Flash Element TD (Tower Defense) - Walkthrough, Tips, Review (original) (raw)
For the past couple of days I've been playing this great little warcraft-themed, tower defense Flash game and I am certain there are others that will enjoy it too, but it may not be for everybody.
Flash Element TD is a simple implementation of a defend-your-base game that features tower defense structures that are used to repel waves of attacking creatures, or "creeps."
You start the game with 20 lives and 40 gold, the latter of which can be used to buy towers. At first you may purchase only three types of basic towers, with more advanced "elemental" or "combo" towers requiring research before becoming available to you. Once happy with initial placement of your towers, click the start button to begin the wave. You may press and hold [space] to see a graphic display meter of each creep's hit points (HP).
One thing that may not be immediately apparent is that towers may be added or upgraded in real-time, even during a wave. This can come in handy when the next wave includes creeps that are suddenly faster or more resistant to attack and your defenses are insufficient. Also, wood is required for research, and you will receive one wood after every 7 waves of creeps.
Earn additional gold by killing creeps before they make their way around the entire play field and escape back from where they came. If you miss any of them, you lose a life and some gold for each creep that wasn't killed, and they come back around again. The objective is, of course, to kill all the creeps in each wave so you can continue on to the next, but your score is the total amount of gold you have earned in the game.
In addition to earning gold per creep, you will also earn interest on any unused gold that you have, so there is incentive to build a defense commensurate with the strength of the impending attack. Spending conservatively and wisely is very important.
Analysis: This game will likely appeal to people that enjoy games with strategic and elements and upgrades, such as the recently reviewed Bow Master Prelude. It's a simple game that is easy to understand and very easy to pick-up and play right away. However, getting far with it may take several attempts.
On the downside, there is very little warning about what is coming next and so a little trial and error comes into play. That being said, each wave does incrementally increase in difficulty, and some waves are labeled AIR, FAST, or IMMUNE prior to their start to give you some idea of what's to come.
The developer, David Scott, appears to be tweaking the game frequently since the game's release just days ago, and so you probably can expect to see improvements made to it as time goes on.
Cheers to K0sm1k for suggesting this one! =)