CS 665 Advanced Interactive Rendering Cornell University Computer Science Department, Spring '08 (original) (raw)

Overview

CS 665 is about state-of-the-art techniques for high-quality rendering
in graphics. The course covers core techniques that are used in a range
of graphics applications including simulation, games and movies. We
will cover a wide range of topics including photon mapping, precomputed
radiance transfer, GPU rendering including shadow algorithms, radiosity,
scalable rendering, hierarchical acceleration structures, interactive
ray tracing on modern computer architectures including multicore
processors and GPUs, and perceptually-based rendering. Our focus will
be on practical rendering algorithms for real applications.

A prior graphics course is a pre-requisite. Any of CS 465/466, 467/468,
or 667 are acceptable pre-requisites. If you have not taken these
courses, speak to the instructor.

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Text book

The following book is a reference and is not required: