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On 10/10/2016 10:38 PM, Chris Angelico wrote:
On Tue, Oct 11, 2016 at 8:14 AM, Larry Hastings  wrote:  
These hacks where we play games with the  
reference count are mostly removed in my branch.  
  
That's exactly what I would have said, because I was assuming that  
refcounts would be accurate. I'm not sure what you mean by "play games  
with",

By "playing games with reference counts", I mean code that purposely doesn't follow the rules of reference counting.� Sadly, there are special cases that apparently \*are\* special enough to break the rules.� Which made implementing "buffered reference counting" that much harder.

I currently know of two examples of this in CPython.� In both instances, an object has a reference to another object, but \*deliberately\* does not increase the reference count of the object, in order to prevent keeping the other object alive.� The implementation relies on the GIL to preserve correctness; without a GIL, it was much harder to ensure this code was correct.� (And I'm still not 100% I've done it.� More thinking needed.)

Those two examples are:
  1. PyWeakReference objects.� The wr\_object pointer--the "reference" held by the weak reference object--points to an object, but does not increment the reference count.� Worse yet, as already observed, PyWeakref\_GetObject() and PyWeakref\_GET\_OBJECT() don't increment the reference count, an inconvenient API decision from my perspective.
  2. "Interned mortal" strings.� When a string is both interned \*and\* mortal, it's stored in the static "interned" dict in unicodeobject.c--as both key and value--and then its's DECREF'd twice so those two references don't count.� When the string is destroyed, unicode\_dealloc resurrects the string, reinstating those two references, then removes it from the "interned" dict, then destroys the string as normal.

To support these, I've implemented what is effectively a secondary, atomic-only reference count.� It seems to work.� (And yes that means all objects are now 8 bytes bigger.� Let me worry about memory consumption later, m'kay?)


Resurrecting object also gave me a headache in the Gilectomy with this buffered reference counting scheme, but I think I have that figured out too.� When you resurrect an object, it's generally because you're going to expose it to other subsystems that may incr / decr / otherwise inspect the reference count.� Which means that code may buffer reference count changes.� Which means you can't immediately destroy the object anymore.� So: when you resurrect, you set the new reference count, you also set a flag saying "I've already been resurrected", you pass it in to that other code, you then drop your references with Py\_DECREF, and you exit.� Your dealloc function will get called again later; you then see you've already done that first resurrection, and you destroy as normal.� Curiously enough, the typeobject actually needs to do this twice: once for tp\_finalize, once for tp\_del.� (Assuming I didn't completely misunderstand what the code was doing.)


My struggles continue,


/arry