Lingqi Yan: Research Homepage (original) (raw)
Lingqi Yan (闫令琪)
Associate Professor
Department of Computer Science
University of California, Santa Barbara
2119 Harold Frank Hall
Santa Barbara, CA 93106
Curriculum Vitae [Aug 2024]
Latest News
[Jan 2025] I will serve as a visiting prof. at NVIDIA!
[Aug 2024] I've been granted tenure!
[Jul 2024] We have 6 papers accepted to SIGGRAPH Asia!
[May 2024] I will serve as a sorter of the SIGGRAPH Asia 2024 Technical Papers Committee!
[Apr 2024] We have 4 papers accepted to SIGGRAPH!
[Jan 2024] I will be an associate editor of TVCG!
[Apr 2024] We have 4 papers accepted to SIGGRAPH!
[Jun 2023] Our paper A Practical and Hierarchical Yarn-based Shading Model for Cloth has won EGSR 2023 Best Paper Award and EGSR 2023 Best Visual Effects Award at the same time! show more / less...
[Jun 2023] I will be an associate editor of CVMJ!
[Jun 2023] I will present a keynote at HPG 2023!
[May 2023] I am starting to serve as a research consultant at Intel!
[Apr 2023] We have 4 papers accepted to SIGGRAPH!
[Apr 2023] I will serve as a member of the SIGGRAPH Asia 2023 Technical Papers Committee!
[Jul 2022] Our paper Towards Practical Physical-Optics Rendering has won SIGGRAPH 2022 Technical Papers Awards: Best Paper Honorable Mention!
[May 2023] We have 2 papers accepted to EGSR!
[Aug 2022] We have 4 papers accepted to SIGGRAPH Asia!
[Jul 2022] I will serve as a member of the SIGGRAPH 2023 Technical Papers Committee!
[Mar 2022] We have 4 papers accepted to SIGGRAPH 2022!
[Dec 2021] Congrats Shlomi Steinberg on winning the NVIDIA Graduate Fellowship!
[Nov 2021] We have 1 paper accepted to ToG!
[Sep 2021] I will serve as a member of the SIGGRAPH 2022 Technical Papers Committee!
[Aug 2021] We have 4 papers accepted to SIGGRAPH Asia 2021!
[Apr 2021] We have 4 papers accepted to SIGGRAPH 2021!
[Mar 2021] I am presenting a free online course "GAMES202: Real-time High Quality Rendering" in Chinese!
[Feb 2021] We have 1 paper accepted to ToG, and one paper accepted to Eurographics 2021!
[Aug 2020] We have 1 paper accepted to SIGGRAPH Asia 2020!
[Feb 2020] I am presenting a free online course "GAMES101: Introduction to Modern Computer Graphics" in Chinese.
[Dec 2019] Pradeep and I have co-hosted the 2nd SoCal Rendering Day in UC Santa Barbara!
[Jul 2019] We have 2 papers accepted to SIGGRAPH Asia 2019.
[May 2019] I am glad to receive the Outstanding Doctoral Dissertation Award at this year's SIGGRAPH!
[May 2019] We have 1 paper accepted to EGSR 2019.
[Mar 2019] We have 2 papers accepted to SIGGRAPH.
[Dec 2018] I visited top universities and research labs (THU, PKU, USTC, ZJU, MSRA, NJUST, BUAA) in China and gave talks on next generation rendering.
[Oct 2018] I attended SoCal Rendering Day at UCSD.
[Jul 2018] I have joined UC Santa Barbara as an Assistant Professor!
[Jun 2018] My Ph.D. dissertation is accepted by the administrators at UC Berkeley. Congrats Dr. Yan!
[Apr 2018] I received C.V. Ramamoorthy Distinguished Research Award for "outstanding contributions to a new research area".
[03/23/18] Our paper Rendering Specular Microgeometry with Wave Optics is accepted by SIGGRAPH 2018!
A Short Bio
I am an Associate Professor of Computer Science at UC Santa Barbara, co-director of the MIRAGE Lab, and affiliated faculty in the Four Eyes Lab. Before joining UCSB, I received my Ph.D. degree from the Department of Electrical Engineering and Computer Sciences at UC Berkeley, advised remotely by Prof. Ravi Ramamoorthi at UC San Diego. During my Ph.D., I worked at Walt Disney Animation Studios (2014), Autodesk (2015), Weta Digital (2016) and NVIDIA Research (2017) as an intern. Earlier, I obtained my bachelor degree in Computer Science from Tsinghua University in China in 2013, advised by Prof. Shi-Min Hu and Prof. Kun Xu.
Research
RT / offline Rendering
Appearance Modeling
Future Display Equip.
Emerging Technology
Ultimate Realism
My research is in Computer Graphics. During my Ph.D. career, I mainly aimed at rendering photo-realistic visual appearance (a.k.a. hard-core graphics) at real world complexity, building theoretical foundations mathematically and physically to reveal the principles of the visual world. I have brought original research topics to Computer Graphics, such as detailed rendering from microstructure, and real-time ray tracing with reconstruction. And I took the first steps exploiting Machine Learning approaches for physically based rendering.
As a young Computer Graphics researcher, my dream is to present people an interactive computer-generated world to live in, just like the ones in the movies The Matrix and Ready Player One. To achieve that, I come up with my own Rendering Equation, as you can see above. I am prudently looking for outstanding graduate students (details and FAQs) to work on related research topics, including but not limited to physically-based / image-based rendering, real-time ray tracing and realistic appearance modeling / acquisition. Let's work together, not to change the world, but to create one.
I am fortunate and proud to work with these phenomenal students:
Current PhD Student(s): Tao Huang, Zilin Xu, Songyin Wu, Zheng Zeng
Current MS Student(s): Minghao Huang, Liangfu Kang, Chuyan Zhang
Alumni: Yang Zhou (PhD, now at Meta), Junqiu Zhu (Postdoc, now at Shandong University), Lara Floegel-Shetty (MS, now at Apple), Shlomi Steinberg (PhD, now at U Waterloo), Jinglei Yang (MS, now at Amazon), Lei Xu (MS, now at Meta)
Teaching
Term | Course | Location | Time |
---|---|---|---|
Fall 2024 | CS180/CS280: Introduction to Computer Graphics | PSYCH 1924 | TuTh 9:30 AM - 10:45 AM (PT) |
Spring 2024 | CS292F: Real-Time High Quality Rendering | Phelps 3526 | TuTh 11:00 AM - 12:00 PM (PT) |
Winter 2024 | CS190I: Introduction to Offline Rendering | PSYCH 1924 | TuTh 9:30 AM - 10:45 AM (PT) |
Fall 2023 | CS180/CS280: Introduction to Computer Graphics | IV THEA2 | TuTh 9:30 AM - 10:45 AM (PT) |
Winter 2023 | CS292F: Real-Time High Quality Rendering | Phelps 3526 | MW 1:00 PM - 2:00 PM (PT) |
Fall 2022 | CS180/CS280: Introduction to Computer Graphics | BUCHN 1920 | TuTh 9:30 AM - 10:45 AM (PT) |
Spring 2022 | CS190I: Introduction to Offline Rendering | CHEM 1171 | MW 9:30 AM - 10:45 AM (PT) |
Winter 2022 | CS291A: Real-Time High Quality Rendering | Phelps 2510 | MW 1:00 PM - 2:00 PM (PT) |
Fall 2021 | CS180: Introduction to Computer Graphics | SH 1431 | TuTh 11:00 AM - 12:15 PM (PT) |
Spring 2021 | CS291A: Real-Time High Quality Rendering | Online | Asynchronous Access |
Spring 2021 | GAMES202: Real-Time High Quality Rendering (in Chinese) | Online | TuSa 10:00 AM - 11:00 AM (GMT+8) |
Winter 2021 | CS180/CS280: Introduction to Computer Graphics | Online | Asynchronous Access |
Fall 2020 | CS190I: Introduction to Offline Rendering | Online | Asynchronous Access |
Spring 2020 | CS291A: Real-Time High Quality Rendering | Online | MW 5:00 PM - 6:15 PM (PT) |
Spring 2020 | GAMES101: Introduction to Computer Graphics (in Chinese) | Online | TuF 10:00 AM - 11:00 AM (GMT+8) |
Winter 2020 | CS180: Introduction to Computer Graphics | Phelps 2516 | TuTh 11:00 AM - 12:15 PM (PT) |
Spring 2019 | CS180: Introduction to Computer Graphics | Girvetz 2128 | MW 11:00 AM - 12:15 PM (PT) |
Winter 2019 | CS291A: Real-Time High Quality Rendering | Phelps 3526 | MW 3:30 PM - 5:30 PM (PT) |
Publications / Technical Reports*
2025 (+4 to Appear!)
2024
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim, Anton Kaplanyan, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks
Shaokun Zheng, Xin Chen, Zhong Shi, Ling-Qi Yan, Kun Xu
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
Filtering-Based Reconstruction for Gradient-Domain Rendering
Difei Yan, Shaokun Zheng, Ling-Qi Yan, Kun Xu
ACM SIGGRAPH Asia 2024 (Conference Track)
NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment
Jiamu Sun, Tong Wu, Ling-Qi Yan, Lin Gao
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
Precomputed Dynamic Appearance Synthesis and Rendering
Yaoyi Bai, Miloš Hašan, Ling-Qi Yan
Proceedings of the Eurographics Symposium on Rendering, 2024
RGB↔X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, Fujun Luan, Ling-Qi Yan, Miloš Hašan
ACM SIGGRAPH 2024 (Conference Track)
Project Page Paper Supplementary
Specular Polynomials
Zhimin Fan, Jie Guo, Yiming Wang, Tianyu Xiao, Hao Zhang, Chenxi Zhou, Zhenyu Chen, Pengpei Hong, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024)
Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-time Rendering
Sipeng Yang, Qingchuan Zhu, Junhao Zhuge, Qiang Qiu, Chen Li, Yuzhong Yan, Huihui Xu, Ling-Qi Yan, Xiaogang Jin
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024)
A Multi-scale Yarn Appearance Model with Fiber Details
Apoorv Khattar, Junqiu Zhu, Jean-Marie Aubry, Emiliano Padovani, Marc Droske, Ling-Qi Yan, Zahra Montazeri
Computational Visual Media, 2024
2023
Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
Yuang Cui, Gaole Pan, Jian Yang, Lei Zhang, Ling-Qi Yan, Beibei Wang
ACM SIGGRAPH Asia 2023 (Conference Track)
Manifold Path Guiding for Importance Sampling Specular Chains
Zhimin Fan, Pengpei Hong, Jie Guo, Changqing Zou, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023)
MetaLayer: A Meta-learned BSDF Model for Layered Materials
Jie Guo, Zeru Li, Xueyan He, Beibei Wang, Wenbin Li, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023)
Efficient Participating Media Rendering with Differentiable Regularization
Wenshi Wu, Beibei Wang, Miloš Hašan, Lei Zhang, Zhong Jin, Ling-Qi Yan
Computational Visual Media, 2023
On the Properties of the Anisotropic Multivariate Hermite-Gauss Functions
Shlomi Steinberg, Ömer Eğecioğlu, Ling-Qi Yan
Hacettepe Journal of Mathematics and Statistics
2022
Neural Light Probes for Real-time Global Illumination
Jie Guo, Zijing Zong, Yadong Song, Xihao Fu, Chengzhi Tao, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2022)
SpongeCake: A Layered Microflake Surface Appearance Model
Beibei Wang, Wenhua Jin, Miloš Hašan, Ling-Qi Yan
ACM Transactions on Graphics, 2022
Practical Level-of-detail Aggregation of Fur Appearance
Junqiu Zhu, Sizhe Zhao, Lu Wang, Yanning Xu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022)
Recent Advances in Glinty Appearance Rendering
Junqiu Zhu, Sizhe Zhao, Yanning Xu, Xiangxu Meng, Lu Wang, Ling-Qi Yan
Computational Visual Media, 2022
Efficient Specular Glints Rendering with Differentiable Regularization
Jiahui Fan, Beibei Wang, Wenshi Wu, Miloš Hašan, Jian Yang, Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2022
Real-Time Microstructure Rendering with MIP-mapped Normal Map Samples
Haowen Tan, Junqiu Zhu, Yanning Xu, Xiangxu Meng, Lu Wang, Ling-Qi Yan
Computer Graphics Forum, 2022
2021
ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling
Jie Guo, Xihao Fu, Liqiang Lin, Hengjun Ma, Yanwen Guo, Shiqiu (Edward) Liu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)
Ensemble Denoising for Monte Carlo Renderings
Shaokun Zheng, Fengshi Zheng, Kun Xu, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)
Paper Supplementary (476MB) Slides
Fast and Accurate Spherical Harmonics Products
Hanggao Xin, Zhiqian Zhou, Di An, Ling-Qi Yan, Kun Xu, Shi-Min Hu, Shing-Tung Yau
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021)
Rendering Discrete Participating Media with Geometrical Optics Approximation
Jie Guo, Bingyang Hu, Yanjun Chen, Yuanqi Li, Yanwen Guo, Ling-Qi Yan
Computational Visual Media, 2021
A Survey on Homogeneous Participating Media Rendering
Wenshi Wu, Beibei Wang, Ling-Qi Yan
Computational Visual Media, 2021
Temporally Reliable Motion Vectors for Better Use of Temporal Information
Zheng Zeng, Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan
Ray Tracing Gems II: Chapter 25
Foveated Photon Mapping
Xuehuai Shi, Lili Wang, Xiaoheng Wei, Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2021
Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Jie Guo, Mengtian Li, Zijing Zong, Yuntao Liu, Jingwu He, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)
Highlight-Aware Two-Stream Network for Single-Image SVBRDF Acquisition
Jie Guo, Shuichang Lai, Chengzhi Tao, Yuelong Cai, Lei Wang, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)
Paper Video Supplementary Presentation
2020
Path-based Monte Carlo Denoising Using a Three-Scale Neural Network
Weiheng Lin, Beibei Wang, Jian Yang, Lu Wang, Ling-Qi Yan
Computer Graphics Forum, Dec 2020
Foveated Instant Radiosity
Lili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, Zhichao Li
IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2020
Lightweight Bilateral Convolutional Neural Networks for Interactive Single-bounce Diffuse Indirect Illumination
Hanggao Xin, Shaokun Zheng, Kun Xu, Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2020
2019
GradNet: Unsupervised Deep Screened Poisson Reconstruction for Gradient-Domain Rendering
Jie Guo, Mengtian Li, Quewei Li, Yuting Qiang, Bingyang Hu, Yanwen Guo, Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2019)
Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
Yifan Liu, Kun Xu, Ling-Qi Yan
Proceedings of the Eurographics Symposium on Rendering, 2019
Fractional Gaussian Fields for Modeling and Rendering of Spatially-Correlated Media
Jie Guo, Yanjun Chen, Bingyang Hu, Ling-Qi Yan, Yanwen Guo, Yuntao Liu
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019)
Paper BibTeX Video Supplementary
2018 and Before
Accurate Translucent Material Rendering under Spherical Gaussian Lights
Ling-Qi Yan, Yahan Zhou, Kun Xu, Rui Wang
Computer Graphics Forum (Proceedings of Pacific Graphics 2012)
Ph.D. Dissertation
Misc
I am a huge fan of video games. When I was in primary school, it was this specific game that convinced me to take rendering and Computer Graphics as my lifelong career. I regularly hit Legend in Hearthstone. At UC Berkeley, we had a Hearthstone team and we made to the playoffs in the TeSPA Hearthstone Collegiate National Championship. I also enjoy battle royal games. I play Apex Legends and reached Diamond rank consistently.
I play piano a little bit, but classic only (with a National Piano Certificate of Level 10 in China, topmost for non-professional amateurs). I'm especially fond of Chopin's. Here are some short recordings of my home performance (F. Chopin: Waltz Op. 64. No. 2 in C-Sharp Minor, Nocturne Op. 9 No. 1 in B-Flat Minor and Op. 9 No. 2 in E-Flat Major). I'll upload more as my website continues to update.
My legal name spelling should be Lingqi Yan, and I only use Ling-Qi Yan for publications (due to some lab traditions at Tsinghua University). My name is pronounced as Ling--Chi--Yen, and here are some funny mistakes about how people usually call me (and I like them all).
"Lingqi Yan, first of his name, the unrejected, author of seven papers, breaker of the record, and the chicken eater." -- Born to be Legendary, by Lifan Wu @ UCSD.