From the notebook (original) (raw)
Updated 03/20/2002
hard & stormy times
Again a demise of (web) 3D companies :
Nan (blender), Echtzeit, Artemedia, Okupi , Elsa
now blaxxun, my loveley home for the past 5 years is in trouble.
Seen that in the past with Cosmo Software/SGI, Newfire, Intervista, VReam, Platinum/CA put Cosmo in the dust.
MM Whats wrong with 3D ?
Is Flash enough, I need to do an authoring tool ....
Newer 3D WEB art work
Some new ART pieces using VRML
SPACE-LAB[AU] space.navigable music
Craig Chun / Vishal Dar - Untitled Space
archivibes.net (looks good, but where is the VRML ?)
Melinda Rackham's -empyre- media email list (Archive)
Save 2nd world
Save the "2�me monde", the most important VRML community in France,
Please, sign the petition here : http://www.bimondiens.com/communaute/petition.php Vincent Gardet
Mardi Gras Parade 2/2002
A great project from the Cybertown world builders guild.
Metaplay project
The idea is to have an mediaplayer supporting all common formats.The player should be intelligent, that means learns about your preferences (style, artist etc), should adapt to your current mood, should be able to get meta information from music websites on the web. Other goals are managing large media assets (e.g. move less preferred media to an CD-R or to the trashcan) have a configurable user interface, advertising free ....
However doing all that gets complex and many commericial projects going into similar directions:
Real Networks RealOne now manages a media database.
Musicmatch Jukebox and Microsoft Windows Mediaplayer are getting better.
There are attempts (moodlogic.com) to analyze MP3 data in order to detect style, tempo and similar artitsts.
Peter's VRML project - The 3D Earth
A complete 3D model of the earth in VRML is dynamically created from a GTOPO30 database. I think its the largest walkable VRML model ever generated.
http://mission.base.com/theearth/
As a nice complementary project see Stan Odgen's project Landmark, where visitors can plant trees.
In the beginning the world had trees only in some exposed locations, now it is crowded arround the entry view. (you might need to turn off collission using control-c in order to walk through the forrest.)
Stan Odgen - Virtuality
A great collection of artistic worlds, tips and links : http://www.cyberworlds.org.uk/
Thyme's Techuelife Island
A marvelous generated landscape with many scripted surprises. http://www4.tpg.com.au/users/gperrett/contact.htm
Elevator Attack - Game demo
A fun VRML game, yes done by Roland Smeenk.
http://mvc.man.ac.uk/EG2001/TreasureHunt/world/elevators/index.html
Sound design in VRML ?
Contact 5.1 improves support for 4 speaker setup. This allows to position sounds around you.
Here is the experiment :
sound_scape0.wrl Walk around & use the viewpoint keys, for moving floating sounds
drag new MP3 (<200K )/ wav files or url's into scene, to create new balls, if the cursor is over a sound ball there is an additional menu on right-click.
Some more sound files from ejay.de are here.
After playing with EAX and some other Direct Sound options, I think more support for these features should be added in some next Contact version.
Painting with 3D objects
A little fun extension in Contact 5.1, the screen is not cleared between renderings. So if the viewpoint or the object is moving, it is leaving a trail.
Demo: sphere_paint.wrl Drag with the mouse to change the view
Demo: sphere_paint_blend.wrl Variation with a background fading each frame
Demo: particle_fx_paint.wrl And with particles for deepwave
Playing with Deepwave 10/2000
Deepwave from Geometrek is a plugin for Winamp. It allows getting spectrum data from the current playing song and to driver an animation in VRML with that data.
The idea is great, and here are my experiments with it : Deepwave worlds
Quake 3 files to VRML 12/2000
An after hour project to convert Id software's Quake 3 levels to VRML with optional support for Contact 5.0 multitexturing.
Basic geometry and lighting effects are transfered, its not completed as it could be.
The ideas where :
- Experimenting with Multi-texturing
- Using quake map builduing tools for creating VRML
- publishing maps for preview on the web
- Using quake map lighting tools for creating light maps.
� 2001-2002 Holger Grahn
All VRML files on this site can be freeley used for further developements
if credits are given.