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Indiana Jones and the Great Circle devs believe that a "properly characterized villain" is what "makes the hero shine" ByJesse Vitelli published 6 September 24 newsLead writer Tommy Tordsson-Bjork explains more
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Skyrim's Todd Howard was the "instigator of our major plot device" in Indiana Jones and the Great Circle, and loves the series so much that he's been "an invaluable source of feedback" ByJesse Vitelli published 5 September 24 NewsShould that be 'Todd Howard and the Great Circle'?
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As Star Wars Outlaws 'no-loading' screens come under scrutiny, its director already reminded us that having seamless planetary flying would've been lots of work for little payoff ByKaan Serin published 4 September 24 News"It was going to take us a huge amount of effort for very little payoff"
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Dragon Age: The Veilguard director says the RPG's big opening will make Inquisition's finale "look like a minor inconvenience" ByAnna Koselke published 12 August 24 NewsBioWare "wanted the prologue to feel like the finale of any other game"
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Dragon Age: The Veilguard director wants the RPG's character creator to be a "make-good": "Full disclosure, Dragon Age has traditionally not done skin tones well" ByAli Jones published 10 August 24 News"We want everyone to be able to see themselves in this game"
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15-year Mass Effect and Dragon Age veteran says people join BioWare "to build a story-focused, single-player RPG" - so we probably won't see a repeat of Anthem ByAli Jones published 9 August 24 News"Don't try to do a bunch of different things you don't have the expertize to do"
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Dragon Age: The Veilguard director says the RPG won't repeat Inquisition's most infamous mistake: "You spent ten hours in the Hinterlands" ByAli Jones published 8 August 24 NewsOn The Veilguard, BioWare says "pacing is important to us"
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Dragon Age: The Veilguard won't let you control your companions because you can't handle it: "This is a much higher actions-per-minute game" ByAli Jones published 8 August 24 News"It wasn't actually adding to the experience"
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Dragon Age: The Veilguard's "expansive" major city is bigger than anything else in the RPG series, but it only got that way because of a single line from Inquisition ByAli Jones published 8 August 24 NewsThank you, Dorian Pavus
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Baldur's Gate 3 won so many awards that it started to "affect development", forcing Larian to send "rotating teams" of devs to ceremonies ByAli Jones published 14 July 24 NewsSwen Vincke is suffering from success
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Baldur's Gate 3 CEO says Larian was "fighting with embassies" to relocate developers after closing its Russian studio in the wake of the invasion of Ukraine ByAli Jones published 14 July 24 News"The decision was instant: We can't stay here"
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Baldur's Gate 3 lead writer is "really curious" to see the CRPG series' future beyond Larian - but suggests that people should maybe chill out on the "spicy" fan art ByAli Jones published 13 July 24 News"Some of it's so spicy that it burns my mouth"
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Baldur's Gate 3 dev nearly lost its chance at the D&D license because its previous RPG meant its pitch to Wizards of the Coast was "really s***" ByAnna Koselke published 12 July 24 News"We didn't have the brainpower"
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Baldur's Gate 3 devs made the RPG for "a modern audience" including D&D newcomers, not just "fans of the original BioWare games" ByAnna Koselke published 11 July 24 NewsBaldur's Gate 3 is for everyone
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The 400th edition of Edge features ten unique Astro Bot cover designs ByEdge Staff published 11 July 24 NewsSony’s forthcoming PS5 game takes centre stage for a special anniversary edition
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Baldur's Gate 3 studio CEO says that if he couldn't make a D&D game, Fallout and Ultima were the only other RPG licenses he would have considered instead : "There was not a lot to choose from" ByJasmine Gould-Wilson published 11 July 24 News"I felt like there was a glass ceiling that we wouldn't be able to break through unless we had triple-A production values"
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Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward ByAustin Wood published 30 June 24 newsLoot-heavy, fan-favorite activities have been folded into Bungie's plans
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As it teases Destiny 2 Year 11 with the codename Frontiers, Bungie talks what's next for its MMO: "We want to get back to expanding our worlds and world-building" ByAustin Wood published 29 June 24 NewsIn what sounds like a big way, Bungie returns to "expanding the universe of Destiny in general"
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Destiny 2 is getting a new Exotic mission in a few months, and Bungie says "it is one of the biggest we've ever built" ByAustin Wood published 28 June 24 NewsAct 3 of Episode One: Echoes is bringing a big surprise
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Episodes, the Dreadnaught, and Year 11: Bungie won't let Destiny 2 slow down after The Final Shape, even if it has to break the universe ByAustin Wood published 28 June 24 FeatureEdge 399 takes us inside the making of Destiny 2: The Final Shape and into the future of Bungie's MMO
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