Greg Turk's Home Page (original) (raw)

Find out where theStanford Bunny came from.

What Math is important for Computer Graphics?New version of essay (2019) andold version (1997).

Learn about Erdös numbers for computer graphics researchers.

I belong to theComputer Graphics Groupat Georgia Tech.

My Publications, with on-line versions of most documents. See the citationshere.

See our NSF-funded work onRobotic Assistance with Dressing.

Interests: Computer graphics, robotics, machine learning, simulation for biology.

My PhD Students, Present and Past

Other Student Collaborators

Various Graphics Items

Here is the source codefor the PLY file format.

Visit theLarge Geometric Models Archiveat Georgia Tech.

Where can you find goodPolygonal Models?

I recommend reading 125 big questions in science (from Science magazine).

Research Projects

Learning to manipulate amorphous_materials.

Simulation to real transfer of robot policies for biped locomotion.

Transfer of robot policies using strategy optimization.

Learning symmetric and low-energy locomotion using deep reinforcement learning.

Learning a universal policy for robot control.

Predicting future land cover using machine learning.

Animating human dressing.

Blendingbetween liquid animations.

Learning bicycle stunts.

How did the four-flipper plesiosaurs swim?

Simulation of fluids using hybrid SPH.

Using meshes tocontrol liquids.

Animation of soft body locomotion.

Animation of swimming creatures.

Simulation of anisotropic patterns of biomass in wetlands.

Stable proportional-derivative animation controllers.

Sticky Feet: creature evolution in a simulated environment.

Simulation of surface tension using a mesh-based approach.

Animating fluids withthin features.

Surface reconstruction for particle-based fluids.

Simulatedswimming for articulated bodies.

Survey of the state of the art in example-basedtexture synthesis.

Material space texturing.

Fast simulation ofviscoelastic materials with thin features.

Animation ofviscoplastic flow by dynamic re-meshing.

Shallow wave equations on surfaces.

Erosion and corrosion of solid objects.

User-guidedterrain synthesis using real digital elevation maps.

User control of particle system simulations, including cloth and flocking.

Tensor field design for non-photorealistic rendering.

Vector field design on surfaces.

Simulation ofwater dropletson surfaces.

Parameterizationof mesh surfaces. Eugene provides many unfolded modelsfor download and use.

Texture transferbetween surfaces.

TheRigid Fluidmethod for simulating interaction between fluids and solid objects.

Geometric texture synthesis by example.

Graphcuttexture and video synthesis.

Surface reconstructionusing radial basis functions.

Animation of melting and flowing.

Visibility-Guided Simplification

Texture synthesisdirectly on polygonal surfaces.

Surface reconstruction using anisotropic basis functions.

Implicit surfacesthat interpolate.

Interior/Exteriorclassification of polygonal models.

Simplification using animage-drivenapproach.

Shape transformationusing a new kind of implicit surface.

Display ofhigh-contrast images.

Memorylessmesh simplification.

Vector field visualization using image-guided streamline placement.

Zipperingtogether range images to create polygon meshes.

Simplifying polygonal surfaces by Re-Tiling.

Texture synthesis using reaction-diffusion.

My Life Outside School

Pictures ofNicky and Cassie in 2005.

Pictures ofNicky and Cassie in 2004.

Some old pictures of our daughter,Cassie.

Look here for pictures of Mary's and mytwo cats when they were young.

And here are more recent pictures of ourcats.

Friends

Here are links to some of my friends:

My Ph.D. advisorHenry Fuchshas links to several of his computer graphics research projects on his Web page.

I worked withMarc Levoywhile I was a postdoc at Stanford. Visit his Web page to find out about his graphics projects ranging from The Flintstones to Michaelangelo.

Andrew Glassner's pagecontains lots of computer graphics goodies, including information about his new book and links to graphics journal and conference pages.

Contact Info

Office: Klaus Room 3228, Georgia Tech Campus

Office Phone: (404) 894-7508

E-mail:

Work Address

College of Computing

Georgia Institute of Technology

85 5th Street NW

Atlanta, GA 30332-0760