Nintendo System Development (original) (raw)

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Nintendo System Development Division, commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a Japanese division located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Environment Development Department, which developed Software Developmen

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dbo:abstract Nintendo System Development Division, commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a Japanese division located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Environment Development Department, which developed Software Development Kits (SDKs), among other technologies. On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming the Nintendo Platform Technology Development. (en) La branche Nintendo System Development (ou SDD) anciennement connue sous les noms Nintendo Network Business & Development (ou NBD), Nintendo Network Service Development (ou NSD), et Nintendo Special Planning & Development (ou SPD), est située au Nintendo Research Institute à Kyoto au Japon, jusqu'à son déménagement au Nintendo Development Center, également à Kyoto. La division est composée d'une unique équipe de développement axée sur le développement de logiciels et la conception de périphériques. SDD est composé de deux départements de développement avec différentes fonctions : le Network Development & Operations Department qui est chargé de la programmation du service Nintendo Network, en collaboration avec Nintendo Network Service Database, et l'Environment Development Department, qui développe des kits de développement, entre autres technologies. Le 16 septembre 2015, SDD fusionne avec Nintendo Integrated Research and Development pour devenir Nintendo Platform Technology Development. (fr) La Nintendo System Development Division (o SDD), conosciuto precedentemente come Nintendo Network Business & Development (o NBD), Nintendo Network Service Development (o NSD) e Nintendo Special Planning & Development (o SPD), si trovava nel Nintendo Research Institute a Kyoto, in Giappone, finché non si trasferì nel Nintendo Development Center, anch'esso situato a Kyoto. La divisione consisteva in un singolo team di sviluppo (proveniente principalmente da Nintendo R&D2, predecessore della divisione SDD) che si occupava della produzione di software e hardware. SDD era composto da due dipartimenti di sviluppo con compiti differenziati: il Network Development & Operations Department, che si occupava della programmazione del servizio Nintendo Network, in collaborazione con Nintendo Network Service Database, e l'Environment Development Department, che sviluppava, tra le altre tecnologie, il Software Development Kits (SDKs). Il team è stato responsabile principalmente dello sviluppo interno per hardware di basso profilo come Pokémon mini e Super Famicom Satellaview. La maggior parte dei software sviluppati dal gruppo sono stati distribuiti solo in Giappone e non sono mai usciti dalla nazione. Il direttore generale originario, Satoshi Yamato, ha prodotto tutti i software interni per GBA ed e-Reader. Il 16 settembre 2015, SDD si fuse con Nintendo Integrated Research & Development (IRD), dando vita a Nintendo Platform Technology Development. (it) A Nintendo System Development Division (任天堂システム開発本部 Nintendō Shisutemu Kaihatsu Honbu?), comumente abreviada como Nintendo SDD, foi uma divisão dentro da desenvolvedora japonesa de jogos eletrônicos Nintendo, que era responsável pelo criação de kits de desenvolvimento de software, periféricos para os consoles da empresa e outras tecnologias. Ela foi criada em 1997 a partir de uma equipe da Nintendo Research & Development 2 e manteve-se ativa até setembro de 2015, quando foi fundida com a Nintendo Integrated Research & Development para formar a Nintendo Platform Technology Development. A divisão teve diversos nomes durante sua existência; ela foi fundada como Nintendo Special Planning & Development, sendo renomeada em 2008 para Nintendo Network Service Development, em 2011 para Nintendo Network Business & Development e em 2013 para Nintendo System Development. Desde meados da década de 2000 a divisão também possuía duas subdivisões: a Network Operations & Development responsável pelos serviços da Nintendo Network em cooperação com a Nintendo Network Service Database; e a Environment Development Department encarregada infraestruturas online e ferramentas de middleware. (pt)
dbo:dissolutionDate 2015-09-16 (xsd:date)
dbo:fate Merged withNintendo Integrated Research & Development (en)
dbo:formerName Nintendo Network Business & Development (en) Nintendo Network Service Development (en) Nintendo Special Planning & Development (en)
dbo:foundingYear 1997-01-01 (xsd:gYear)
dbo:industry dbr:Video_game_industry
dbo:location dbr:Kyoto,_Japan
dbo:numberOfEmployees 30 (xsd:nonNegativeInteger)
dbo:originalName 任天堂企画開発本部 (en)
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dbp:defunct 2015-09-16 (xsd:date)
dbp:divisions [[#Network Development & Operations Department (en)
dbp:fate Merged with Nintendo Integrated Research & Development (en)
dbp:formerName (en) Nintendo Network Business & Development (en) Nintendo Network Service Development (en) Nintendo Special Planning & Development (en)
dbp:group co-developed (en)
dbp:imageCaption The exterior of the Nintendo Development Center in Kyoto, Japan. It houses the Nintendo SDD, EAD, SPD and IRD R&D divisions. (en)
dbp:industry dbr:Video_game_industry
dbp:keyPeople (en) Masaru Shimomura (en)
dbp:location dbr:Kyoto,_Japan
dbp:logo File:Nintendo SDD logo.png (en)
dbp:name "Miiverse" (en) Nintendo System Development Division (en)
dbp:nativeName 任天堂企画開発本部 (en)
dbp:nativeNameLang ja (en)
dbp:numEmployees ≈30 (en)
dbp:parent dbr:Nintendo
dbp:products Nintendo Network services (en) Various video game titles and peripherals (en)
dbp:romanizedName Nintendō Shisutemu Kaihatsu Honbu (en)
dbp:successor dbr:Nintendo_Platform_Technology_Development
dbp:type dbr:Division_(business)
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rdfs:comment Nintendo System Development Division, commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a Japanese division located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Environment Development Department, which developed Software Developmen (en) La branche Nintendo System Development (ou SDD) anciennement connue sous les noms Nintendo Network Business & Development (ou NBD), Nintendo Network Service Development (ou NSD), et Nintendo Special Planning & Development (ou SPD), est située au Nintendo Research Institute à Kyoto au Japon, jusqu'à son déménagement au Nintendo Development Center, également à Kyoto. Le 16 septembre 2015, SDD fusionne avec Nintendo Integrated Research and Development pour devenir Nintendo Platform Technology Development. (fr) La Nintendo System Development Division (o SDD), conosciuto precedentemente come Nintendo Network Business & Development (o NBD), Nintendo Network Service Development (o NSD) e Nintendo Special Planning & Development (o SPD), si trovava nel Nintendo Research Institute a Kyoto, in Giappone, finché non si trasferì nel Nintendo Development Center, anch'esso situato a Kyoto. La divisione consisteva in un singolo team di sviluppo (proveniente principalmente da Nintendo R&D2, predecessore della divisione SDD) che si occupava della produzione di software e hardware. SDD era composto da due dipartimenti di sviluppo con compiti differenziati: il Network Development & Operations Department, che si occupava della programmazione del servizio Nintendo Network, in collaborazione con Nintendo Network Ser (it) A Nintendo System Development Division (任天堂システム開発本部 Nintendō Shisutemu Kaihatsu Honbu?), comumente abreviada como Nintendo SDD, foi uma divisão dentro da desenvolvedora japonesa de jogos eletrônicos Nintendo, que era responsável pelo criação de kits de desenvolvimento de software, periféricos para os consoles da empresa e outras tecnologias. Ela foi criada em 1997 a partir de uma equipe da Nintendo Research & Development 2 e manteve-se ativa até setembro de 2015, quando foi fundida com a Nintendo Integrated Research & Development para formar a Nintendo Platform Technology Development. (pt)
rdfs:label Nintendo System Development (fr) Nintendo System Development (it) 닌텐도 시스템개발본부 (ko) Nintendo System Development (en) Nintendo System Development (pt)
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