Computer Go Bibliography (original) (raw)
This is a collection of links to publications on Computer Go.
Note:
This bibliography has been updated until the beginning of 2008. In Juli 2008, it was imported by RĂ©mi Coulom into thegroup computer-go at CiteULike. You will find newer publications there.
31
Mar
2008
A Contribution to Reinforcement Learning; Application to Computer-Go
03
Nov
2007
12
Oct
2007
Progressive Strategies for Monte-Carlo Tree Search
10
Oct
2007
Move Ordering vs Heavy Playouts
01
Aug
2007
Learning CRFs with Hierarchical Features: An Application to Go
30
Jul
2007
On the Role of Tracking in Stationary Environments
03
Jul
2007
12
Jun
2007
A Scalable Machine Learning Approach to Go
04
Jun
2007
Combining Online and Offline Knowledge in UCT
28
May
2007
22
May
2007
Checking Life & Death Problems in Go I: The Program ScanLD
22
May
2007
Checking Life & Death Problems in Go II: Results
22
May
2007
Two Applications of a Life & Death Problem Solver in Go
22
May
2007
Progressive Strategies for Monte-Carlo Tree Search
17
May
2007
Computing Elo Ratings of Move Patterns in the Game of Go
09
May
2007
Move Prediction in Go with the Maximum Entropy Method
09
May
2007
Board Representations for Neural Go Players Learning by Temporal Difference
25
Apr
2007
Learning Patterns in the Game of Go
24
Apr
2007
Bandit Algorithms for Tree Search
06
Mar
2007
Reinforcement Learning of Local Shape in the Game of Go
06
Mar
2007
An Open Boundary Safety-of-Territory Solver for the Game of Go
06
Mar
2007
Lambda Depth-First Proof Number Search and its Application to Go
11
Jan
2007