Net | Node.js v26.3.0 Documentation (original) (raw)
The node:net module provides an asynchronous network API for creating stream-based TCP or IPC servers (net.createServer()) and clients (net.createConnection()).
It can be accessed using:
import net from 'node:net'; const net = require('node:net');
javascript
IPC support#
The node:net module supports IPC with named pipes on Windows, and Unix domain sockets on other operating systems.
Identifying paths for IPC connections#
net.connect(), net.createConnection(), server.listen(), andsocket.connect() take a path parameter to identify IPC endpoints.
On Unix, the local domain is also known as the Unix domain. The path is a file system pathname. It will throw an error when the length of pathname is greater than the length of sizeof(sockaddr_un.sun_path). Typical values are 107 bytes on Linux and 103 bytes on macOS. If a Node.js API abstraction creates the Unix domain socket, it will unlink the Unix domain socket as well. For example, net.createServer() may create a Unix domain socket andserver.close() will unlink it. But if a user creates the Unix domain socket outside of these abstractions, the user will need to remove it. The same applies when a Node.js API creates a Unix domain socket but the program then crashes. In short, a Unix domain socket will be visible in the file system and will persist until unlinked. On Linux, You can use Unix abstract socket by adding\0 to the beginning of the path, such as \0abstract. The path to the Unix abstract socket is not visible in the file system and it will disappear automatically when all open references to the socket are closed.
On Windows, the local domain is implemented using a named pipe. The path must_refer to an entry in \\?\pipe\ or \\.\pipe\. Any characters are permitted, but the latter may do some processing of pipe names, such as resolving ..sequences. Despite how it might look, the pipe namespace is flat. Pipes will_not persist. They are removed when the last reference to them is closed. Unlike Unix domain sockets, Windows will close and remove the pipe when the owning process exits.
JavaScript string escaping requires paths to be specified with extra backslash escaping such as:
net.createServer().listen( path.join('\\\\?\\pipe', process.cwd(), 'myctl'));
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Class: net.BlockList#
Added in: v15.0.0, v14.18.0
The BlockList object can be used with some network APIs to specify rules for disabling inbound or outbound access to specific IP addresses, IP ranges, or IP subnets.
blockList.addAddress(address[, type])#
Added in: v15.0.0, v14.18.0
address| <net.SocketAddress> An IPv4 or IPv6 address.typeEither'ipv4'or'ipv6'. Default:'ipv4'.
Adds a rule to block the given IP address.
blockList.addRange(start, end[, type])#
Added in: v15.0.0, v14.18.0
start| <net.SocketAddress> The starting IPv4 or IPv6 address in the range.end| <net.SocketAddress> The ending IPv4 or IPv6 address in the range.typeEither'ipv4'or'ipv6'. Default:'ipv4'.
Adds a rule to block a range of IP addresses from start (inclusive) toend (inclusive).
blockList.addSubnet(net, prefix[, type])#
Added in: v15.0.0, v14.18.0
net| <net.SocketAddress> The network IPv4 or IPv6 address.prefixThe number of CIDR prefix bits. For IPv4, this must be a value between0and32. For IPv6, this must be between0and128.typeEither'ipv4'or'ipv6'. Default:'ipv4'.
Adds a rule to block a range of IP addresses specified as a subnet mask.
blockList.check(address[, type])#
Added in: v15.0.0, v14.18.0
address| <net.SocketAddress> The IP address to checktypeEither'ipv4'or'ipv6'. Default:'ipv4'.- Returns:
Returns true if the given IP address matches any of the rules added to theBlockList.
`const blockList = new net.BlockList(); blockList.addAddress('123.123.123.123'); blockList.addRange('10.0.0.1', '10.0.0.10'); blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');
console.log(blockList.check('123.123.123.123')); // Prints: true console.log(blockList.check('10.0.0.3')); // Prints: true console.log(blockList.check('222.111.111.222')); // Prints: false
// IPv6 notation for IPv4 addresses works: console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true `
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blockList.rules#
Added in: v15.0.0, v14.18.0
- Type: <string[]>
The list of rules added to the blocklist.
BlockList.isBlockList(value)#
Added in: v23.4.0, v22.13.0
blockList.fromJSON(value)#
Stability: 1 - Experimental
const blockList = new net.BlockList(); const data = [ 'Subnet: IPv4 192.168.1.0/24', 'Address: IPv4 10.0.0.5', 'Range: IPv4 192.168.2.1-192.168.2.10', 'Range: IPv4 10.0.0.1-10.0.0.10', ]; blockList.fromJSON(data); blockList.fromJSON(JSON.stringify(data));
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valueBlocklist.rules
blockList.toJSON()#
Stability: 1 - Experimental
- Returns Blocklist.rules
Class: net.SocketAddress#
Added in: v15.14.0, v14.18.0
new net.SocketAddress([options])#
Added in: v15.14.0, v14.18.0
socketaddress.address#
Added in: v15.14.0, v14.18.0
socketaddress.family#
Added in: v15.14.0, v14.18.0
socketaddress.flowlabel#
Added in: v15.14.0, v14.18.0
socketaddress.port#
Added in: v15.14.0, v14.18.0
SocketAddress.parse(input)#
Added in: v23.4.0, v22.13.0
inputAn input string containing an IP address and optional port, e.g.123.1.2.3:1234or[1::1]:1234.- Returns: <net.SocketAddress> Returns a
SocketAddressif parsing was successful. Otherwise returnsundefined.
Class: net.Server#
Added in: v0.1.90
This class is used to create a TCP or IPC server.
new net.Server([options][, connectionListener])#
optionsSee net.createServer([options][, connectionListener]).connectionListenerAutomatically set as a listener for the 'connection' event.- Returns: <net.Server>
net.Server is an EventEmitter with the following events:
Event: 'close'#
Added in: v0.5.0
Emitted when the server closes. If connections exist, this event is not emitted until all connections are ended.
Event: 'connection'#
Added in: v0.1.90
- Type: <net.Socket> The connection object
Emitted when a new connection is made. socket is an instance ofnet.Socket.
Event: 'error'#
Added in: v0.1.90
Emitted when an error occurs. Unlike net.Socket, the 'close'event will not be emitted directly following this event unlessserver.close() is manually called. See the example in discussion ofserver.listen().
Event: 'listening'#
Added in: v0.1.90
Emitted when the server has been bound after calling server.listen().
Event: 'drop'#
Added in: v18.6.0, v16.17.0
When the number of connections reaches the threshold of server.maxConnections, the server will drop new connections and emit 'drop' event instead. If it is a TCP server, the argument is as follows, otherwise the argument is undefined.
server.address()#
Returns the bound address, the address family name, and port of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.
For a server listening on a pipe or Unix domain socket, the name is returned as a string.
`const server = net.createServer((socket) => { socket.end('goodbye\n'); }).on('error', (err) => { // Handle errors here. throw err; });
// Grab an arbitrary unused port. server.listen(() => { console.log('opened server on', server.address()); }); `
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server.address() returns null before the 'listening' event has been emitted or after calling server.close().
server.close([callback])#
Added in: v0.1.90
callbackCalled when the server is closed.- Returns: <net.Server>
Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs. Unlike that event, it will be called with an Error as its only argument if the server was not open when it was closed.
server[Symbol.asyncDispose]()#
Calls server.close() and returns a promise that fulfills when the server has closed.
server.getConnections(callback)#
Added in: v0.9.7
callback- Returns: <net.Server>
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments err and count.
server.listen()#
Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.
Possible signatures:
- server.listen(handle[, backlog][, callback])
- server.listen(options[, callback])
- server.listen(path[, backlog][, callback])for IPC servers
- server.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.
All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconnon Linux. The default value of this parameter is 511 (not 512).
All net.Socket are set to SO_REUSEADDR (see socket(7) for details).
The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.
One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:
server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });
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server.listen(handle[, backlog][, callback])#
Added in: v0.5.10
handlebacklogCommon parameter of server.listen() functionscallback- Returns: <net.Server>
Start a server listening for connections on a given handle that has already been bound to a port, a Unix domain socket, or a Windows named pipe.
The handle object can be either a server, a socket (anything with an underlying _handle member), or an object with an fd member that is a valid file descriptor.
Listening on a file descriptor is not supported on Windows.
server.listen(options[, callback])#
optionsRequired. Supports the following properties:backlogCommon parameter of server.listen()functions.exclusiveDefault:falsehostipv6OnlyFor TCP servers, settingipv6Onlytotruewill disable dual-stack support, i.e., binding to host::won't make0.0.0.0be bound. Default:false.reusePortFor TCP servers, settingreusePorttotrueallows multiple sockets on the same host to bind to the same port. Incoming connections are distributed by the operating system to listening sockets. This option is available only on some platforms, such as Linux 3.9+, DragonFlyBSD 3.6+, FreeBSD 12.0+, Solaris 11.4, and AIX 7.2.5+. On unsupported platforms, this option raises an error. Default:false.pathWill be ignored ifportis specified. SeeIdentifying paths for IPC connections.portreadableAllFor IPC servers makes the pipe readable for all users. Default:false.signalAn AbortSignal that may be used to close a listening server.writableAllFor IPC servers makes the pipe writable for all users. Default:false.
callbackfunctions.- Returns: <net.Server>
If port is specified, it behaves the same asserver.listen([port[, host[, backlog]]][, callback]). Otherwise, if path is specified, it behaves the same asserver.listen(path[, backlog][, callback]). If none of them is specified, an error will be thrown.
If exclusive is false (default), then cluster workers will use the same underlying handle, allowing connection handling duties to be shared. Whenexclusive is true, the handle is not shared, and attempted port sharing results in an error. An example which listens on an exclusive port is shown below.
server.listen({ host: 'localhost', port: 80, exclusive: true, });
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When exclusive is true and the underlying handle is shared, it is possible that several workers query a handle with different backlogs. In this case, the first backlog passed to the master process will be used.
Starting an IPC server as root may cause the server path to be inaccessible for unprivileged users. Using readableAll and writableAll will make the server accessible for all users.
If the signal option is enabled, calling .abort() on the correspondingAbortController is similar to calling .close() on the server:
const controller = new AbortController(); server.listen({ host: 'localhost', port: 80, signal: controller.signal, }); // Later, when you want to close the server. controller.abort();
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server.listen(path[, backlog][, callback])#
Added in: v0.1.90
pathPath the server should listen to. See Identifying paths for IPC connections.backlogCommon parameter of server.listen() functions.callback.- Returns: <net.Server>
Start an IPC server listening for connections on the given path.
server.listen([port[, host[, backlog]]][, callback])#
Added in: v0.1.90
porthostbacklogCommon parameter of server.listen() functions.callback.- Returns: <net.Server>
Start a TCP server listening for connections on the given port and host.
If port is omitted or is 0, the operating system will assign an arbitrary unused port, which can be retrieved by using server.address().portafter the 'listening' event has been emitted.
If host is omitted, the server will accept connections on theunspecified IPv6 address (::) when IPv6 is available, or theunspecified IPv4 address (0.0.0.0) otherwise.
In most operating systems, listening to the unspecified IPv6 address (::) may cause the net.Server to also listen on the unspecified IPv4 address(0.0.0.0).
server.listening#
Added in: v5.7.0
server.maxConnections#
When the number of connections reaches the server.maxConnections threshold:
- If the process is not running in cluster mode, Node.js will close the connection.
- If the process is running in cluster mode, Node.js will, by default, route the connection to another worker process. To close the connection instead, set server.dropMaxConnection to
true.
It is not recommended to use this option once a socket has been sent to a child with child_process.fork().
server.dropMaxConnection#
Added in: v23.1.0, v22.12.0
Set this property to true to begin closing connections once the number of connections reaches the server.maxConnections threshold. This setting is only effective in cluster mode.
server.ref()#
Added in: v0.9.1
- Returns: <net.Server>
Opposite of unref(), calling ref() on a previously unrefed server will_not_ let the program exit if it's the only server left (the default behavior). If the server is refed calling ref() again will have no effect.
server.unref()#
Added in: v0.9.1
- Returns: <net.Server>
Calling unref() on a server will allow the program to exit if this is the only active server in the event system. If the server is already unrefed callingunref() again will have no effect.
Class: net.Socket#
Added in: v0.3.4
- Extends: <stream.Duplex>
This class is an abstraction of a TCP socket or a streaming IPC endpoint (uses named pipes on Windows, and Unix domain sockets otherwise). It is also an EventEmitter.
A net.Socket can be created by the user and used directly to interact with a server. For example, it is returned by net.createConnection(), so the user can use it to talk to the server.
It can also be created by Node.js and passed to the user when a connection is received. For example, it is passed to the listeners of a'connection' event emitted on a net.Server, so the user can use it to interact with the client.
new net.Socket([options])#
optionsAvailable options are:allowHalfOpenIf set tofalse, then the socket will automatically end the writable side when the readable side ends. Seenet.createServer() and the 'end' event for details. Default:false.blockList<net.BlockList>blockListcan be used for disabling outbound access to specific IP addresses, IP ranges, or IP subnets.fdIf specified, wrap around an existing socket with the given file descriptor, otherwise a new socket will be created.keepAliveIf set totrue, it enables keep-alive functionality on the socket immediately after the connection is established, similarly on what is done in socket.setKeepAlive(). Default:false.keepAliveInitialDelayIf set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default:0.noDelayIf set totrue, it disables the use of Nagle's algorithm immediately after the socket is established. Default:false.onreadIf specified, incoming data is stored in a singlebufferand passed to the suppliedcallbackwhen data arrives on the socket. This will cause the streaming functionality to not provide any data. The socket will emit events like'error','end', and'close'as usual. Methods likepause()andresume()will also behave as expected.
*buffer| | Either a reusable chunk of memory to use for storing incoming data or a function that returns such.
*callbackThis function is called for every chunk of incoming data. Two arguments are passed to it: the number of bytes written tobufferand a reference tobuffer. Returnfalsefrom this function to implicitlypause()the socket. This function will be executed in the global context.readableAllow reads on the socket when anfdis passed, otherwise ignored. Default:false.signalAn Abort signal that may be used to destroy the socket.typeOfServiceThe initial Type of Service (TOS) value.writableAllow writes on the socket when anfdis passed, otherwise ignored. Default:false.
- Returns: <net.Socket>
Creates a new socket object.
The newly created socket can be either a TCP socket or a streaming IPCendpoint, depending on what it connect() to.
Event: 'close'#
Added in: v0.1.90
Emitted once the socket is fully closed. The argument hadError is a boolean which says if the socket was closed due to a transmission error.
Event: 'connect'#
Added in: v0.1.90
Emitted when a socket connection is successfully established. See net.createConnection().
Event: 'connectionAttempt'#
Added in: v21.6.0, v20.12.0
ipThe IP which the socket is attempting to connect to.portThe port which the socket is attempting to connect to.familyThe family of the IP. It can be6for IPv6 or4for IPv4.
Emitted when a new connection attempt is started. This may be emitted multiple times if the family autoselection algorithm is enabled in socket.connect(options).
Event: 'connectionAttemptFailed'#
Added in: v21.6.0, v20.12.0
ipThe IP which the socket attempted to connect to.portThe port which the socket attempted to connect to.familyThe family of the IP. It can be6for IPv6 or4for IPv4.errorThe error associated with the failure.
Emitted when a connection attempt failed. This may be emitted multiple times if the family autoselection algorithm is enabled in socket.connect(options).
Event: 'connectionAttemptTimeout'#
Added in: v21.6.0, v20.12.0
ipThe IP which the socket attempted to connect to.portThe port which the socket attempted to connect to.familyThe family of the IP. It can be6for IPv6 or4for IPv4.
Emitted when a connection attempt timed out. This is only emitted (and may be emitted multiple times) if the family autoselection algorithm is enabled in socket.connect(options).
Event: 'data'#
Added in: v0.1.90
Emitted when data is received. The argument data will be a Buffer orString. Encoding of data is set by socket.setEncoding().
The data will be lost if there is no listener when a Socketemits a 'data' event.
Event: 'drain'#
Added in: v0.1.90
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
See also: the return values of socket.write().
Event: 'end'#
Added in: v0.1.90
Emitted when the other end of the socket signals the end of transmission, thus ending the readable side of the socket.
By default (allowHalfOpen is false) the socket will send an end of transmission packet back and destroy its file descriptor once it has written out its pending write queue. However, if allowHalfOpen is set to true, the socket will not automatically end() its writable side, allowing the user to write arbitrary amounts of data. The user must callend() explicitly to close the connection (i.e. sending a FIN packet back).
Event: 'error'#
Added in: v0.1.90
Emitted when an error occurs. The 'close' event will be called directly following this event.
Event: 'lookup'#
Emitted after resolving the host name but before connecting. Not applicable to Unix sockets.
err| The error object. See dns.lookup().addressThe IP address.family| The address type. See dns.lookup().hostThe host name.
Event: 'ready'#
Added in: v9.11.0
Emitted when a socket is ready to be used.
Triggered immediately after 'connect'.
Event: 'timeout'#
Added in: v0.1.90
Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.
See also: socket.setTimeout().
socket.address()#
Returns the bound address, the address family name and port of the socket as reported by the operating system:{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
socket.autoSelectFamilyAttemptedAddresses#
Added in: v19.4.0, v18.18.0
- Type: <string[]>
This property is only present if the family autoselection algorithm is enabled insocket.connect(options) and it is an array of the addresses that have been attempted.
Each address is a string in the form of $IP:$PORT. If the connection was successful, then the last address is the one that the socket is currently connected to.
socket.bufferSize#
Added in: v0.3.8Deprecated in: v14.6.0
This property shows the number of characters buffered for writing. The buffer may contain strings whose length after encoding is not yet known. So this number is only an approximation of the number of bytes in the buffer.
net.Socket has the property that socket.write() always works. This is to help users get up and running quickly. The computer cannot always keep up with the amount of data that is written to a socket. The network connection simply might be too slow. Node.js will internally queue up the data written to a socket and send it out over the wire when it is possible.
The consequence of this internal buffering is that memory may grow. Users who experience large or growing bufferSize should attempt to "throttle" the data flows in their program withsocket.pause() and socket.resume().
socket.bytesRead#
Added in: v0.5.3
The amount of received bytes.
socket.bytesWritten#
Added in: v0.5.3
The amount of bytes sent.
socket.connect()#
Initiate a connection on a given socket.
Possible signatures:
- socket.connect(options[, connectListener])
- socket.connect(path[, connectListener])for IPC connections.
- socket.connect(port[, host][, connectListener])for TCP connections.
- Returns: <net.Socket> The socket itself.
This function is asynchronous. When the connection is established, the'connect' event will be emitted. If there is a problem connecting, instead of a 'connect' event, an 'error' event will be emitted with the error passed to the 'error' listener. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.
This function should only be used for reconnecting a socket after'close' has been emitted or otherwise it may lead to undefined behavior.
socket.connect(options[, connectListener])#
optionsconnectListenerCommon parameter of socket.connect()methods. Will be added as a listener for the 'connect' event once.- Returns: <net.Socket> The socket itself.
Initiate a connection on a given socket. Normally this method is not needed, the socket should be created and opened with net.createConnection(). Use this only when implementing a custom Socket.
For TCP connections, available options are:
autoSelectFamily: If set totrue, it enables a family autodetection algorithm that loosely implements section 5 of RFC 8305. Thealloption passed to lookup is set totrueand the sockets attempts to connect to all obtained IPv6 and IPv4 addresses, in sequence, until a connection is established. The first returned AAAA address is tried first, then the first returned A address, then the second returned AAAA address and so on. Each connection attempt (but the last one) is given the amount of time specified by theautoSelectFamilyAttemptTimeoutoption before timing out and trying the next address. Ignored if thefamilyoption is not0or iflocalAddressis set. Connection errors are not emitted if at least one connection succeeds. If all connections attempts fails, a singleAggregateErrorwith all failed attempts is emitted. Default: net.getDefaultAutoSelectFamily().autoSelectFamilyAttemptTimeout: The amount of time in milliseconds to wait for a connection attempt to finish before trying the next address when using theautoSelectFamilyoption. If set to a positive integer less than10, then the value10will be used instead. Default: net.getDefaultAutoSelectFamilyAttemptTimeout().family: Version of IP stack. Must be4,6, or0. The value0indicates that both IPv4 and IPv6 addresses are allowed. Default:0.hintsOptional dns.lookup() hints.hostHost the socket should connect to. Default:'localhost'.localAddressLocal address the socket should connect from.localPortLocal port the socket should connect from.lookupCustom lookup function. Default: dns.lookup().portRequired. Port the socket should connect to.
For IPC connections, available options are:
pathRequired. Path the client should connect to. See Identifying paths for IPC connections. If provided, the TCP-specific options above are ignored.
socket.connect(path[, connectListener])#
pathPath the client should connect to. See Identifying paths for IPC connections.connectListenerCommon parameter of socket.connect()methods. Will be added as a listener for the 'connect' event once.- Returns: <net.Socket> The socket itself.
Initiate an IPC connection on the given socket.
Alias tosocket.connect(options[, connectListener])called with { path: path } as options.
socket.connect(port[, host][, connectListener])#
Added in: v0.1.90
portPort the client should connect to.hostHost the client should connect to.connectListenerCommon parameter of socket.connect()methods. Will be added as a listener for the 'connect' event once.- Returns: <net.Socket> The socket itself.
Initiate a TCP connection on the given socket.
Alias tosocket.connect(options[, connectListener])called with {port: port, host: host} as options.
socket.connecting#
Added in: v6.1.0
If true,socket.connect(options[, connectListener]) was called and has not yet finished. It will stay true until the socket becomes connected, then it is set to false and the 'connect' event is emitted. Note that thesocket.connect(options[, connectListener])callback is a listener for the 'connect' event.
socket.destroy([error])#
Added in: v0.1.90
error- Returns: <net.Socket>
Ensures that no more I/O activity happens on this socket. Destroys the stream and closes the connection.
See writable.destroy() for further details.
socket.destroyed#
- Type: Indicates if the connection is destroyed or not. Once a connection is destroyed no further data can be transferred using it.
See writable.destroyed for further details.
socket.destroySoon()#
Added in: v0.3.4
Destroys the socket after all data is written. If the 'finish' event was already emitted the socket is destroyed immediately. If the socket is still writable it implicitly calls socket.end().
socket.end([data[, encoding]][, callback])#
Added in: v0.1.90
data| |encodingOnly used when data isstring. Default:'utf8'.callbackOptional callback for when the socket is finished.- Returns: <net.Socket> The socket itself.
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
See writable.end() for further details.
socket.localAddress#
Added in: v0.9.6
The string representation of the local IP address the remote client is connecting on. For example, in a server listening on '0.0.0.0', if a client connects on '192.168.1.1', the value of socket.localAddress would be'192.168.1.1'.
socket.localPort#
Added in: v0.9.6
The numeric representation of the local port. For example, 80 or 21.
socket.localFamily#
Added in: v18.8.0, v16.18.0
The string representation of the local IP family. 'IPv4' or 'IPv6'.
socket.pause()#
- Returns: <net.Socket> The socket itself.
Pauses the reading of data. That is, 'data' events will not be emitted. Useful to throttle back an upload.
socket.pending#
Added in: v11.2.0, v10.16.0
This is true if the socket is not connected yet, either because .connect()has not yet been called or because it is still in the process of connecting (see socket.connecting).
socket.ref()#
Added in: v0.9.1
- Returns: <net.Socket> The socket itself.
Opposite of unref(), calling ref() on a previously unrefed socket will_not_ let the program exit if it's the only socket left (the default behavior). If the socket is refed calling ref again will have no effect.
socket.remoteAddress#
Added in: v0.5.10
The string representation of the remote IP address. For example,'74.125.127.100' or '2001:4860:a005::68'. Value may be undefined if the socket is destroyed (for example, if the client disconnected).
socket.remoteFamily#
Added in: v0.11.14
The string representation of the remote IP family. 'IPv4' or 'IPv6'. Value may be undefined if the socket is destroyed (for example, if the client disconnected).
socket.remotePort#
Added in: v0.5.10
The numeric representation of the remote port. For example, 80 or 21. Value may be undefined if the socket is destroyed (for example, if the client disconnected).
socket.resetAndDestroy()#
Added in: v18.3.0, v16.17.0
- Returns: <net.Socket>
Close the TCP connection by sending an RST packet and destroy the stream. If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected. Otherwise, it will call socket.destroy with an ERR_SOCKET_CLOSED Error. If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an ERR_INVALID_HANDLE_TYPE Error.
socket.resume()#
- Returns: <net.Socket> The socket itself.
Resumes reading after a call to socket.pause().
socket.setEncoding([encoding])#
Added in: v0.1.90
encoding- Returns: <net.Socket> The socket itself.
Set the encoding for the socket as a Readable Stream. Seereadable.setEncoding() for more information.
socket.setKeepAlive([enable][, initialDelay])#
enableDefault:falseinitialDelayDefault:0- Returns: <net.Socket> The socket itself.
Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket.
Set initialDelay (in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting 0 forinitialDelay will leave the value unchanged from the default (or previous) setting.
Enabling the keep-alive functionality will set the following socket options:
SO_KEEPALIVE=1TCP_KEEPIDLE=initialDelayTCP_KEEPCNT=10TCP_KEEPINTVL=1
socket.setNoDelay([noDelay])#
Added in: v0.1.90
noDelayDefault:true- Returns: <net.Socket> The socket itself.
Enable/disable the use of Nagle's algorithm.
When a TCP connection is created, it will have Nagle's algorithm enabled.
Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.
Passing true for noDelay or not passing an argument will disable Nagle's algorithm for the socket. Passing false for noDelay will enable Nagle's algorithm.
socket.setTimeout(timeout[, callback])#
timeoutcallback- Returns: <net.Socket> The socket itself.
Sets the socket to timeout after timeout milliseconds of inactivity on the socket. By default net.Socket do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout'event but the connection will not be severed. The user must manually callsocket.end() or socket.destroy() to end the connection.
socket.setTimeout(3000); socket.on('timeout', () => { console.log('socket timeout'); socket.end(); });
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If timeout is 0, then the existing idle timeout is disabled.
The optional callback parameter will be added as a one-time listener for the'timeout' event.
socket.getTypeOfService()#
Added in: v25.6.0
Returns the current Type of Service (TOS) field for IPv4 packets or Traffic Class for IPv6 packets for this socket.
setTypeOfService() may be called before the socket is connected; the value will be cached and applied when the socket establishes a connection.getTypeOfService() will return the currently set value even before connection.
On some platforms (e.g., Linux), certain TOS/ECN bits may be masked or ignored, and behavior can differ between IPv4 and IPv6 or dual-stack sockets. Callers should verify platform-specific semantics.
socket.setTypeOfService(tos)#
Added in: v25.6.0
tosThe TOS value to set (0-255).- Returns: <net.Socket> The socket itself.
Sets the Type of Service (TOS) field for IPv4 packets or Traffic Class for IPv6 Packets sent from this socket. This can be used to prioritize network traffic.
setTypeOfService() may be called before the socket is connected; the value will be cached and applied when the socket establishes a connection.getTypeOfService() will return the currently set value even before connection.
On some platforms (e.g., Linux), certain TOS/ECN bits may be masked or ignored, and behavior can differ between IPv4 and IPv6 or dual-stack sockets. Callers should verify platform-specific semantics.
socket.timeout#
Added in: v10.7.0
The socket timeout in milliseconds as set by socket.setTimeout(). It is undefined if a timeout has not been set.
socket.unref()#
Added in: v0.9.1
- Returns: <net.Socket> The socket itself.
Calling unref() on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is already unrefed callingunref() again will have no effect.
socket.write(data[, encoding][, callback])#
Added in: v0.1.90
Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.
Returns true if the entire data was flushed successfully to the kernel buffer. Returns false if all or part of the data was queued in user memory.'drain' will be emitted when the buffer is again free.
The optional callback parameter will be executed when the data is finally written out, which may not be immediately.
See Writable stream write() method for more information.
socket.readyState#
Added in: v0.5.0
This property represents the state of the connection as a string.
- If the stream is connecting
socket.readyStateisopening. - If the stream is readable and writable, it is
open. - If the stream is readable and not writable, it is
readOnly. - If the stream is not readable and writable, it is
writeOnly.
net.connect()#
Aliases tonet.createConnection().
Possible signatures:
- net.connect(options[, connectListener])
- net.connect(path[, connectListener]) for IPCconnections.
- net.connect(port[, host][, connectListener])for TCP connections.
net.connect(options[, connectListener])#
Added in: v0.7.0
optionsconnectListener- Returns: <net.Socket>
Alias tonet.createConnection(options[, connectListener]).
net.connect(path[, connectListener])#
Added in: v0.1.90
pathconnectListener- Returns: <net.Socket>
Alias tonet.createConnection(path[, connectListener]).
net.connect(port[, host][, connectListener])#
Added in: v0.1.90
porthostconnectListener- Returns: <net.Socket>
Alias tonet.createConnection(port[, host][, connectListener]).
net.createConnection()#
A factory function, which creates a new net.Socket, immediately initiates connection with socket.connect(), then returns the net.Socket that starts the connection.
When the connection is established, a 'connect' event will be emitted on the returned socket. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.
Possible signatures:
- net.createConnection(options[, connectListener])
- net.createConnection(path[, connectListener])for IPC connections.
- net.createConnection(port[, host][, connectListener])for TCP connections.
The net.connect() function is an alias to this function.
net.createConnection(options[, connectListener])#
Added in: v0.1.90
optionsRequired. Will be passed to both the new net.Socket([options]) call and thesocket.connect(options[, connectListener])method.connectListenerCommon parameter of the net.createConnection() functions. If supplied, will be added as a listener for the 'connect' event on the returned socket once.- Returns: <net.Socket> The newly created socket used to start the connection.
For available options, seenew net.Socket([options])and socket.connect(options[, connectListener]).
Additional options:
timeoutIf set, will be used to call socket.setTimeout(timeout) after the socket is created, but before it starts the connection.
Following is an example of a client of the echo server described in the net.createServer() section:
import net from 'node:net'; const client = net.createConnection({ port: 8124 }, () => { // 'connect' listener. console.log('connected to server!'); client.write('world!\r\n'); }); client.on('data', (data) => { console.log(data.toString()); client.end(); }); client.on('end', () => { console.log('disconnected from server'); }); const net = require('node:net'); const client = net.createConnection({ port: 8124 }, () => { // 'connect' listener. console.log('connected to server!'); client.write('world!\r\n'); }); client.on('data', (data) => { console.log(data.toString()); client.end(); }); client.on('end', () => { console.log('disconnected from server'); });
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To connect on the socket /tmp/echo.sock:
const client = net.createConnection({ path: '/tmp/echo.sock' });
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Following is an example of a client using the port and onreadoption. In this case, the onread option will be only used to callnew net.Socket([options]) and the port option will be used to call socket.connect(options[, connectListener]).
import net from 'node:net'; import { Buffer } from 'node:buffer'; net.createConnection({ port: 8124, onread: { // Reuses a 4KiB Buffer for every read from the socket. buffer: Buffer.alloc(4 * 1024), callback: function(nread, buf) { // Received data is available in `buf` from 0 to `nread`. console.log(buf.toString('utf8', 0, nread)); }, }, }); const net = require('node:net'); net.createConnection({ port: 8124, onread: { // Reuses a 4KiB Buffer for every read from the socket. buffer: Buffer.alloc(4 * 1024), callback: function(nread, buf) { // Received data is available in `buf` from 0 to `nread`. console.log(buf.toString('utf8', 0, nread)); }, }, });
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net.createConnection(path[, connectListener])#
Added in: v0.1.90
pathPath the socket should connect to. Will be passed to socket.connect(path[, connectListener]). See Identifying paths for IPC connections.connectListenerCommon parameter of the net.createConnection() functions, an "once" listener for the'connect'event on the initiating socket. Will be passed tosocket.connect(path[, connectListener]).- Returns: <net.Socket> The newly created socket used to start the connection.
Initiates an IPC connection.
This function creates a new net.Socket with all options set to default, immediately initiates connection withsocket.connect(path[, connectListener]), then returns the net.Socket that starts the connection.
net.createConnection(port[, host][, connectListener])#
Added in: v0.1.90
portPort the socket should connect to. Will be passed to socket.connect(port[, host][, connectListener]).hostHost the socket should connect to. Will be passed to socket.connect(port[, host][, connectListener]).Default:'localhost'.connectListenerCommon parameter of the net.createConnection() functions, an "once" listener for the'connect'event on the initiating socket. Will be passed tosocket.connect(port[, host][, connectListener]).- Returns: <net.Socket> The newly created socket used to start the connection.
Initiates a TCP connection.
This function creates a new net.Socket with all options set to default, immediately initiates connection withsocket.connect(port[, host][, connectListener]), then returns the net.Socket that starts the connection.
net.createServer([options][, connectionListener])#
optionsallowHalfOpenIf set tofalse, then the socket will automatically end the writable side when the readable side ends.Default:false.highWaterMarkOptionally overrides all net.Sockets'readableHighWaterMarkandwritableHighWaterMark.Default: See stream.getDefaultHighWaterMark().keepAliveIf set totrue, it enables keep-alive functionality on the socket immediately after a new incoming connection is received, similarly on what is done in socket.setKeepAlive(). Default:false.keepAliveInitialDelayIf set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket. Default:0.noDelayIf set totrue, it disables the use of Nagle's algorithm immediately after a new incoming connection is received.Default:false.pauseOnConnectIndicates whether the socket should be paused on incoming connections. Default:false.blockList<net.BlockList>blockListcan be used for disabling inbound access to specific IP addresses, IP ranges, or IP subnets. This does not work if the server is behind a reverse proxy, NAT, etc. because the address checked against the block list is the address of the proxy, or the one specified by the NAT.
connectionListenerAutomatically set as a listener for the 'connection' event.- Returns: <net.Server>
Creates a new TCP or IPC server.
If allowHalfOpen is set to true, when the other end of the socket signals the end of transmission, the server will only send back the end of transmission when socket.end() is explicitly called. For example, in the context of TCP, when a FIN packed is received, a FIN packed is sent back only when socket.end() is explicitly called. Until then the connection is half-closed (non-readable but still writable). See 'end'event and RFC 1122 (section 4.2.2.13) for more information.
If pauseOnConnect is set to true, then the socket associated with each incoming connection will be paused, and no data will be read from its handle. This allows connections to be passed between processes without any data being read by the original process. To begin reading data from a paused socket, callsocket.resume().
The server can be a TCP server or an IPC server, depending on what itlisten() to.
Here is an example of a TCP echo server which listens for connections on port 8124:
import net from 'node:net'; const server = net.createServer((c) => { // 'connection' listener. console.log('client connected'); c.on('end', () => { console.log('client disconnected'); }); c.write('hello\r\n'); c.pipe(c); }); server.on('error', (err) => { throw err; }); server.listen(8124, () => { console.log('server bound'); }); const net = require('node:net'); const server = net.createServer((c) => { // 'connection' listener. console.log('client connected'); c.on('end', () => { console.log('client disconnected'); }); c.write('hello\r\n'); c.pipe(c); }); server.on('error', (err) => { throw err; }); server.listen(8124, () => { console.log('server bound'); });
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Test this by using telnet:
telnet localhost 8124
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To listen on the socket /tmp/echo.sock:
server.listen('/tmp/echo.sock', () => { console.log('server bound'); });
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Use nc to connect to a Unix domain socket server:
nc -U /tmp/echo.sock
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net.getDefaultAutoSelectFamily()#
Added in: v19.4.0
Gets the current default value of the autoSelectFamily option of socket.connect(options). The initial default value is true, unless the command line option--no-network-family-autoselection is provided.
net.setDefaultAutoSelectFamily(value)#
Added in: v19.4.0
Sets the default value of the autoSelectFamily option of socket.connect(options).
valueThe new default value. The initial default value istrue, unless the command line option--no-network-family-autoselectionis provided.
net.getDefaultAutoSelectFamilyAttemptTimeout()#
Added in: v19.8.0, v18.18.0
Gets the current default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options). The initial default value is 500 or the value specified via the command line option --network-family-autoselection-attempt-timeout.
net.setDefaultAutoSelectFamilyAttemptTimeout(value)#
Added in: v19.8.0, v18.18.0
Sets the default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options).
valueThe new default value, which must be a positive number. If the number is less than10, the value10is used instead. The initial default value is250or the value specified via the command line option--network-family-autoselection-attempt-timeout.
net.isIP(input)#
Added in: v0.3.0
Returns 6 if input is an IPv6 address. Returns 4 if input is an IPv4 address in dot-decimal notation with no leading zeroes. Otherwise, returns0.
net.isIP('::1'); // returns 6 net.isIP('127.0.0.1'); // returns 4 net.isIP('127.000.000.001'); // returns 0 net.isIP('127.0.0.1/24'); // returns 0 net.isIP('fhqwhgads'); // returns 0
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net.isIPv4(input)#
Added in: v0.3.0
Returns true if input is an IPv4 address in dot-decimal notation with no leading zeroes. Otherwise, returns false.
net.isIPv4('127.0.0.1'); // returns true net.isIPv4('127.000.000.001'); // returns false net.isIPv4('127.0.0.1/24'); // returns false net.isIPv4('fhqwhgads'); // returns false
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net.isIPv6(input)#
Added in: v0.3.0
Returns true if input is an IPv6 address. Otherwise, returns false.
net.isIPv6('::1'); // returns true net.isIPv6('fhqwhgads'); // returns false
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