Nintendo System Development (original) (raw)

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Defunct R&D division of Nintendo

Nintendo System Development Division

Native name 任天堂企画開発本部
Romanized name Nintendō Kikaku Kaihatsu Honbu
Formerly Nintendo Network Business & Development Nintendo Network Service Development Nintendo Special Planning & Development
Company type Division
Industry Video games
Founded 1997; 28 years ago (1997) (as Nintendo Special Planning & Development)
Defunct September 16, 2015 (2015-09-16)
Fate Merged with Nintendo Integrated Research & Development
Successor Nintendo Platform Technology Development
Headquarters Kyoto, Japan
Key people Masaru Shimomura (General Manager)
Products Nintendo Network servicesVarious video game titles and peripherals
Number of employees ≈30[1]
Parent Nintendo
Divisions Network Development & OperationsSoftware Environment Development

Nintendo System Development Division,[a] commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a division of Nintendo. It was located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Software Environment Development Department, which developed Software Development Kits (SDKs), among other technologies.[2]

On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming Nintendo Platform Technology Development.[3][4]

The Nintendo Special Planning & Development team originated from former Nintendo R&D2 staff, and was mainly responsible for ports and in-house development for low profile hardware, such as the Pokémon Mini and the Super Famicom Satellaview service. Most of the software developed by this group has remained domestic having hardly ever seen release outside Japan. The original general manager, Satoshi Yamato, produced all of the software which included in-house software for the Game Boy Advance, and the e-Reader.[5] The group also created mechanical devices and peripherals like the Pokéwalker and Pokémotion. The last general manager, Masaru Shimomura described the Mechanical Design Group as a small creative unit that has a hardware and a software team working jointly together to create innovative products.[6]

In 2008, Nintendo SPD was renamed to Nintendo Network Service Development, creating the Network Planning Group alongside it. In 2011, the Nintendo NSD development team was consolidated into a division and was renamed to Nintendo Network Business & Development, appointing Masaru Shimomura as manager. Following the change, the Nintendo Network Business Department was created. The department contained two different groups: the former Mechanical Design Group, which was responsible for developing software titles and peripherals, as well the Network Software Development Group, which was responsible for developing Nintendo Network services. In 2012, the Software Environment Development Department was created, which developed Software Development Kits (SDKs), among experimental technologies.

In 2013, the division was renamed to Nintendo System Development Division. Nintendo consolidated the Nintendo Network Business Department into a department named Network Development & Operations Department which was responsible for handling Nintendo Network service programming in cooperation with Nintendo Network Service Database. With the change, the Mechanical Design Group was dissolved.

On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming the Nintendo Platform Technology Development.[3][4]

Network Operations & Development Department

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Deputy Manager: Kiyoshi Mizuki

The Network Operations & Development Department was responsible for developing Nintendo Network services, in cooperation with the Nintendo Network Service Database. The department had the Network Software Development Group.

Notes

  1. ^ Co-developed by Nintendo Entertainment Analysis & Development (EAD) and Nintendo Software Planning & Development (SPD).
  2. ^ a b c Co-developed by Hatena, Nintendo Network Service Database (NSD) and Denyusha.
  3. ^ Co-developed by Nintendo European Research & Development (NERD), Nintendo Technology Development (NTD) and Vidyo.

Software Environment Development Department

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Deputy Manager/Producer: Takeshi Shimada

The Software Environment Development Department was responsible for developing online communication infrastructures and middleware tools. The department had the Application Group.

Mechanical Design Group

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The Mechanical Design Group was responsible for developing software titles and peripherals for Nintendo video game consoles, until it was dissolved in 2013.

Title Year Platform(s) Director Producer
Satellaview 1995 Hardware Masaru Shimomura Satoshi Yamato
BS Super Mario USA Power Challenge 1996 Satellaview Toshiaki Suzuki Satoshi Yamato
BS Marvelous Time Athletics 1996 Satellaview Eiji Aonuma Satoshi Yamato
BS Marvelous Camp Arnold 1996 Satellaview Yoshinori Tsuchiyama Satoshi Yamato
Nintendo Power (cartridge) 1996 SNESGB
BS F-Zero Grand Prix 1997 Satellaview Toshiaki Suzuki Satoshi Yamato
Excitebike: Super Mario Cup Battle 1997 Satellaview Yoshinori Tsuchiyama Satoshi Yamato
Pokémon Pikachu 1998 Hardware
Pokémon Pikachu 2 GS 1999 Hardware
Poket Hello Kitty 1999 Hardware
Mobile Adapter GB 2001 Hardware Masaru Shimomura Satoshi Yamato
Pokémon Party Mini 2001 Pokémon Mini Shinya Kawada Satoshi Yamato
Pokémon Pinball Mini 2001 Pokémon Mini Yoshikazu Mori Satoshi Yamato
Sakura Momoko no Ukiuki Carnival 2002 GBA Toru Osawa Satoshi Yamato
Pokémon Race Mini 2002 Pokémon Mini Shinya Kawada Satoshi Yamato
Pokémon Shock Tetris 2002 Pokémon Mini Shinya Kawada Satoshi Yamato
Pokémotion 2003 Hardware Shinya Kawada Satoshi Yamato
Mario Party-e 2002 e-Reader Toru Osawa Satoshi Yamato
Game Boy Advance Wireless Adapter 2004 GBA
Slide Adventure MAGKID 2007 NDS Kazunobu Shimizu Shinya Kawada
Personal Trainer: Walking 2008 NDS Naoya Morimura Shinya Kawada
Cooking Guide: Can't Decide What to Eat? 2008 NDS Hirotaka Watanabe Yoshinori Tsuchiyama
Pokéwalker 2009 Hardware Masaru Shimomura Junichi MasudaHitoshi Yamagami

Discography Credits[11]

  1. ^ Japanese: 任天堂企画開発本部, Hepburn: Nintendō Shisutemu Kaihatsu Honbu

  2. ^ 任天堂の新開発棟が始動 ゲーム機、ソフト生む拠点. Kyoto NP (in Japanese). Kyoto NP. Archived from the original on June 18, 2014. Retrieved June 22, 2014.

  3. ^ "任天堂、現状の開発組織体制は4本部+QOL事業開発本部…大企業病にならない本部同士の連携が重要". GameBusiness.jp (in Japanese). Retrieved January 15, 2019.

  4. ^ a b Kohler, Chris. "Nintendo Consolidates Its Game Development Teams". Wired. Retrieved September 15, 2015.

  5. ^ a b Rad, Chloi; Otero, Jose. "Nintendo Reveals Restructuring Plans". IGN. Retrieved September 15, 2015.

  6. ^ N-Sider.com. Satoshi Yamato Profile

  7. ^ NOM Magazine. Iwata Asks: Personal Trainer: Walking

  8. ^ Nintendo. Iwata Asks: Nintendo 3DS: Nintendo eShop

  9. ^ Nintendo. Iwata Asks: Nintendo 3DS: Swapnote

  10. ^ Nintendo. Iwata Asks: Wii U: Miiverse

  11. ^ Nintendo. Iwata Asks: Nintendo 3DS: StreetPass Relay Points

  12. ^ N-Sider.com. N-Sider Database