Lingqi Yan: Research Homepage (original) (raw)

Lingqi Yan (闫令琪)

Associate Professor

Department of Computer Science
University of California, Santa Barbara
2119 Harold Frank Hall
Santa Barbara, CA 93106

lingqi@cs.ucsb.edu

Curriculum Vitae [Aug 2024]

Latest News


A Short Bio

I am an Associate Professor of Computer Science at UC Santa Barbara, co-director of the MIRAGE Lab, and affiliated faculty in the Four Eyes Lab. Before joining UCSB, I received my Ph.D. degree from the Department of Electrical Engineering and Computer Sciences at UC Berkeley, advised remotely by Prof. Ravi Ramamoorthi at UC San Diego. During my Ph.D., I worked at Walt Disney Animation Studios (2014), Autodesk (2015), Weta Digital (2016) and NVIDIA Research (2017) as an intern. Earlier, I obtained my bachelor degree in Computer Science from Tsinghua University in China in 2013, advised by Prof. Shi-Min Hu and Prof. Kun Xu.


Research

RT / offline Rendering

Appearance Modeling

Future Display Equip.

Emerging Technology

Ultimate Realism

My research is in Computer Graphics. During my Ph.D. career, I mainly aimed at rendering photo-realistic visual appearance (a.k.a. hard-core graphics) at real world complexity, building theoretical foundations mathematically and physically to reveal the principles of the visual world. I have brought original research topics to Computer Graphics, such as detailed rendering from microstructure, and real-time ray tracing with reconstruction. And I took the first steps exploiting Machine Learning approaches for physically based rendering.

As a young Computer Graphics researcher, my dream is to present people an interactive computer-generated world to live in, just like the ones in the movies The Matrix and Ready Player One. To achieve that, I come up with my own Rendering Equation, as you can see above. I am prudently looking for outstanding graduate students (details and FAQs) to work on related research topics, including but not limited to physically-based / image-based rendering, real-time ray tracing and realistic appearance modeling / acquisition. Let's work together, not to change the world, but to create one.

I am fortunate and proud to work with these phenomenal students:
Current PhD Student(s): Tao Huang, Zilin Xu, Songyin Wu, Zheng Zeng
Current MS Student(s): Minghao Huang, Liangfu Kang, Chuyan Zhang
Alumni: Yang Zhou (PhD, now at Meta), Junqiu Zhu (Postdoc, now at Shandong University), Lara Floegel-Shetty (MS, now at Apple), Shlomi Steinberg (PhD, now at U Waterloo), Jinglei Yang (MS, now at Amazon), Lei Xu (MS, now at Meta)


Teaching

Term Course Location Time
Fall 2024 CS180/CS280: Introduction to Computer Graphics PSYCH 1924 TuTh 9:30 AM - 10:45 AM (PT)
Spring 2024 CS292F: Real-Time High Quality Rendering Phelps 3526 TuTh 11:00 AM - 12:00 PM (PT)
Winter 2024 CS190I: Introduction to Offline Rendering PSYCH 1924 TuTh 9:30 AM - 10:45 AM (PT)
Fall 2023 CS180/CS280: Introduction to Computer Graphics IV THEA2 TuTh 9:30 AM - 10:45 AM (PT)
Winter 2023 CS292F: Real-Time High Quality Rendering Phelps 3526 MW 1:00 PM - 2:00 PM (PT)
Fall 2022 CS180/CS280: Introduction to Computer Graphics BUCHN 1920 TuTh 9:30 AM - 10:45 AM (PT)
Spring 2022 CS190I: Introduction to Offline Rendering CHEM 1171 MW 9:30 AM - 10:45 AM (PT)
Winter 2022 CS291A: Real-Time High Quality Rendering Phelps 2510 MW 1:00 PM - 2:00 PM (PT)
Fall 2021 CS180: Introduction to Computer Graphics SH 1431 TuTh 11:00 AM - 12:15 PM (PT)
Spring 2021 CS291A: Real-Time High Quality Rendering Online Asynchronous Access
Spring 2021 GAMES202: Real-Time High Quality Rendering (in Chinese) Online TuSa 10:00 AM - 11:00 AM (GMT+8)
Winter 2021 CS180/CS280: Introduction to Computer Graphics Online Asynchronous Access
Fall 2020 CS190I: Introduction to Offline Rendering Online Asynchronous Access
Spring 2020 CS291A: Real-Time High Quality Rendering Online MW 5:00 PM - 6:15 PM (PT)
Spring 2020 GAMES101: Introduction to Computer Graphics (in Chinese) Online TuF 10:00 AM - 11:00 AM (GMT+8)
Winter 2020 CS180: Introduction to Computer Graphics Phelps 2516 TuTh 11:00 AM - 12:15 PM (PT)
Spring 2019 CS180: Introduction to Computer Graphics Girvetz 2128 MW 11:00 AM - 12:15 PM (PT)
Winter 2019 CS291A: Real-Time High Quality Rendering Phelps 3526 MW 3:30 PM - 5:30 PM (PT)

Publications / Technical Reports*

2025 (+4 to Appear!)

2024

GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim, Anton Kaplanyan, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)

Paper Video

GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks
Shaokun Zheng, Xin Chen, Zhong Shi, Ling-Qi Yan, Kun Xu
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)

Paper Supplementary

Filtering-Based Reconstruction for Gradient-Domain Rendering
Difei Yan, Shaokun Zheng, Ling-Qi Yan, Kun Xu
ACM SIGGRAPH Asia 2024 (Conference Track)

Paper Supplementary

NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment
Jiamu Sun, Tong Wu, Ling-Qi Yan, Lin Gao
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)

Project Page Paper Video

Precomputed Dynamic Appearance Synthesis and Rendering
Yaoyi Bai, Miloš Hašan, Ling-Qi Yan
Proceedings of the Eurographics Symposium on Rendering, 2024

Paper Video

RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, Fujun Luan, Ling-Qi Yan, Miloš Hašan
ACM SIGGRAPH 2024 (Conference Track)

Project Page Paper Supplementary

Specular Polynomials
Zhimin Fan, Jie Guo, Yiming Wang, Tianyu Xiao, Hao Zhang, Chenxi Zhou, Zhenyu Chen, Pengpei Hong, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024)

Paper Supplementary Code

Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Sipeng Yang, Qingchuan Zhu, Junhao Zhuge, Qiang Qiu, Chen Li, Yuzhong Yan, Huihui Xu, Ling-Qi Yan, Xiaogang Jin
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024)

Paper Video

A Multi-scale Yarn Appearance Model with Fiber Details
Apoorv Khattar, Junqiu Zhu, Jean-Marie Aubry, Emiliano Padovani, Marc Droske, Ling-Qi Yan, Zahra Montazeri
Computational Visual Media, 2024

Paper Video

2023

Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
Yuang Cui, Gaole Pan, Jian Yang, Lei Zhang, Ling-Qi Yan, Beibei Wang
ACM SIGGRAPH Asia 2023 (Conference Track)

Paper Supplementary

Manifold Path Guiding for Importance Sampling Specular Chains
Zhimin Fan, Pengpei Hong, Jie Guo, Changqing Zou, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023)

Paper Video Supplementary

MetaLayer: A Meta-learned BSDF Model for Layered Materials
Jie Guo, Zeru Li, Xueyan He, Beibei Wang, Wenbin Li, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023)

Paper Video Supplementary

Efficient Participating Media Rendering with Differentiable Regularization
Wenshi Wu, Beibei Wang, Miloš Hašan, Lei Zhang, Zhong Jin, Ling-Qi Yan
Computational Visual Media, 2023

Paper

On the Properties of the Anisotropic Multivariate Hermite-Gauss Functions
Shlomi Steinberg, Ömer Eğecioğlu, Ling-Qi Yan
Hacettepe Journal of Mathematics and Statistics

Paper

2022

Neural Light Probes for Real-time Global Illumination
Jie Guo, Zijing Zong, Yadong Song, Xihao Fu, Chengzhi Tao, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2022)

Paper Video

SpongeCake: A Layered Microflake Surface Appearance Model
Beibei Wang, Wenhua Jin, Miloš Hašan, Ling-Qi Yan
ACM Transactions on Graphics, 2022

Paper

Practical Level-of-detail Aggregation of Fur Appearance
Junqiu Zhu, Sizhe Zhao, Lu Wang, Yanning Xu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022)

Project Page Paper Video Code

Recent Advances in Glinty Appearance Rendering
Junqiu Zhu, Sizhe Zhao, Yanning Xu, Xiangxu Meng, Lu Wang, Ling-Qi Yan
Computational Visual Media, 2022

Paper

Efficient Specular Glints Rendering with Differentiable Regularization
Jiahui Fan, Beibei Wang, Wenshi Wu, Miloš Hašan, Jian Yang, Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2022

Paper Video

Real-Time Microstructure Rendering with MIP-mapped Normal Map Samples
Haowen Tan, Junqiu Zhu, Yanning Xu, Xiangxu Meng, Lu Wang, Ling-Qi Yan
Computer Graphics Forum, 2022

Paper Video

2021

ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling
Jie Guo, Xihao Fu, Liqiang Lin, Hengjun Ma, Yanwen Guo, Shiqiu (Edward) Liu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)

Paper Video Presentation Code

Ensemble Denoising for Monte Carlo Renderings
Shaokun Zheng, Fengshi Zheng, Kun Xu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)

Paper Supplementary (476MB) Slides

Fast and Accurate Spherical Harmonics Products
Hanggao Xin, Zhiqian Zhou, Di An, Ling-Qi Yan, Kun Xu, Shi-Min Hu, Shing-Tung Yau
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)

Paper Presentation Code

Rendering Discrete Participating Media with Geometrical Optics Approximation
Jie Guo, Bingyang Hu, Yanjun Chen, Yuanqi Li, Yanwen Guo, Ling-Qi Yan
Computational Visual Media, 2021

Paper Video

A Survey on Homogeneous Participating Media Rendering
Wenshi Wu, Beibei Wang, Ling-Qi Yan
Computational Visual Media, 2021

Paper

Temporally Reliable Motion Vectors for Better Use of Temporal Information
Zheng Zeng, Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan
Ray Tracing Gems II: Chapter 25

Website

Foveated Photon Mapping
Xuehuai Shi, Lili Wang, Xiaoheng Wei, Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2021

Paper

Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Jie Guo, Mengtian Li, Zijing Zong, Yuntao Liu, Jingwu He, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)

Paper Video Presentation

Highlight-Aware Two-Stream Network for Single-Image SVBRDF Acquisition
Jie Guo, Shuichang Lai, Chengzhi Tao, Yuelong Cai, Lei Wang, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)

Paper Video Supplementary Presentation

2020

Path-based Monte Carlo Denoising Using a Three-Scale Neural Network
Weiheng Lin, Beibei Wang, Jian Yang, Lu Wang, Ling-Qi Yan
Computer Graphics Forum, Dec 2020

Archive Paper

Foveated Instant Radiosity
Lili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, Zhichao Li
IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2020

Paper Video

Lightweight Bilateral Convolutional Neural Networks for Interactive Single-bounce Diffuse Indirect Illumination
Hanggao Xin, Shaokun Zheng, Kun Xu, Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2020

Paper Video Code

2019

GradNet: Unsupervised Deep Screened Poisson Reconstruction for Gradient-Domain Rendering
Jie Guo, Mengtian Li, Quewei Li, Yuting Qiang, Bingyang Hu, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2019)

Paper Supplementary

Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
Yifan Liu, Kun Xu, Ling-Qi Yan
Proceedings of the Eurographics Symposium on Rendering, 2019

Paper Code

Fractional Gaussian Fields for Modeling and Rendering of Spatially-Correlated Media
Jie Guo, Yanjun Chen, Bingyang Hu, Ling-Qi Yan, Yanwen Guo, Yuntao Liu
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019)

Paper BibTeX Video Supplementary

2018 and Before

Accurate Translucent Material Rendering under Spherical Gaussian Lights
Ling-Qi Yan, Yahan Zhou, Kun Xu, Rui Wang
Computer Graphics Forum (Proceedings of Pacific Graphics 2012)

Paper BibTeX Slides


Ph.D. Dissertation


Misc

I am a huge fan of video games. When I was in primary school, it was this specific game that convinced me to take rendering and Computer Graphics as my lifelong career. I regularly hit Legend in Hearthstone. At UC Berkeley, we had a Hearthstone team and we made to the playoffs in the TeSPA Hearthstone Collegiate National Championship. I also enjoy battle royal games. I play Apex Legends and reached Diamond rank consistently.

I play piano a little bit, but classic only (with a National Piano Certificate of Level 10 in China, topmost for non-professional amateurs). I'm especially fond of Chopin's. Here are some short recordings of my home performance (F. Chopin: Waltz Op. 64. No. 2 in C-Sharp Minor, Nocturne Op. 9 No. 1 in B-Flat Minor and Op. 9 No. 2 in E-Flat Major). I'll upload more as my website continues to update.

My legal name spelling should be Lingqi Yan, and I only use Ling-Qi Yan for publications (due to some lab traditions at Tsinghua University). My name is pronounced as Ling--Chi--Yen, and here are some funny mistakes about how people usually call me (and I like them all).

"Lingqi Yan, first of his name, the unrejected, author of seven papers, breaker of the record, and the chicken eater." -- Born to be Legendary, by Lifan Wu @ UCSD.