Computer Go Bibliography (original) (raw)

This is a collection of links to publications on Computer Go.

Note:
This bibliography has been updated until the beginning of 2008. In Juli 2008, it was imported by RĂ©mi Coulom into thegroup computer-go at CiteULike. You will find newer publications there.

31

Mar

2008

A Contribution to Reinforcement Learning; Application to Computer-Go

03

Nov

2007

Learning to Solve Game Trees

12

Oct

2007

Progressive Strategies for Monte-Carlo Tree Search

10

Oct

2007

Move Ordering vs Heavy Playouts

01

Aug

2007

Learning CRFs with Hierarchical Features: An Application to Go

30

Jul

2007

On the Role of Tracking in Stationary Environments

03

Jul

2007

On the Parallelization of UCT

12

Jun

2007

A Scalable Machine Learning Approach to Go

04

Jun

2007

Combining Online and Offline Knowledge in UCT

28

May

2007

Heuristics in Monte Carlo Go

22

May

2007

Checking Life & Death Problems in Go I: The Program ScanLD

22

May

2007

Checking Life & Death Problems in Go II: Results

22

May

2007

Two Applications of a Life & Death Problem Solver in Go

22

May

2007

Progressive Strategies for Monte-Carlo Tree Search

17

May

2007

Computing Elo Ratings of Move Patterns in the Game of Go

09

May

2007

Move Prediction in Go with the Maximum Entropy Method

09

May

2007

Board Representations for Neural Go Players Learning by Temporal Difference

25

Apr

2007

Learning Patterns in the Game of Go

24

Apr

2007

Bandit Algorithms for Tree Search

06

Mar

2007

Reinforcement Learning of Local Shape in the Game of Go

06

Mar

2007

An Open Boundary Safety-of-Territory Solver for the Game of Go

06

Mar

2007

Lambda Depth-First Proof Number Search and its Application to Go

11

Jan

2007

Improving Depth-First PN-Search: 1 + e Trick