RenderDoc (original) (raw)
RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12. RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. RenderDoc can also capture assets outside the view of the game's camera. RenderDoc supports analyzing frame rendering costs on the graphics processing unit.
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dbo:abstract | RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12. RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. RenderDoc can also capture assets outside the view of the game's camera. RenderDoc supports analyzing frame rendering costs on the graphics processing unit. Optimizing GPU programs is about finding bottlenecks. RenderDoc provides information of the calls on the GPU, the number of invocation of each shader, and the number of primitives and fragments generated. Baldur Karlsson started RenderDoc development as a spare-time project out of need for a reliable debugger and was then expanded to support more platforms.In 2014 Crytek announced the source code for RenderDoc is released for free.At GDC 2018, AMD announced that Radeon GPU Profiler would include support for RenderDoc. RenderDoc also integrates with well known game engines such as Unity and Unreal Engine. Oculus maintains its own fork of RenderDoc. (en) |
dbo:computingPlatform | dbr:Cross-platform |
dbo:license | dbr:MIT_License |
dbo:operatingSystem | dbr:Google_Stadia dbr:Android_(operating_system) dbr:Linux dbr:Nintendo_Switch dbr:Microsoft_Windows |
dbo:releaseDate | 2014-02-25 (xsd:date) |
dbo:thumbnail | wiki-commons:Special:FilePath/RenderDoc_logo.svg?width=300 |
dbo:wikiPageExternalLink | https://www.gamingonlinux.com/wiki/Using_Renderdoc_capture https://github.com/baldurk/renderdoc https://renderdoc.org |
dbo:wikiPageID | 57853360 (xsd:integer) |
dbo:wikiPageLength | 5369 (xsd:nonNegativeInteger) |
dbo:wikiPageRevisionID | 1114866485 (xsd:integer) |
dbo:wikiPageWikiLink | dbr:Debugger dbr:Unity_(game_engine) dbr:Unreal_Engine dbc:Cross-platform_software dbr:Cross-platform dbr:Open_source dbr:Google_Stadia dbr:Android_(operating_system) dbr:Linux dbr:Vulkan dbc:Graphics_standards dbr:Crytek dbr:Nintendo_Switch dbr:Graphics_processing_unit dbr:Source_code dbc:Video_game_development dbc:Debuggers dbr:Direct3D dbr:Microsoft_Windows dbr:Oculus_(brand) dbr:OpenGL dbr:OpenGL_ES dbr:Shader dbr:MIT_License |
dbp:developer | Baldur Karlsson (en) |
dbp:license | dbr:MIT_License |
dbp:logo | RenderDoc logo.svg (en) |
dbp:name | RenderDoc (en) |
dbp:operatingSystem | dbr:Google_Stadia dbr:Android_(operating_system) dbr:Linux dbr:Nintendo_Switch dbr:Microsoft_Windows |
dbp:platform | dbr:Cross-platform |
dbp:released | 2014-02-25 (xsd:date) |
dbp:repo | https://github.com/baldurk/renderdoc |
dbp:website | https://renderdoc.org |
dbp:wikiPageUsesTemplate | dbt:Cleanup_bare_URLs dbt:Infobox_software dbt:Reflist |
dct:subject | dbc:Cross-platform_software dbc:Graphics_standards dbc:Video_game_development dbc:Debuggers |
rdf:type | owl:Thing dbo:Software schema:CreativeWork dbo:Work wikidata:Q386724 wikidata:Q7397 |
rdfs:comment | RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12. RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. RenderDoc can also capture assets outside the view of the game's camera. RenderDoc supports analyzing frame rendering costs on the graphics processing unit. (en) |
rdfs:label | RenderDoc (en) |
owl:sameAs | wikidata:RenderDoc dbpedia-fi:RenderDoc https://global.dbpedia.org/id/5YMoh |
prov:wasDerivedFrom | wikipedia-en:RenderDoc?oldid=1114866485&ns=0 |
foaf:depiction | wiki-commons:Special:FilePath/RenderDoc_logo.svg |
foaf:homepage | https://renderdoc.org |
foaf:isPrimaryTopicOf | wikipedia-en:RenderDoc |
foaf:name | RenderDoc (en) |
is dbo:wikiPageWikiLink of | dbr:List_of_debuggers dbr:Standard_Portable_Intermediate_Representation |
is foaf:primaryTopic of | wikipedia-en:RenderDoc |