std::discard_block_engine
discard_block_engine
is a pseudo-random number engine adaptor that discards a certain amount of data produced by the base engine. From each block of size P generated by the base engine, the adaptor keeps only R numbers, discarding the rest.
Contents
[edit ] Template parameters
Engine
-
the type of the wrapped engine.
P
-
the size of a block. Expected that \(\small{P>0}\)P > 0.
R
-
the number of used numbers per block. Expected that \(\small{0<R\le P}\)0 < R ≤ P.
Type requirements
-Engine must meet the requirements of RandomNumberEngine .
[edit ] Member types
Member type
Definition
result_type (C++11)
Engine::result_type
[edit ] Member functions
(constructor) (C++11)
constructs the engine adaptor (public member function) [edit]
seed (C++11)
sets the state of the underlying engine (public member function) [edit]
base (C++11)
returns the underlying engine (public member function) [edit]
Generation
operator() (C++11)
advances the state of the underlying engine and returns the generated value (public member function) [edit]
discard (C++11)
advances the adaptor's state by a specified amount (public member function) [edit]
Characteristics
min [static] (C++11)
gets the smallest possible value in the output range of the underlying engine. (public static member function) [edit]
max [static] (C++11)
gets the largest possible value in the output range of the underlying engine. (public static member function) [edit]
[edit ] Non-member functions [edit ] Member constants
constexpr size_t block_size[static] (C++11)
the size of the block, P (public static member constant)
constexpr size_t used_block[static] (C++11)
the number of used numbers per block, R (public static member constant)
[edit ] Example