Doom II (original) (raw)

"doom 2" redirects here. For other topics with similar names, see doom2. For the reboot released in 2017, see Doom II (2017).

Doom II (also known as doom II: Hell on Earth) is the first sequel to Doom. It was released on September 30, 1994.

Story[]

The player once again takes the role of a lone Marine, an unnamed hero, who, after escaping Hell and being the only survivor, returns to Earth. He discovers that Earth has been invaded (as foreshadowed back in doom I).

With all the major cities of the world in ruins, the remaining leaders plan to use spacecraft to evacuate the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.

The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. The surviving humans escape, and he sits quietly waiting for death, knowing he saved humanity from extinction.

Then, the remaining humans discover the source of the hellish invasion: the Marine's hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into Hell.

To close the portal, he must enter Hell again to stop the invasion. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.

Gameplay[]

Doom II is not a dramatically different game from its predecessor. There were no significant technological developments and no major graphical improvements; gameplay still consists of the player navigating non-linear levels, picking up keys to unlock new areas, and killing as many monsters as possible.

Unlike doom, doom II takes place over a single continuous sequence of linked levels, with brief textual interludes in order to advance the story, whereas the original Doom separated eight levels each into three episodes and a bonus fourth episode with a text interlude shown after beating the eighth level of each episode. The intermission screens following each level show a simple background image instead of a map. The player can carry his weapons throughout the entire game (unless he is killed, of course), rather than starting from scratch several times as one episode ends and another begins.

The level design, as with doom, is only loosely based on the areas the player is supposed to travel through. The initial third of the maps have a techbase theme as the player moves through the different military installations of the starport. Afterwards, as the player roams the cities and residential areas searching for the source of the infestation, the levels have an urban look and somewhat resemble terrestrial locations. Toward the end of the game, Hell has begun to merge with reality, and the final levels take place in a nightmarish, Dante-esque subterranean miasma of flowing lava and hot springs.

New enemies include the Heavy Weapon Dude (a.k.a. Chaingunner), Hell Knight, Mancubus, Revenant, Arachnotron, Pain Elemental, Arch-vile, and a new final boss. Being far more varied and innovative than the original doom monsters, these dramatically changed the single-player gameplay. This wide variety of enemies has also made doom II a reliable workhorse for the creation of custom WADs by doom fans, much more so than the original doom has been.

The Wolfenstein SS from Wolfenstein 3D appears in the two secret levels, which are throwbacks in design (and music) to the Wolfenstein 3D. Also, a Commander Keen figure makes a cameo in the second secret level.

The player's only new weapon is the super shotgun (double-barreled shotgun). There is also one new powerup, the megasphere, and a few new decorations, including a burning barrel, a couple of lamps, six hanging mutilated corpses, and three other small pieces of gore.

doom II required slightly more powerful hardware than its predecessor, due to having larger and more complicated maps with a larger amount of enemies.

Reviews and sales[]

doom II went on to sell two million copies, making it the highest-selling id Software until it was eventually passed up by Rage in 2012. There was praise for its many new and varied enemies, and its innovative map design which aimed to be more non-linear than its predecessor. It also introduced the FPS multi-player world to MAP01: Entryway, which is regarded as one of the best deathmatch maps ever published, though some argue that MAP07: Dead Simple (doom II) would hold that title of "best deathmatch level"..

In general, doom II was well-received by the gaming community but was regarded in some areas as a disappointment. Its lack of major new features and its fairly homogeneous, sometimes drab level design were the biggest complaints. This was especially in comparisons made to later games such as Star Wars: Dark Forces and Duke Nukem 3D.

Unlike the original game, doom II had no demo or shareware versions, and was available only through retail stores. doom II was thus also known as the commercial version of the game, while the registered version was only available via mail order. (In 1995, however, the original was upgraded and also received a retail release.) Like doom, doom II received licensed ports after the fact to numerous additional platforms, including the Classic Mac, PlayStation, Sega Saturn, Game Boy Advance, and Xbox, although most of these ports included levels from both The Ultimate doom and doom II.

doom II was re-released in the doom 3 BFG Edition; however, this version is different in that the Nazi references were removed from MAP31 and MAP32.

According to the German Strafgesetzbuch §86a, the usage of unconstitutional symbols is forbidden outside of certain contexts such as research, teaching and others. Because the two secret maps called Wolfenstein and Grosse use swastikas, the German version does not contain these maps to prevent the game from being the subject of search and seizure procedures (as Wolfenstein 3D had been, which was banned for 20 years in Germany). This means that it is forbidden to sell, hire or otherwise give the game to anybody, although merely owning the game is legal.

On 31 December 1994 (date of official announcement), however, the game was put on the Index of the Bundesprüfstelle für jugendgefährdende Schriften (Medien), which means only that the game cannot be advertised, sold, rented, or otherwise given to minors. This restriction applies to all versions of the game, except for the Game Boy Advance version.

The German release is engine version 1.666, and doom2.wad is a little bit smaller than its standard, as a result of the removed content. Under MS-DOS, when the player attempts to use the level warp cheat for either of the secret maps, the game instantly crashes, because the code for the maps is still there, but the maps are simply removed.

Following an appeal by Bethesda Softworks (now owning ID Software) doom and doom II have been taken from the Index of the Bundesprüfstelle für jugendgefährende Medien (BPjM). The restriction on the two games expired on 31 August 2011 following a meeting of the BPjM. The decision was based mainly on the fact that in context with modern day video games the violence depicted in doom and doom II can't be described as realistic anymore and its pixelated presentation makes it more cartoonish in nature. This didn't include the doom II version containing the two Wolfenstein levels with its swastikas and SS soldiers.

In 2019, doom II was struck from the index together with Wolfenstein 3D and is now available in Germany without restrictions.

Levels[]

The levels can be divided up into three episode-like sections, defined by their corresponding sky texture and separated by a textual intermission in addition to the standard intermission screen; as well as two secret levels. Additional textual interludes appear before MAP07, before each of the secret levels, and at the conclusion of the game.

MAP01 to MAP11; subterranean/outpost levels:

1: Known as Circle of Death on the intermission screen.

MAP12 to MAP20; city levels:

MAP21 to MAP30; Hell levels:

MAP31 and MAP32; secret levels:

2: These two levels do not appear in the German version.

MAP33; bonus Xbox level:

Weapons[]

  1. The super shotgun is a new weapon which doom II introduced to the series.

Monsters[]

doom II includes all the monsters from doom:

doom II also has new monsters, which are:

Speedrunning[]

Current records[]

The Compet-N episode records for doom II are:

Run Time Player Date File Notes
UV Episode, MAP01-MAP10 06:32 [Drew "stx-Vile" DeVore](/wiki/Drew%5F%22stx-Vile%22%5FDeVore "Drew "stx-Vile" DeVore") 2002-12-02 0632uv01.zip
UV Episode, MAP11-MAP20 09:52 Radek Pecka 2003-08-08 0952uv11.zip
UV Episode, MAP21-MAP30 08:59 Radek Pecka 2004-09-28 0859uv21.zip
UV Run 26:09 Radek Pecka 2003-12-28 30uv2609.zip
NM Episode, MAP01-MAP10 07:11 [Juho "ocelot" Ruohonen](/wiki/Juho%5F%22ocelot%22%5FRuohonen "Juho "ocelot" Ruohonen") 2003-09-03 0711nm01.zip
NM Episode, MAP11-MAP20 11:19 [Drew "stx-Vile" DeVore](/wiki/Drew%5F%22stx-Vile%22%5FDeVore "Drew "stx-Vile" DeVore") 2002-03-24 1119nm11.zip
NM Episode, MAP21-MAP30 13:35 Vincent Catalaá 2002-07-22 1335nm21.zip
NM Run 29:56 [Drew "stx-Vile" DeVore](/wiki/Drew%5F%22stx-Vile%22%5FDeVore "Drew "stx-Vile" DeVore") 2004-10-18 30nm2956.zip
UV Max Episode, MAP01-MAP10 25:50 Radek Pecka 2001-06-15 2550uv01.zip
UV Max Episode, MAP11-MAP20 47:10 Radek Pecka 2002-04-18 4710uv11.zip
UV Max Episode, MAP21-MAP30 39:16 Radek Pecka 2002-08-29 3916uv21.zip
UV Max Run 113:18 Radek Pecka 2002-04-22 30uvmax4.zip
NS Episode, MAP01-MAP10 14:25 [Drew "stx-Vile" DeVore](/wiki/Drew%5F%22stx-Vile%22%5FDeVore "Drew "stx-Vile" DeVore") 2002-01-27 1425ns01.zip
NS Episode, MAP11-MAP20 23:48 [Drew "stx-Vile" DeVore](/wiki/Drew%5F%22stx-Vile%22%5FDeVore "Drew "stx-Vile" DeVore") 2002-01-11 2348ns11.zip
NS Episode, MAP21-MAP30 18:27 Jan "Doomgeek" Vida 2002-07-15 1827ns21.zip
NS Run 56:00 [Drew "stx-Vile" DeVore](/wiki/Drew%5F%22stx-Vile%22%5FDeVore "Drew "stx-Vile" DeVore") 2004-05-30 30ns5600.zip
UV -fast Episode, MAP01-MAP10 25:52 Ian Sabourin 2002-04-27 2552fa01.zip
UV -fast Episode, MAP11-MAP20 57:44 Radek Pecka 2002-08-31 5744fa11.zip
UV -fast Episode, MAP21-MAP30 61:35 Vincent Catalaá 2001-02-15 6135fa21.zip
UV -fast Run 128:04 Radek Pecka 2003-06-24 30famax2.zip

TAS runs[]

See also[]

Trivia[]

Video[]

Doom II Hell on Earth (1994) - Full Official Soundtrack

Sources[]

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Play DOOM II online[]

The Doom franchise
Main Games id tech 1 Doom The Ultimate Doom Doom II: Hell on Earth Master Levels No Rest for the Living Legacy of Rust id tech 4 Doom 3 Resurrection of Evil The Lost Mission BFG Edition Bethesda Doom (2016) Unto the Evil Hell Followed Bloodfall Doom Eternal Rip and Tear Pack The Ancient Gods - Part One The Ancient Gods - Part Two Doom: The Dark Ages
Spin-offs RPGs Doom RPG Doom II RPG Official WADs Anomaly Report Arrival BTSX Episode 1 BTSX Episode 2 Deathless DOOM Zero Double Impact Earthless: Prelude Harmony No End In Sight REKKR Revolution! SIGIL Syringe Other Games Final Doom The Plutonia Experiment TNT: Evilution Doom 64 2020 version Doom Resurrection Doom VFR Bethesda Pinball Mighty Doom
Novels Classic Novels Knee-Deep In The Dead Hell on Earth Infernal Sky Endgame Doom 3 Novels Worlds on Fire Maelstorm
Merchandise Toys Funko POP! Plush toys Reaper Miniatures Mystery Minis Mini collectibles Duck collectibles Other Collectibles Demon cards Statues Replicas
Albums Original Soundtracks Doom Music PSX Doom OST (Extended) PSX Final Doom OST (Extended) Doom 64 OST (Extended) Doom 2016 OST Doom Eternal OST Doom Movie OST Doom: Annihilation OST Covers The Dark Side of Phobos Delta-Q-Delta IDKFA Project: Doom Steve Rot's Doom Tribute
Other Media Books Masters of Doom The Art of Doom Strategy and editing guidebooks Films Doom Doom: Annihilation Board Games Doom: The Boardgame (2004) Doom: The Board Game (2016) Comics Doom comic Televisions Doom TV series Packages Depths of Doom Trilogy Collector's Edition Maximum Doom Quake and the Ultimate Doom Compilation id Anthology Super id Software Pack Doom Classic Collection Doom 3 Pack Doom Pack Complete id Super Pack
Canceled Projects Video Games Doom Absolution Doom 4 1.0 Films 1999 Doom movie