Vertex pipeline (original) (raw)
The function of the vertex pipeline in any GPU is to take geometry data (usually supplied as vector points), work with it if needed with either fixed function processes (earlier DirectX), or a vertex shader program (later DirectX), and create all of the 3D data points in a scene to a 2D plane for display on a computer monitor. As of DirectX 9c, the vertex processor is able to do the following by programming the vertex processing under the Direct X API: * Displacement mapping * * * Point sprites *