Starling - The Cross Platform Game Engine (original) (raw)
Starling
The Cross Platform Game Engine
- The Starling Framework provided us an easy way to take advantage of Flash 11's GPU accelerated Stage3D graphics in the Angry Birds Flash version.
- I don't want to spend my day dealing with vertex buffers and fragment shaders. With Starling I can tap into the GPU using an API I'm already familiar with.
Lee Brimelow, Game Developer Evangelist, Adobe - The Starling Framework allows us to create great special effects: It enables our game to run smoothly at 60 frames per second.
Free & Open Source*
Starling does not cost a dime. Download and use it right away — no strings attached. And because it is Open Source, you're always in control: step through the code and learn from its internals. Everything is well documented and easy to understand. Drop your in-house engine and focus on your games!
Platform independent
Write your code once and deploy it — everywhere! As Starling is built on top of Adobe's AIR™ technology, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android. That simplifies your development, too: debug your game comfortably in the browser, then deploy it on your mobile phone.
Amazing Performance, familiar API
Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Adobe's "Stage3D" technology.
Embraced by Adobe™, powered by the Community
Adobe supports the development of Starling and plans to integrate it tightly into its tools. You get the best of both worlds: corporate commitment and a vivid community. Starling's community is praised for its friendliness and is always there for you when you need help — 24/7.