Zork Zero (original) (raw)

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Zork Zero (kompletter Titel Zork Zero: The Revenge of Megaboz, englisch für Zork Null: Die Rache des Megaboz) ist ein Textadventure von Infocom aus dem Jahre 1988. Im Gegensatz zu früheren, puristischen Infocom-Spielen enthält Zork Zero ein grafisches Interface.

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dbo:abstract Zork Zero (kompletter Titel Zork Zero: The Revenge of Megaboz, englisch für Zork Null: Die Rache des Megaboz) ist ein Textadventure von Infocom aus dem Jahre 1988. Im Gegensatz zu früheren, puristischen Infocom-Spielen enthält Zork Zero ein grafisches Interface. (de) Zork Zero: The Revenge of Megaboz est un jeu vidéo de fiction interactive développé et publié par Infocom à partir de 1988 sur Amiga, Apple II, DOS et Apple Macintosh. Créé par Steve Meretzky en environ 18 mois, il est le neuvième et dernier opus de la série Zork, bien que les évenements du jeu se déroulent avant ceux des autres épisodes. Contrairement à ses prédécesseurs, le jeu inclut une interface graphique, une carte interactive, des menus, un système d’indice et des mini-jeux. À sa sortie, le jeu est plutôt bien reçu par les critiques. Dave Arneson du magazine Computer Gaming World le désigne ainsi comme le meilleur jeu de la série jusque-là et salue son système d’aide et sa carte. Un peu plus tard, il le juge également supérieur à James Clavell's Shōgun, un autre titre développé par Infocom. Le jeu s'est vendu à plus de 4 000 exemplaires en 1988. (fr) Zork Zero: The Revenge of Megaboz is an interactive fiction computer game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closure, Zork Zero takes place before the previous eight games (Zork I, Zork II, Zork III, Enchanter, Sorcerer, Wishbringer, Spellbreaker and Beyond Zork). Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game. Previous games by Infocom used a parser evolved from the one in Zork I, but for Zork Zero, they designed a new LALR parser from scratch. Zork Zero's parser has some innovative features. If it notices that a player is having trouble, it offers helpful suggestions, such as sample commands. Three of the four graphical mini-games are based on older logic puzzles. Peggleboz is a version of peg solitaire, Snarfem is Nim, and the Tower of Bozbar is Towers of Hanoi. Other puzzles based on established logic puzzle types include a river-crossing puzzle with a fox, a rooster, and a worm, and a Knights and Knaves puzzle in which violently xenophobic Veritassi and Prevaricons are truth-tellers and liars respectively, and peaceful Wishyfoo are alternators. (en) Zork Zero (titolo completo: Zork Zero: The Revenge of Megaboz) è l'ultimo episodio della serie Zork del tipo avventura testuale, programmato da Steve Meretzky e pubblicato da Infocom nel 1989. Zork Zero è dotato di un'interfaccia grafica più raffinata del precedente Beyond Zork; sono presenti anche vari sottogiochi, come Peggleboz e il gioco di carte Double Fanucci. Fu seguito da , che però segna un cambio della serie verso le avventure grafiche. (it)
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dbp:artist James Shook (en)
dbp:caption Cover art (en)
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dbp:name Zork Zero: The Revenge of Megaboz (en)
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dbp:title Zork Zero (en)
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rdfs:comment Zork Zero (kompletter Titel Zork Zero: The Revenge of Megaboz, englisch für Zork Null: Die Rache des Megaboz) ist ein Textadventure von Infocom aus dem Jahre 1988. Im Gegensatz zu früheren, puristischen Infocom-Spielen enthält Zork Zero ein grafisches Interface. (de) Zork Zero (titolo completo: Zork Zero: The Revenge of Megaboz) è l'ultimo episodio della serie Zork del tipo avventura testuale, programmato da Steve Meretzky e pubblicato da Infocom nel 1989. Zork Zero è dotato di un'interfaccia grafica più raffinata del precedente Beyond Zork; sono presenti anche vari sottogiochi, come Peggleboz e il gioco di carte Double Fanucci. Fu seguito da , che però segna un cambio della serie verso le avventure grafiche. (it) Zork Zero: The Revenge of Megaboz est un jeu vidéo de fiction interactive développé et publié par Infocom à partir de 1988 sur Amiga, Apple II, DOS et Apple Macintosh. Créé par Steve Meretzky en environ 18 mois, il est le neuvième et dernier opus de la série Zork, bien que les évenements du jeu se déroulent avant ceux des autres épisodes. Contrairement à ses prédécesseurs, le jeu inclut une interface graphique, une carte interactive, des menus, un système d’indice et des mini-jeux. À sa sortie, le jeu est plutôt bien reçu par les critiques. Dave Arneson du magazine Computer Gaming World le désigne ainsi comme le meilleur jeu de la série jusque-là et salue son système d’aide et sa carte. Un peu plus tard, il le juge également supérieur à James Clavell's Shōgun, un autre titre développé par (fr) Zork Zero: The Revenge of Megaboz is an interactive fiction computer game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closure, Zork Zero takes place before the previous eight games (Zork I, Zork II, Zork III, Enchanter, Sorcerer, Wishbringer, Spellbreaker and Beyond Zork). Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game. (en)
rdfs:label Zork Zero (de) Zork Zero (fr) Zork Zero (it) Zork Zero (en)
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