Neverball (original) (raw)
News
2022-05-07: Neverforum is unavailable
After being in a half-broken state for the past year, the Neverforum is currently unavailable due to an expired domain and hosting. We're attempting to get in touch with site owner and Neverball community member vidski to resolve this.
We have enabled Neverball discussions on Github as a secondary way of communcation. Feel free to join us!
2017-01-24: Neverforum reopened
After nearly 12 months of downtime, Neverforum has been reopened.
2016-02-07: Nevercorner.net closing
Nevercorner.net, the site that generously hosted the Neverforum, the Nevertable and the Neverwiki for over ten years, has shut down today. An effort is underway to provide a new place of discussion for the Neverball community.
In the mean time, see you in other Neverball communities (links below).
2014-05-21: Neverball 1.6.0
Neverball 1.6.0 is out now! Get it from the download page and have a look at the release notes.
Long-time contributor Cheeseness has put together a poster and an introductory video to celebrate the release. We also have a video on Oculus Rift support from Robert Kooima, the lead developer of Neverball. Be sure to check them out!
About
Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
Also found here is Neverputt, a hot-seat multiplayer miniature golf game, built on the physics and graphics engine of Neverball.
Neverball is known to run under Linux, Windows, FreeBSD, and Mac OSX. Hardware accelerated OpenGL is required. A modern processor is recommended.
Community & Contact
Visit the community Neverball Discord server to get in touch with other players and designers.
We are also on Github (be sure to check out the discussions section) and Steam.
Level Design
Players interested in trying their hand at level creation are encouraged to read through the level design documentation. Levels of sufficent quality may be included in the next version; authors will be credited in-game.