en:Game_design_document