Twilight Edge Software - ReDoomEd (original) (raw)

ReDoomEd_icon

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ReDoomEd for Mac/Linux/BSD (BETA)

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Port of “DoomEd”, id Software’s Doom map editor for NeXTSTEP (1993)

During development of the 1993 Doom game, John Romero & John Carmack wrote a NeXTSTEP application for designing the game's levels, called "DoomEd".

ReDoomEd is an independently-developedport of DoomEd from NeXTSTEP to Mac/Linux/BSD. It usesDoomEd's original source code (released publicly in 2015), modified to run onCocoa, the modern descendant of NeXTSTEP. (Cocoa is the native API for Mac OS X, and is supported on other platforms by using the GNUstep framework).

DoomEd used a custom text format for storing Doom levels. The levels for Doom,Ultimate Doom, andDoom II were released publicly in DoomEd's format, and are available fordownload at archive.org. (Editing these project files also requires a copy of theIWAD from the corresponding game's retail version: doom.wad or doom2.wad).

Videos:
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Mac demo video Linux (GNUstep) demo video

Mac app:

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ReDoomEd.0.92.1-b1.dmg

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(Requires Mac OS X 10.4 Tiger or later)

Linux install scripts:
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Debian/Raspbian/Ubuntu Fedora

Source code:

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ReDoomEd.Sources.0.92.1-b1.tar.gz

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(Requires Xcode 3+ or GNUstep-make w/ base 1.24.9+, gui/back 0.25.0+)

Version History & Checksums

DoomEd & doombsp (c) 1993, id Software, Inc., license: unknown

ReDoomEd sources/modifications (c) 2019, Josh Freeman, license:GNU AGPL (v3 or later approved versions)
PikoPixel (c) 2013-2018, Josh Freeman, license: GNU AGPL (v3 or later approved versions)