CMU Panoptic Dataset (original) (raw)

8:30-8:45

Opening

Yaser Sheikh, Hyun Soo Park

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8:45-9:05

Invited Talk: Many-Camera Systems: How They Started

Takeo Kanade

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9:05-9:30

Design Principles for Multiview System, Hardware Design, Structure, Synchronization, and Networking

Shohei Nobuhara

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9:30-10:00

Invited Talk: New Methods for Marler-less Motion and Performance Capture and the Multi-Camera Studio Behind

Absract: In this talk, I will review some of our work on marker-less motion and performance capture with multi-view video. While originally, we looked into methods working in more or less controlled indoor settings, we recently began to look into approaches for motion and performance capture that work in less constrained and more general outdoor scenes, with a much lower number of cameras, even a single one. As an example, I will show our recent VNect approach (SIGGRAPH 2017), the first method for real-time 3D human motion capture with a single webcam. All our works depend on a versatile multi-view video studio for capturing data. I will show how this studio looks like and what guided our studio design decisions.

Christian Theobalt

10:00-10:30

Data/storage, Capture System, Calibration, Multiple Kinect System

Hanbyul Joo, Tomas Simon

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10:30-11:00

Coffee Break

11:00-11:30

Invited Talk: Multi-view Capture for High Resolution Digital Humans

Absract: Creating realistic digital humans is becoming increasingly more important in the visual effects industry. Capturing the likeness of an actor using multi-view reconstruction is now a standard procedure. In order to help avoid the infamous uncanny valley for the digital character, capturing the shape and motion at the highest possible quality and resolution is a necessity. In this talk we will briefly outline a number of capture setups and corresponding reconstruction algorithms for capturing actors in high resolution. We will touch upon the particulars of different setups, including cameras, lighting, synchronization, calibration, portability, and comfort for the actor. We will primarily focus on facial capture, but also dive a little into reconstructing hair and eyes. As part of this talk we will describe our Medusa Facial Performance Capture System, currently in use by Industrial Light & Magic and already demonstrated on over a dozen feature films.

Thabo Beeler, Derek Bradley

11:30-12:00

3D Reconstruction Methods, Multiview Bootstrapping, and Panoptic Studio Dataset

Hanbyul Joo, Tomas Simon

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12:00-12:30

DIY A Multiview System and Demo
In conjunction with presentations, we will demonstrate a multicamera system (~10 cameras) from part assembly to realtime 3D reconstruction.

Hyun Soo Park

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