The Longing (original) (raw)
The Longing és un videojoc d'aventures incremental desenvolupat per l'estudi independent, Studio Seufz. El joc es va publicar el 5 de març del 2020.
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dbo:abstract | The Longing és un videojoc d'aventures incremental desenvolupat per l'estudi independent, Studio Seufz. El joc es va publicar el 5 de març del 2020. (ca) The Longing ist ein Indie-Point-and-Click-Adventure und Idle-Game der deutschen Entwickler Studio Seufz. Es wurde am 5. März 2020 veröffentlicht. Basierend auf der Kyffhäusersage handelt das Spiel von einem Wesen namens „Schatten“, das den Auftrag erhält, 400 Tage zu warten, um dann einen schlafenden König erwecken zu können. Während dieser Wartezeit muss der Schatten Wege finden, sich die Zeit zu vertreiben. Das Spiel zeichnet sich dadurch aus, dass die 400 Tage in Echtzeit verlaufen, unabhängig davon, ob das Spiel geöffnet ist oder nicht. The Longing erhielt positive Kritiken und wurde für seinen experimentellen Charakter gelobt. (de) The Longing is a 2020 point-and-click adventure game created by the indie developer Studio Seufz. Set in an underground kingdom, it follows the Shade, a creature tasked with watching over a sleeping king for 400 days. The player explores caves, draws pictures, and decorates the Shade's home as they wait out the 400 days in real time. Time passes regardless of the player's actions, but progresses faster if the Shade performs certain pastimes such as decorating its home or lighting a fire. Director Anselm Pyta conceived The Longing after hearing a legend about a king sleeping inside the Barbarossa Cave. Pyta wanted to explore feelings of loneliness and empathy in a narrative-driven story while using time as a game mechanic. He was influenced by idle games such as Clicker Heroes (2014), which he felt were flawed because they had repetitive gameplay and lacked endings. Pyta developed The Longing mostly alone, creating the backgrounds in Photoshop and the characters in Adobe Flash, and merging the final product in Unity. The Longing was released for Windows, macOS, and Linux on March 5, 2020, and for Nintendo Switch on April 14, 2021. It received praise for its soundtrack, visuals, and experimental nature, while the pacing had a mixed reception. Many commentators drew comparisons between the game and the COVID-19 pandemic, relating gameplay elements to experiences under quarantine. The Longing was nominated for the Nuovo Award at the 2020 Independent Games Festival and won the "Best Debut" award at the 2020 Deutscher Computerspielpreis. (en) The Longing (с англ. — «Тоска») — инкрементальная приключенческая компьютерная игра, разработанная независимой студией Studio Seufz. Выпуск игры произошел 5 марта 2020 года. (ru) 《漫長等待》(英语:The Longing)是由德國工作室Studio Seufz開發並由Application Systems Heidelberg發行在Microsoft Windows、OS X和Linux平台上的點擊式冒險遊戲,於2020年3月5日公開發售。故事根據改編,並圍繞著居住在地下王國的居民「一個影子」(Shade)發生,他需要在400天後喚醒熟睡的國王,在此期間,他必須找出消磨時光的辦法。 《漫長等待》的特點在於無論是否開啟,遊戲的400天皆與現實時間相等,且不能通過修改器更改電腦時間等方式加快進度。此實驗性質的做法也使得該作獲得評論家的廣泛讚賞,更因此獲得2020年獨立遊戲節創新獎的提名。 (zh) |
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dbo:releaseDate | 2020-03-05 (xsd:date) 2021-04-14 (xsd:date) |
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dbp:4p | 70.0 (dbd:perCent) |
dbp:alt | 3.455994E7 (dbd:second) |
dbp:caption | Promotional Art (en) |
dbp:developer | Studio Seufz (en) |
dbp:director | Anselm Pyta (en) |
dbp:engine | dbr:Unity_(game_engine) |
dbp:genre | dbr:Idle_game dbr:Point-and-click_adventure |
dbp:mc | PC: 79/100 (en) NS: 79/100 (en) |
dbp:modes | dbr:Single-player |
dbp:nlife | 5 (xsd:integer) |
dbp:nwr | 9 (xsd:integer) |
dbp:publisher | Application Systems Heidelberg (en) |
dbp:released | 2020-03-05 (xsd:date) 2021-04-14 (xsd:date) Nintendo Switch (en) (en) Windows, macOS, Linux (en) |
dbp:rev | PC Gamer (en) |
dbp:rev1score | 82.0 (dbd:perCent) |
dbp:title | The Longing (en) |
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rdfs:comment | The Longing és un videojoc d'aventures incremental desenvolupat per l'estudi independent, Studio Seufz. El joc es va publicar el 5 de març del 2020. (ca) The Longing ist ein Indie-Point-and-Click-Adventure und Idle-Game der deutschen Entwickler Studio Seufz. Es wurde am 5. März 2020 veröffentlicht. Basierend auf der Kyffhäusersage handelt das Spiel von einem Wesen namens „Schatten“, das den Auftrag erhält, 400 Tage zu warten, um dann einen schlafenden König erwecken zu können. Während dieser Wartezeit muss der Schatten Wege finden, sich die Zeit zu vertreiben. Das Spiel zeichnet sich dadurch aus, dass die 400 Tage in Echtzeit verlaufen, unabhängig davon, ob das Spiel geöffnet ist oder nicht. The Longing erhielt positive Kritiken und wurde für seinen experimentellen Charakter gelobt. (de) The Longing (с англ. — «Тоска») — инкрементальная приключенческая компьютерная игра, разработанная независимой студией Studio Seufz. Выпуск игры произошел 5 марта 2020 года. (ru) 《漫長等待》(英语:The Longing)是由德國工作室Studio Seufz開發並由Application Systems Heidelberg發行在Microsoft Windows、OS X和Linux平台上的點擊式冒險遊戲,於2020年3月5日公開發售。故事根據改編,並圍繞著居住在地下王國的居民「一個影子」(Shade)發生,他需要在400天後喚醒熟睡的國王,在此期間,他必須找出消磨時光的辦法。 《漫長等待》的特點在於無論是否開啟,遊戲的400天皆與現實時間相等,且不能通過修改器更改電腦時間等方式加快進度。此實驗性質的做法也使得該作獲得評論家的廣泛讚賞,更因此獲得2020年獨立遊戲節創新獎的提名。 (zh) The Longing is a 2020 point-and-click adventure game created by the indie developer Studio Seufz. Set in an underground kingdom, it follows the Shade, a creature tasked with watching over a sleeping king for 400 days. The player explores caves, draws pictures, and decorates the Shade's home as they wait out the 400 days in real time. Time passes regardless of the player's actions, but progresses faster if the Shade performs certain pastimes such as decorating its home or lighting a fire. (en) |
rdfs:label | The Longing (ca) The Longing (en) The Longing (de) The Longing (ru) 漫長等待 (zh) |
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