HTML5 Game Development Tips From Gamzee | HTML5 Game Development (original) (raw)

Sean Soria of Gamzee has posted a guest blog over at Facebook chronicling the hoops they jumped through to make a speedy, isometric game in HTML5 that would run acceptably on mobile.

It’s great post in postmortem format that covers the some of the nitty gritty of what they ran into.

They also have a great list of takeaways:

Read the full post on the Facebook blog

If there were one thing I might disagree with, it’s that CSS3 still has better performance over Canvas for large numbers of sprites – that has changed in iOS 5.0, and while they allude to it briefly, they still go on to talk about how much better CSS3 performance is. (Here’s my proof)