Worley noise (original) (raw)

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dbo:abstract Worley noise (auch Cell Noise) ist eine -basierte Funktion, die von 1996 vorgestellt wurde. Sie wird in der Computergrafik benutzt, um Texturen wie Stein oder Wasseroberflächen zu simulieren. (de) Worley noise is a noise function introduced by in 1996. In computer graphics it is used to create procedural textures, i.e. textures that are created automatically with arbitrary precision and do not have to be drawn by hand. Worley noise comes close to simulating textures of stone, water, or biological cells. (en)
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dbo:wikiPageExternalLink http://weber.itn.liu.se/~stegu/TNM084-2017/worley-originalpaper.pdf http://www.carljohanrosen.com/share/CellNoiseAndProcessing.pdf http://www.rhythmiccanvas.com/research/papers/worley.pdf https://books.google.com/books%3Fid=bDlSJd8GfMcC&pg=PA135%7Cyear=2002%7Cpublisher=Morgan
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rdfs:comment Worley noise (auch Cell Noise) ist eine -basierte Funktion, die von 1996 vorgestellt wurde. Sie wird in der Computergrafik benutzt, um Texturen wie Stein oder Wasseroberflächen zu simulieren. (de) Worley noise is a noise function introduced by in 1996. In computer graphics it is used to create procedural textures, i.e. textures that are created automatically with arbitrary precision and do not have to be drawn by hand. Worley noise comes close to simulating textures of stone, water, or biological cells. (en)
rdfs:label Worley noise (de) Worley noise (en)
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