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On 10/10/2016 10:38 PM, Chris Angelico wrote:
On Tue, Oct 11, 2016 at 8:14 AM, Larry Hastings wrote:These hacks where we play games with the reference count are mostly removed in my branch.That's exactly what I would have said, because I was assuming that refcounts would be accurate. I'm not sure what you mean by "play games with",
By "playing games with reference counts", I mean code that purposely doesn't follow the rules of reference counting. Sadly, there are special cases that apparently \*are\* special enough to break the rules. Which made implementing "buffered reference counting" that much harder.
I currently know of two examples of this in CPython. In both instances, an object has a reference to another object, but \*deliberately\* does not increase the reference count of the object, in order to prevent keeping the other object alive. The implementation relies on the GIL to preserve correctness; without a GIL, it was much harder to ensure this code was correct. (And I'm still not 100% I've done it. More thinking needed.)
Those two examples are:
- PyWeakReference objects. The wr\_object pointer--the "reference" held by the weak reference object--points to an object, but does not increment the reference count. Worse yet, as already observed, PyWeakref\_GetObject() and PyWeakref\_GET\_OBJECT() don't increment the reference count, an inconvenient API decision from my perspective.
- "Interned mortal" strings. When a string is both interned \*and\* mortal, it's stored in the static "interned" dict in unicodeobject.c--as both key and value--and then its's DECREF'd twice so those two references don't count. When the string is destroyed, unicode\_dealloc resurrects the string, reinstating those two references, then removes it from the "interned" dict, then destroys the string as normal.
Resurrecting object also gave me a headache in the Gilectomy with this buffered reference counting scheme, but I think I have that figured out too. When you resurrect an object, it's generally because you're going to expose it to other subsystems that may incr / decr / otherwise inspect the reference count. Which means that code may buffer reference count changes. Which means you can't immediately destroy the object anymore. So: when you resurrect, you set the new reference count, you also set a flag saying "I've already been resurrected", you pass it in to that other code, you then drop your references with Py\_DECREF, and you exit. Your dealloc function will get called again later; you then see you've already done that first resurrection, and you destroy as normal. Curiously enough, the typeobject actually needs to do this twice: once for tp\_finalize, once for tp\_del. (Assuming I didn't completely misunderstand what the code was doing.)