RenderDoc (original) (raw)

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RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12. RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. RenderDoc can also capture assets outside the view of the game's camera. RenderDoc supports analyzing frame rendering costs on the graphics processing unit.

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dbo:abstract RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12. RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. RenderDoc can also capture assets outside the view of the game's camera. RenderDoc supports analyzing frame rendering costs on the graphics processing unit. Optimizing GPU programs is about finding bottlenecks. RenderDoc provides information of the calls on the GPU, the number of invocation of each shader, and the number of primitives and fragments generated. Baldur Karlsson started RenderDoc development as a spare-time project out of need for a reliable debugger and was then expanded to support more platforms.In 2014 Crytek announced the source code for RenderDoc is released for free.At GDC 2018, AMD announced that Radeon GPU Profiler would include support for RenderDoc. RenderDoc also integrates with well known game engines such as Unity and Unreal Engine. Oculus maintains its own fork of RenderDoc. (en)
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dbo:license dbr:MIT_License
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dbo:releaseDate 2014-02-25 (xsd:date)
dbo:thumbnail wiki-commons:Special:FilePath/RenderDoc_logo.svg?width=300
dbo:wikiPageExternalLink https://www.gamingonlinux.com/wiki/Using_Renderdoc_capture https://github.com/baldurk/renderdoc https://renderdoc.org
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dbo:wikiPageWikiLink dbr:Debugger dbr:Unity_(game_engine) dbr:Unreal_Engine dbc:Cross-platform_software dbr:Cross-platform dbr:Open_source dbr:Google_Stadia dbr:Android_(operating_system) dbr:Linux dbr:Vulkan dbc:Graphics_standards dbr:Crytek dbr:Nintendo_Switch dbr:Graphics_processing_unit dbr:Source_code dbc:Video_game_development dbc:Debuggers dbr:Direct3D dbr:Microsoft_Windows dbr:Oculus_(brand) dbr:OpenGL dbr:OpenGL_ES dbr:Shader dbr:MIT_License
dbp:developer Baldur Karlsson (en)
dbp:license dbr:MIT_License
dbp:logo RenderDoc logo.svg (en)
dbp:name RenderDoc (en)
dbp:operatingSystem dbr:Google_Stadia dbr:Android_(operating_system) dbr:Linux dbr:Nintendo_Switch dbr:Microsoft_Windows
dbp:platform dbr:Cross-platform
dbp:released 2014-02-25 (xsd:date)
dbp:repo https://github.com/baldurk/renderdoc
dbp:website https://renderdoc.org
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dct:subject dbc:Cross-platform_software dbc:Graphics_standards dbc:Video_game_development dbc:Debuggers
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rdfs:comment RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12. RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. RenderDoc can also capture assets outside the view of the game's camera. RenderDoc supports analyzing frame rendering costs on the graphics processing unit. (en)
rdfs:label RenderDoc (en)
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foaf:name RenderDoc (en)
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