HTML5 Game Development - Part 37 (original) (raw)
Learning Three.js: Casting Shadows
LearningThreejs.com has a nice post on using shadows in Three.js and it’s pretty darn straightforward. Read the tutorial Share List
JavaScript Pointer Lock (Mouse Lock) in Chrome Developer Preview
Makers of online FPS’s rejoice! Mouse Lock has popped up in the Chrome Developer Preview (so far Fullscreen only mode, but it will be available in Windowed mode in the …Read more
AppMobi CTO presentation on DirectCanvas from NewGameConf
AppMobi CTO Sam Abadir gave a nice presentation back at NewGameConf on App Mobi’s directCanvas workaround for mobile app-store apps written in HTML5. They have a full downloadable whitepaper on …Read more
Seriously.js: Realtime Video-Compositor
BadassJS has a nice write-up on Seriously.js “A Realtime, Node-Based Video Compositor for the Web.” Check out the (WebGL-requiring) Demo. Real-time video composition effects client side in the browser. What …Read more
HTML5 Gaming: The sound of inevitability
There’s a scene in the original Matrix near the end where one of the Agents is holding Neo in front of a train and says: “Do you hear that sound …Read more
Free game graphics and audio resources
Scoreoid has a great post on resources for Global Game Jam 2012, including good links of free art and sound resources. Some of the list: HasGraphics – Free Graphics for …Read more
The Reality of HTML5 Game Development and making money from it
An excellent, in-depth article on the current state of HTML5 game development and its monetization potential by Richard Davey, who also runs HTML5GameDevs.com. If you are new to the HTML5 …Read more
JSWiki: List of JavaScript resources
A Nice list by Juho Vepsäläinen of JavaScript resources. Including: Game Engines Physics libraries Animation libraries Audio libraries Scene graphs Full Wiki, including non-game related JavaScript resources at: https://github.com/bebraw/jswiki/wiki Share …Read more
Amazon Boosting Game Teams in Seattle, CA with Social & Mobile Focus
Amazon.com’s cloud-computing services already power some of the biggest names in online gaming. Its new Kindle Fire tablet and app storeare giving game publishers a critical new sales channel. And …Read more
Survey: 75% of game developers using or planning to use HTML5
GameZebo has details about a survey by Evans Data did of 1200 developers worldwide: Conducted by Evans Data, the survey questioned 1200 developers worldwide at the end of last year, …Read more
HTML5 Please
With the tagline: “Use the new and shiny responsibly” HTML5 Please provides a succinct recommendation for which parts of the HTML5 and related standards are good to use and which …Read more
WebGL Lathe: Volumetric Texture Demo
A WebGL Toy showing Volumetric Textures demoed via a WebGL Lathe. Go carve yourself a baseball bat. Share List
HTML5 WebCam Toy
An example of the cutting edge of HTML5 that uses the initial implementations of the getUserMedia spec. Currently requires Chrome Canary with –enable-media-stream flag enabled. If you don’t have Chrome …Read more
Cloth Simulation Demo
A Cloth Simulation in WebGL Share List
Learning to Code
Before you can program game, you’re going to need to be able to code in general. The New York Times has an article on Coding startups fighting for your programming-learning-brain. …Read more
Mozilla Vision 2012: The Future of HTML5 and Web Technologies
The Mozilla conference is currently going on in Tokyo, Japan and Chris Heilmann, Principal HTML5 Evangelist at Mozilla has put together a blog post and presentation on the future HTML5 …Read more
CAAT
From the website: CAAT is a multi-instance director-based scene-graph manager. It is able to render using Canvas, WebGL and CSS with the same code base. Features actors, containers, scene transitions, …Read more
An Introduction to the HTML5 Gamepad API
ActiveTuts+ has a nice introduction to the new GamePad API that has made it’s way into the Firefox nightly build (Chrome support is coming as well.) This will allow you …Read more