Shader Forge (original) (raw)

Making a basic shader

This tutorial will go through how to create a basic shader with a tinted diffuse and a normal map

Gradients (Part 1, The Basics)

Creating the three basic types of gradients

Gradients (Part 2, Manipulation, Waves & Angular Healthbar)

Manipulating gradients, creating waveforms and finally, creating an angular healthbar

Gradients (Part 3, Color Ramps & Dissolve)

Creating color ramps and using it in a dissolve shader

Vertex color blending & UV tiling

This tutorial will show how you can use vertex colors to blend textures, and how to tile them

Custom Blinn-Phong

This tutorial will shed light on how to use the custom lighting functionality,
in this case how to recreate the Blinn-Phong lighting model