After Burner (original) (raw)

For Western home computer versions, see After Burner (home computers).

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X BoardMaster System After Burner Title.png AfterBurner SMS Title.png
After Burner
System(s): Sega X Board, Sega Master System
Publisher: Sega Enterprises, Ltd.
Developer:
Distributor: Arcade (X Board) Amiro (FR) Arcade (X Board) Unidesa (ES) Sega Master System Tonka (US) Sega Master System Kanal 10 (SE rental) Sega Master System Tec Toy (BR) Sega Master System Samsung (KR)
Peripherals supported: Sega Master System FM Sound Unit
Genre: Shooting[1]
Number of players: 1
Release Date RRP Code Arcade (X Board) JP 1987-07-13[2][3] ¥? ? Arcade (X Board) US 1987 $? ? Arcade (X Board) UK 1987-10[6] £10,000[4][5] ? Arcade (Mega-Tech System) UK 19xx £? ? Sega Master System JP 1987-12-12[1] ¥5,8005,800 G-1340 Sega Master System US 1988-03[7] 9001 Sega Master System EU 1988 MK-9001-50 Sega Master System FR 198x 300F300[14] MK-9001-50 Sega Master System UK 1988-03[8][9][10] £24.9524.95[11][12][13] MK-9001-50 Sega Master System SE 19xx Sega Master System SE (Rental) 19xx Sega Master System GR 19xx Sega Master System AU 1988 MK-9001-50 Sega Master System BR 19xx Sega Master System KR 19xx GB-4340

After Burner (アフターバーナー) is a third-person rail shooter arcade game designed by Yu Suzuki and developed by Studio 128, released for the Sega X Board system in 1987. The game was released in three variations: a standard upright cabinet, and two cockpit versions, one that tilts left and right, and one a rotating cockpit version. An updated version was released months later, After Burner II.

After Burner stands as one of Sega's most successful arcade games, building on the momentum started earlier in the decade with Hang-On, Space Harrier and OutRun. It was the first game to utilise Sega X Board technology, allowing for the easy scaling and rotation of in-game sprites, producing three-dimensional graphics. It is also remembered for its then-revolutionary sit-down cabinet design, complete with a horizontally rotating seat and a vertically rotating cockpit, controlled (like the game) by the integrated analog flight stick, with the cabinet's motion corresponding to the joystick's movement.

Its analog flight-stick controls moved in all directions and measured the degree of push, a precursor to the analog thumbsticks of later console controllers including the XE-1 AP, N64 controller and Control Pad (Saturn). After Burner's gameplay also featured a lock-on system, which was adopted by later rail shooters such as Sega's Panzer Dragoon and Rez.[15]

Contents

Story

After Burner has 3 different stories: A Japanese story, printed in promotional material for the arcade game and which has a loose sequel in the manual to the Japanese Game Gear game G-LOC: Air Battle, a Western story printed in the Master System version's manual, and an in-game story likely based on the game's development, cryptically hinted at through in-game messages.[16]

Gameplay

In After Burner, the player pilots an F-14 Tomcat-inspired jet (named F-14 Thunder Cat in the Master System manual) through 18 levels, destroying enemies with machine gun fire and a limited supply of missiles. Similar to Space Harrier, it is an "on-the-rails" shooter - the plane will travel continuously into the screen, with players only able to adjust its X and Y coordinates.

The objective in After Burner is to survive through each of the 18 stages, usually by avoiding enemy missile fire, however "bonus" stages, which occur every six levels, require the player to dodge scenery and not crash. Shooting down enemies is technically optional, although alleviates the risk of being destroyed. The player has a limited supply of missiles which are refueled at various intervals throughout the game.

History

Development

After Burner began development in December 1986.[17] It was inspired by Yu Suzuki's real-life experience of personally piloting a real jet aircraft and participating in air combat when he visited Florida, United States:[18]

At first, after reading all the appropriate guides, they lectured us for a couple of hours, explaining everything. Afterwards, I got into a jet aircraft, and flew around with an instructor. The aircraft was equipped with a laser gun and smoke bombs. And there were two of us. If you hit the opponent, a smoke bomb activates, and that means he was shot. And we were flying around for about two hours shooting each other. [...] After that, I realized that all games about aircraft aren't interesting enough. ... Because in those it was much more difficult to control the aircraft than in real life. Seriously! And I realized something: all those flight simulators were created by people who hadn't even flown a real aircraft!
Yu Suzuki

The game was also influenced by popular culture. Suzuki was originally inspired by Hayao Miyazaki's 1986 anime film Laputa: Castle in the Sky, and the game was going to have a similar steampunk sci-fi/fantasy theme. After watching the 1986 Hollywood film Top Gun, the team realized that the game needs to attract worldwide audiences, so they changed it to a more realistic theme with an F-14 fighter jet. The game was intended to start off in the Mediterranean and head towards Russia, but the team didn't have the time to scout out locations like they did for Out Run, so much of the scenery in After Burner ended up being imaginary. A major challenge when creating the game was sprite/texture rotation, researching how to rotate the surfaces of the sprites, which was a major milestone. Another major milestone was making the smoke trails from missiles look more realistic.[17]

Several members of the development team worked mainly worked on the project at night, with Satoshi Mifune recalling in After Burner 20th Anniversary Box that he often worked until 3 or 4 O'clock in the morning, then played late night billiards at a pool bar, come back to the office at 7 A.M., had a nap, and then continued working at 7 P.M.. A lot of time spent programming the game was also wasted, due to unfortunate circumstances surrounding the different programmers. One of the programmers, Masahiko Kobayashi (also known as Match) would regularly save backups of the work of lead programmer Yu Suzuki's work before Kobayashi returned home. Suzuki would then continue programming early in the morning, but while napping later in the day, Kobayashi would return and restore progress back to the previous backup, causing Suzuki to have to do the work all over again. This is recorded to have went on for several days before the cause was discovered[19].

After Burner was originally designed to have melodies play over the "After Burner/Red Out" and "Final Take Off" music tracks, but these were taken out of the final game, potentially through fears that they'd be drowned out in a busy arcade environment. Though these versions were never heard in the arcades, they adapted for the album Sega Game Music Vol. 3 After Burner in 1987 (appearing in other albums since), and have been brought back as options in later games (for example, 3D After Burner II). The melodies were also used for the FM Towns version released in 1989, in a remixed CD format.

Legacy

The original After Burner was released exclusively in Japan, however the western world would receive an updated version of the game, After Burner II in the months which followed. After Burner II is extremely similar in design, bar a few minor tweaks (such as a throttle control, extra levels and slight changes to the missile system), so much so that people often consider it to be a more "complete" version of After Burner than a direct sequel. Due to the similarities and shared cabinet designs and artwork, After Burner II is frequently confused for the original After Burner. A similar relationship would develop with Galaxy Force and Galaxy Force II, also produced by Sega AM2.

In its original form, After Burner was only ported to the Sega Master System (as the console's first four megabit game[20]), however many ports of After Burner II were released under the name of After Burner for home consoles and computers, including the Amiga (twice), Amstrad CPC, Atari ST, Commodore 64, IBM PC, FM Towns, MSX, PC Engine, X68000 and ZX Spectrum.

It was also ported to the Sega 32X by Rutubo Games and went under the name of After Burner Complete.

After Burner in its original form was also released as part of Sega Arcade Gallery for the Game Boy Advance.

After Burner has made appearances in popular culture. For example, it made an appearance in the 1991 film Terminator 2: Judgment Day.[17]

Production credits

Main article: After Burner/Production credits.

Magazine articles

Main article: After Burner/Magazine articles.

Promotional material

X Board version

AfterBurner XBoard US Flyer.pdf

PDF

US flyer

AfterBurner XBoard US Flyer.pdf

AfterBurner XBoard JP Flyer.pdf

PDF

JP flyer

AfterBurner XBoard JP Flyer.pdf

AfterBurner XBoard FR Flyer.pdf

PDF

FR flyer

AfterBurner XBoard FR Flyer.pdf

AfterBurner XBoard ES Flyer.pdf

PDF

ES flyer

AfterBurner XBoard ES Flyer.pdf

Master System version

Logo-pdf.svg

Print advert in ACE (UK) #6: "March 1988" (1988-02-04)
also published in:

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Print advert in Pixel (GR) #72: "Dekémvrios 1990" (1990-xx-xx)

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Video Placeholder.svg

JP television advert

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US television advert

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CA

Physical scans

X Board version

Sega Retro Average
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on0 review
Sega Retro Average
Publication Version Score Commodore User (UK) 80 [21] Power Play (DE) 80 [22] Sinclair User (UK) 80 [23]
Arcade (X Board) 80
Based on3 reviews

After Burner

Master System version

Sega Retro Average
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on0 review
Sega Retro Average
Publication Version Score ACE (UK) 70 [11] Aktueller Software Markt (DE) 63 [24] Complete Guide to Consoles (UK) 51 [25] Complete Guide to Consoles (UK) 51 [26] The Complete Guide to Sega (UK) PAL 51 [27] Computer Action (DK) 50 [28] Console XS (UK) PAL 85 [29] Computer & Video Games (UK) 90 [30] The Games Machine (UK) 60 [12] Games Preview (DK) 45 [31] Génération 4 (FR) 81 [14] Micromanía (segunda época) (ES) 70 [32] Mean Machines Sega (UK) 51 [33] Power Play (DE) 50 [34] Sega News (CZ) 68 [35] Sega Power (UK) PAL 51 [36] Sega Power (UK) PAL 25 [37] Sega Pro (UK) PAL 93 [38] Sega Pro (UK) PAL 85 [39] Software Gids (NL) 72 [40] Tilt (FR) 75 [41]
Sega Master System 64
Based on21 reviews

After Burner

Master System, JP
AfterBurner SMS JP Box Back.jpgNospine.pngAfterburner ms jp cover.jpgCover
Afterburner ms jp cart.jpgCartAfter Burner Mark III Manual.pdfManual
Master System, US
Afterburner ms us cover.jpgCover
Afterburner sms us cart.pngCartAfterburner sms us manual.pdfManualSegaAdventure SMS US Poster Back.jpgSegaAdventure SMS US Poster Front.jpgPoster
Master System, EU
Afterburner ms eu cover.jpgCover
Afterburner sms us cart.pngCartAfterBurnerSMSEUManual.pdfManual
Master System, EU (Sega®)
AfterBurner SMS EU r nobarcode cover.jpgCover
AfterBurnerSMSEUManual.pdfManual
Master System, EU ("No Limits")
AfterBurner SMS EU nolimits cover.jpgCover
AfterBurnerSMSEUManual.pdfManual
Master System, FR (Blister pack)
AfterBurner SMS FR blister back.jpgAfterBurner SMS FR blister front.jpgCover
Master System, FR (Plain blister pack)
AfterBurner SMS FR blister alt back.jpgAfterBurner SMS FR blister alt front.jpgCover
Master System, SE (Brio)
AfterBurnerSMSSEManual.jpgManual
Master System, SE (rental; Kanal 10)
AfterBurner SMS SE Box Kanal10.jpgCover
Master System, AU
AfterBurner SMS AU cover.jpgCover
After Burner SMS AU Manual.pdfManual
Master System, AU (No barcode variant)
After Burner SMS AU Cover.jpgCover
After Burner SMS AU Cart Top.jpgAfter Burner SMS AU Cart Back.jpgAfter Burner SMS AU Cart Front.jpgCartAfter Burner SMS AU Manual.pdfManual
Master System, BR
Afterburner ms sa cover.jpgCover
AfterBurner SMS BR Cart.jpgCartAfterBurner SMS BR Manual Alt.pdfManual
Master System, BR (newer)
AfterBurner SMS BR Box Cardboard.jpgCover
AfterBurner SMS BR Cart.jpgCartAfterBurner SMS BR Manual.pdfManual
Master System, KR
Afterburner SMS KR cart.jpgCart
Master System, MX
Afterburner ms mx cover videocentro.jpgCover
Afterburner sms us cart.pngCart
Master System, ZA
AfterBurner SMS ZA Box Front.pngCover
Afterburner sms us cart.pngCart

Mega-Tech version

Mega-Tech,
AfterBurner MegaTech Cart Back.jpgAfterBurner MegaTech Cart.jpgCart

Technical information

ROM dump status

| System | Hash | Size | Build Date | Source | Comments | | | | | ----------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- | ----- | ---------- | --------- | -------- | | | | | Sega Master System ? | CRC32 1c951f8e MD5 6271c183513e0be0543e326419ee989e SHA-1 51531df038783c84640a0cab93122e0b59e3b69a | 512kB | | Cartridge | | | | |

References

  1. 1.0 1.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
  2. File:GameMachine JP 313.pdf, page 12
  3. https://www.sega.jp/fb/segahard/master/gallery.html (Wayback Machine: 2014-04-07 23:13)
  4. Meades, Alan (2022-10-25). "SegaWorld, Street Fighter II, and Exporting Games to Japan". Arcade Britannia: A Social History of the British Amusement Arcade. The MIT Press. pp. 203-231 (214-20). ISBN 978-0-262-37234-3.
  5. ACE, "March 1988" (UK; 1988-02-04), page 25
  6. Computer & Video Games, "November 1987" (UK; 1987-10-15), page 134
  7. Computer Entertainer, "April 1988" (US; 1988-04-16), page 07
  8. File:SMSGamesCatalogueUK.pdf, page 2
  9. 9.0 9.1 Computer & Video Games, "March 1988" (UK; 1988-02-15), page 10
  10. File:BristolEveningPost UK 1988-04-01 Page 57.jpg
  11. 11.0 11.1 ACE, "April 1988" (UK; 1988-xx-xx), page 51
  12. 12.0 12.1 The Games Machine, "March 1988" (UK; 1988-02-18), page 54
  13. The Mastertronic Catalogue (UK; 1988), page 2
  14. 14.0 14.1 Génération 4, "Eté 1988" (FR; 1988-0x-xx), page 20
  15. Retro Gamer, "xxxx xxxx" (UK; 20xx-xx-xx), page 28
  16. https://replayburners.web.fc2.com/ab2/ab2_story.html
  17. 17.0 17.1 17.2 After Burner II: Developer Interviews (Yu Suzuki, Satoshi Mifune, Hiroshi “Hiro” Kawaguchi, Ryu)
  18. Yu Suzuki Interview, Strana Igr, November 2013
  19. After Burner 20th Anniversary Box
  20. Computer Gaming World, "June 1988" (US; 1988-xx-xx), page 41
  21. Commodore User, "October 1987" (UK; 1987-09-xx), page 98
  22. Power Play, "Ausgabe 2" (DE; 1987-12-28), page 104
  23. Sinclair User, "April 1988" (UK; 1988-03-18), page 82
  24. Aktueller Software Markt, "März 1988" (DE; 1988-02-19), page 41
  25. Complete Guide to Consoles, "" (UK; 1989-10-16), page 47
  26. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 89
  27. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 52
  28. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
  29. Console XS, "June/July 1992" (UK; 1992-04-23), page 137
  30. Computer & Video Games, "March 1988" (UK; 1988-02-15), page 122
  31. Games Preview, "8/9 1989" (DK; 1989-xx-xx), page 67
  32. Micromanía (segunda época), "Enero 1990" (ES; 19xx-xx-xx), page 27
  33. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
  34. Power Play, "Ausgabe 3" (DE; 1988-02-22), page 91
  35. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 27
  36. Sega Power, "October 1991" (UK; 1991-09-05), page 40
  37. Sega Power, "October 1991" (UK; 1991-09-05), page 55
  38. Sega Pro, "November 1991" (UK; 1991-xx-xx), page 18
  39. Sega Pro, "April 1993" (UK; 1993-03-11), page 70
  40. Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 31
  41. Tilt, "Mai 1988" (FR; 1988-0x-xx), page 100
After Burner
After Burner Title.png Main page | Comparisons Credits Hidden content Development Magazine articles Reception Merchandise Books: Sega Game Attack Manual Book Phantasy Star & After Burner (1988)Music: After Burner (1990)Videos: After Burner (1987) After Burner (1987)No results
Games in the After Burner Series
Arcade After Burner (1987) | After Burner II (home computers) (1987) G-LOC: Air Battle (home computers) (1990) Strike Fighter (1991) Sky Target (1995) Sega Strike Fighter (2000) After Burner Climax (2006)
Sega Master System After Burner (1987) | G-LOC: Air Battle (1991)
LCD handheld game After Burner (1988)
Sega Mega Drive After Burner II (1990) | G-LOC: Air Battle (1993)
Sega Game Gear G-LOC: Air Battle (1990)
Sega Mega-CD After Burner III (1992)
Sega 32X After Burner Complete (1995)
Sega Saturn Sega Ages After Burner II (1996) | Sky Target (1997)
Windows PC Sky Target (1997)
Mobile phone After Burner II (200x) | After Burner II DX (2007)
Sony PlayStation 2 Sega Ages 2500 Series Vol. 10: After Burner II (2004)
Sony PlayStation Portable After Burner: Black Falcon (2007)
Xbox 360Sony PlayStation 3 After Burner Climax (2010)
Nintendo 3DS 3D After Burner II (2013)
Google Android OSiOS After Burner Climax (2013)
After Burner related media
Music Sega Game Music Vol. 3 After Burner (1987) | After Burner (1990) Strike Fighter (1991) Yu Suzuki Produce After Burner II (1997) Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998) After Burner Climax Sound Track (2006) After Burner 20th Anniversary Box (2007) After Burner II (2018) G-LOC Air Battle: Series Music Collection (2020)
Film After Burner (1987) | After Burner / Super Hang-On (1987)