Simultaneous action selection (original) (raw)
Simultaneous action selection, or SAS, is a game mechanic that occurs when players of a game take action (such as moving their pieces) at the same time. Examples of games that use this type of movement include rock–paper–scissors and Diplomacy. Typically, a "secret yet binding" method of committing to one's move is necessary, so that as players' moves are revealed and implemented, others do not change their moves in light of the new information. Thus, in Diplomacy, players write down their moves and then reveal them simultaneously. Because no player gets the first move, this potentially arbitrary source of advantage is not present. It is also possible for simultaneous movement games to proceed relatively quickly, because players are acting at the same time, rather than waiting for their tu
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dbo:abstract | Simultaneous action selection, or SAS, is a game mechanic that occurs when players of a game take action (such as moving their pieces) at the same time. Examples of games that use this type of movement include rock–paper–scissors and Diplomacy. Typically, a "secret yet binding" method of committing to one's move is necessary, so that as players' moves are revealed and implemented, others do not change their moves in light of the new information. Thus, in Diplomacy, players write down their moves and then reveal them simultaneously. Because no player gets the first move, this potentially arbitrary source of advantage is not present. It is also possible for simultaneous movement games to proceed relatively quickly, because players are acting at the same time, rather than waiting for their turn. Simultaneous action selection is easily implemented in card games such as Apples to Apples in which players simply select cards and throw them face-down into the center. (en) |
dbo:thumbnail | wiki-commons:Special:FilePath/Roshambo-Laos.jpg?width=300 |
dbo:wikiPageExternalLink | http://www.boardgamegeek.com/boardgamemechanic/2020 http://www.boardgamegeek.com/wiki/page/Simultaneous_Action_Selection |
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dbo:wikiPageRevisionID | 1112521420 (xsd:integer) |
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dbp:wikiPageUsesTemplate | dbt:Reflist dbt:Game_theory |
dcterms:subject | dbc:Game_theory dbc:Game_design |
rdfs:comment | Simultaneous action selection, or SAS, is a game mechanic that occurs when players of a game take action (such as moving their pieces) at the same time. Examples of games that use this type of movement include rock–paper–scissors and Diplomacy. Typically, a "secret yet binding" method of committing to one's move is necessary, so that as players' moves are revealed and implemented, others do not change their moves in light of the new information. Thus, in Diplomacy, players write down their moves and then reveal them simultaneously. Because no player gets the first move, this potentially arbitrary source of advantage is not present. It is also possible for simultaneous movement games to proceed relatively quickly, because players are acting at the same time, rather than waiting for their tu (en) |
rdfs:label | Simultaneous action selection (en) |
owl:sameAs | freebase:Simultaneous action selection wikidata:Simultaneous action selection https://global.dbpedia.org/id/4us32 |
prov:wasDerivedFrom | wikipedia-en:Simultaneous_action_selection?oldid=1112521420&ns=0 |
foaf:depiction | wiki-commons:Special:FilePath/Roshambo-Laos.jpg |
foaf:isPrimaryTopicOf | wikipedia-en:Simultaneous_action_selection |
is dbo:wikiPageWikiLink of | dbr:Simultaneous_game dbr:Diamond_Trust_of_London dbr:Rock_paper_scissors dbr:Wings_of_War dbr:Outline_of_games |
is dbp:skills of | dbr:Wings_of_War |
is foaf:primaryTopic of | wikipedia-en:Simultaneous_action_selection |