Edge Magazine | GamesRadar+ (original) (raw)
Latest Updates
Hideo Kojima doesn't want more than 150 people working on games like Death Stranding 2 thanks to a sheep herding tip from Mad Max director George Miller ByScott McCrae published 23 May 25 News"I had to admit I went a little over 150, and we laughed about it"
News
Why is Death Stranding 2 more combat-heavy? Kojima has the most Kojima explanation possible: an obscure gameplay theory he cooked up 8 years ago ByScott McCrae published 22 May 25 NewsNo word on if the dookie grenades will have a larger role this time around
News
Death Stranding 2 technical director says that the jump from PS4 to PS5 "isn't so great," it's just "more efficient" ByIain Harris published 20 May 25 News"It’s more a case that on PS5 there are more efficient ways of arriving at similar goals"
News
Hideo Kojima doesn't really listen to feedback when it comes to Death Stranding or Metal Gear Solid's stories: "I'm not interested in making something that appeals to everyone" ByScott McCrae published 20 May 25 NewsIf the naked Norman Reedus didn't already give it away
News
Hideo Kojima says the "loss of my father was a major theme in the Metal Gear series," but Death Stranding "looks in the other direction" ByDustin Bailey published 19 May 25 News"You assume the parent’s perspective, looking toward the child"
News
Death Stranding 2 feels a bit like Metal Gear Solid 5, Hideo Kojima says: "When you return to your bed on the Magellan, it's the same feeling as returning to the plant" ByCatherine Lewis published 17 May 25 NewsAnd that's apparently not the only thing that feels familiar
News
Hideo Kojima once considered he might only "have 10 years" left to create new things, and he's given his assistant "a USB stick with all my ideas" as a kind of "will" ByCatherine Lewis published 16 May 25 News"This is a fear for me – what happens to Kojima Productions after I'm gone"
News
Hideo Kojima wanted Death Stranding 2 to have "a clearer focus on combat," giving players a "range of approaches" including Metal Gear Solid-style stealth ByCatherine Lewis published 15 May 25 NewsLead level designer Hiroaki Yoshiike explains players will have more freedom in how they approach Death Stranding 2
News
Legendary Metal Gear Solid artist Yoji Shinkawa pens exclusive Death Stranding 2 art for the latest issue of Edge Magazine ByAli Jones last updated 15 May 25 NewsBespoke artwork kicks off Edge's Death Stranding 2 coverage
News
Death Stranding 2 isn't weird enough: Hideo Kojima has an idea for a game where your character forgets everything if you stop playing ByScott McCrae published 14 May 25 NEwsThat's still pretty tame considering he once wanted the stench of blood to come from a disk
NEws
GTA veteran's new open-world game uses a camera trick while you drive "to make you feel like you're on the edge of control, almost like you're in a Fast & Furious film" ByNathan Walters published 29 April 25 NewsIt sounds like MindsEye has all the racing and care action we love from Grand Theft Auto
News
Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins? ByJulian Benson published 20 April 25 Feature"The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre
Feature
Edge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober Team ByAlex Spencer published 17 April 25 NewsCover reveal | Hands-on with Cronos: The New Dawn, Bloober Team's not-so-silent survival horror
News
Oscars 2025 live coverage: All the winners, red carpet, and the 97th Academy Awards' biggest moments – as it happens ByBradley Russell last updated 16 April 25 NewsJoin us live for the biggest movie night of the year
News
The Witcher 3 performance director can't see AI fully replacing actors, especially not for games wanting to focus on a "strong story" as "It can’t replace that human spark" ByNathan Walters published 15 April 25 News"There's too much missing which defines the nebulous 'something' that elevates an 'ok' performance to a brilliant one"
News
"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation ByScott McCrae last updated 24 March 25 News
News
"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want ByScott McCrae last updated 24 March 25 News"These days, you have to look at your analytics. You've got to see what people want to play"
News
Legendary GTA 5 veteran's new open-world game is actually a "fake open world," but its central city sounds a lot like Cyberpunk 2077 ByCatherine Lewis last updated 24 March 25 NewsMindsEye might not have an open world, but its devs have "really tried to build on the depth" of it
News
Baldur's Gate 3 Karlach actor says CEOs "just want to save money" with AI: "It'll destroy their reputation, their company, everything" ByAnna Koselke published 21 March 25 NewsThey "see it as an easy way to make a return on investment"
News
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much ByKaan Serin published 9 March 25 NewsBringing a giant mechanized titan to a sword fight isn't very demure
News
1 2 3 4 5 6 7 8 9 Archives