David Koller's Stanford Home Page (original) (raw)
In this work, we designed new algorithms and built systems for real-time visualization of huge, high-resolution geospatial datasets. As PC graphics capabilities continue to evolve, I've been adapting these data management and rendering techniques for new visualization applications in the engineering and entertainment industries.
- Koller, D., Lindstrom, P., Ribarsky, W., Hodges, L.F., Faust, N., and Turner, G., "Virtual GIS: A Real-time 3D Geographic Information System,"Proc. IEEE Visualization 1995, pp. 94-100.
- Lindstrom, P., Koller, D., Ribarsky, W., Hodges, L.F., Faust, N., and Turner, G.,Real-time Continuous Level of Detail Rendering of Height Fields,Proc. ACM SIGGRAPH 1996, pp. 109-118.
- Lindstrom, P., Koller, D., Ribarsky, W., Hodges, L.F., Op den Bosch, A., and Faust, N.,An Integrated Global GIS and Visual Simulation System,Tech. Rep. GIT-GVU-97-07, 1997.