Game design document (original) (raw)
A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.
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dbo:abstract | A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. (en) Un documento de diseño de videojuegos (a menudo abreviado GDD (sigla en inglés para game design document) es un documento vivo de diseño cuyo contenido es altamente descriptivo acerca de un videojuego. Un GDD está creado y editado por el equipo de desarrollo y es principalmente utilizado en la industria de videojuego para organizar esfuerzos dentro de un equipo de desarrollo. El documento es creado por el equipo de desarrollo como resultado de la colaboración entre sus diseñadores, artistas y programadores. Dicho documento es utilizado como guía durante el proceso de desarrollo del juego. Cuándo un juego fue encargado al equipo de desarrollo por una distribuidora de videojuegos, el documento debe ser creado por el equipo de desarrollo y esta normalmente sujeto a la aprobación entre editor y desarrollador; el desarrollador tiene que respetar el GDD durante el proceso de desarrollo. (es) Un game design document (que l'on peut traduire en « cahier des charges du jeu »), souvent abrégé en GDD, est une notice qui, lors de la phase de conception d'un jeu vidéo, présente en détail tous les éléments devant faire partie de ce jeu : gameplay (action), univers, règles, effets audio, vidéo, modélisation, aspect graphique, programmation, storyboard, etc. (fr) Un game design document (documento di progettazione giochi), spesso abbreviato con l'acronimo GDD, è un documento di software design in continuo aggiornamento e estremamente descrittivo usato nella progettazione e nel design di videogiochi. Un GDD viene creato e modificato dal team di sviluppo e viene utilizzato principalmente nel settore dei videogiochi per organizzare il lavoro del un team di sviluppo. Il documento viene creato dal team di sviluppo come risultato della collaborazione tra , e come guida attraverso il processo di . Quando un gioco viene commissionato da un editore (publisher), il documento deve essere creato dal team di sviluppo e viene spesso allegato all'accordo tra editore e sviluppatore; lo sviluppatore deve aderire al GDD durante il processo di sviluppo del gioco. (it) Дизайн-документ (англ. game design document, часто используется аббревиатура «диздок») — это детальное описание разрабатываемой компьютерной игры. Дизайн-документ создается и редактируется командой разработчиков или одним разработчиком и в основном используется в индустрии видеоигр для организации работы разработчиков. Документ создается в результате сотрудничества между дизайнерами, художниками и программистами как руководство, которое используется в процессе разработки. Когда издатель поручает создание игры разработчикам, команда разработчиков должна создать документ, который часто связан с соглашением между издателем и разработчиком; разработчики должны придерживаться дизайн-документа во время процесса формирования игры. Чаще используется термин "концепт-документ". (ru) |
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dbo:wikiPageExternalLink | https://www.gamedesigning.org/ https://www.pluralsight.com/blog/film-games/creating-game-concept-first-step-getting-game-ground http://www.sloperama.com/advice/specs.html https://www.gamedesigning.org/learn/game-design-document/ http://www.gamasutra.com/view/feature/3384/the_anatomy_of_a_design_document_.php https://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php%3Fpage=2 |
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rdfs:comment | A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process. (en) Un game design document (que l'on peut traduire en « cahier des charges du jeu »), souvent abrégé en GDD, est une notice qui, lors de la phase de conception d'un jeu vidéo, présente en détail tous les éléments devant faire partie de ce jeu : gameplay (action), univers, règles, effets audio, vidéo, modélisation, aspect graphique, programmation, storyboard, etc. (fr) Un game design document (documento di progettazione giochi), spesso abbreviato con l'acronimo GDD, è un documento di software design in continuo aggiornamento e estremamente descrittivo usato nella progettazione e nel design di videogiochi. Un GDD viene creato e modificato dal team di sviluppo e viene utilizzato principalmente nel settore dei videogiochi per organizzare il lavoro del un team di sviluppo. Il documento viene creato dal team di sviluppo come risultato della collaborazione tra , e come guida attraverso il processo di . Quando un gioco viene commissionato da un editore (publisher), il documento deve essere creato dal team di sviluppo e viene spesso allegato all'accordo tra editore e sviluppatore; lo sviluppatore deve aderire al GDD durante il processo di sviluppo del gioco. (it) Un documento de diseño de videojuegos (a menudo abreviado GDD (sigla en inglés para game design document) es un documento vivo de diseño cuyo contenido es altamente descriptivo acerca de un videojuego. Un GDD está creado y editado por el equipo de desarrollo y es principalmente utilizado en la industria de videojuego para organizar esfuerzos dentro de un equipo de desarrollo. El documento es creado por el equipo de desarrollo como resultado de la colaboración entre sus diseñadores, artistas y programadores. Dicho documento es utilizado como guía durante el proceso de desarrollo del juego. Cuándo un juego fue encargado al equipo de desarrollo por una distribuidora de videojuegos, el documento debe ser creado por el equipo de desarrollo y esta normalmente sujeto a la aprobación entre editor (es) Дизайн-документ (англ. game design document, часто используется аббревиатура «диздок») — это детальное описание разрабатываемой компьютерной игры. Дизайн-документ создается и редактируется командой разработчиков или одним разработчиком и в основном используется в индустрии видеоигр для организации работы разработчиков. Документ создается в результате сотрудничества между дизайнерами, художниками и программистами как руководство, которое используется в процессе разработки. Когда издатель поручает создание игры разработчикам, команда разработчиков должна создать документ, который часто связан с соглашением между издателем и разработчиком; разработчики должны придерживаться дизайн-документа во время процесса формирования игры. (ru) |
rdfs:label | Document de disseny de videojocs (ca) Documento de diseño de videojuegos (es) Game design document (fr) Game design document (en) Game design document (it) Дизайн-документ (ru) |
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