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Hello, AWT team.Please review the fix for the following issue:
The fix is available at:
The problem occurred because we use input methods for plugin keyboard input. So when the text from the input method comes only KEY\_TYPED events were synthesized. Now we also synthesize KEY\_RELEASED events. Additionally, the last keyCode should be stored because some swing code relies on the keyCode for the KEY\_RELEASED event.
There still are 2 issues around this:
1\. Firefox has a very strange behavior when user types extremely fast. KeyReleased events come from the browser, while they should not according to the NPAPI specification. I suppose it is a bug in Firefox. I did not add any workaround for this issue, because I there is no way to add it safely. The workaround could possible break the existing code. So I suppose it is better to file a bug to Mozilla.
2\. The game from Pogo does not expect some possible combinations of events coming and skips squares if you type for example " 'r " . This should probably be filed to Pogo Games.
With best regards. Petr.