Welcome to Zhao Dong's (董朝) Homepage. (original) (raw)

*** 3D Object/Scene Reconstruction** *** Inverse/Differentiable Rendering** *** Generative AI for 3D (Gen3D)** *** Neural/Real-time/Offline Rendering** *** Photorealistic Materials & Lighting**

*** Paper Committee Member for:** *** ACM SIGGRAPH 2025** *** ACM I3D 2012-2016** *** PACIFIC GRAPHICS 2012-2016** *** CAD/Graphics 2013** *** Paper Reviewer for:** *** SIGGRAPH; SIGGRAPH ASIA; CVPR/ICCV/ECCV, Eurographics Symposium on Rendering (EGSR); High Performance Graphics; Eurographics; ACM I3D; Pacific Graphics;...** *** ACM Transactions on Graphics (TOG); IEEE Transactions on Visualization and Computer Graphics (TVCG); IEEE Transactions on Image Processing (TIP); Computer Graphics Forum; the Visual Computer; Information Sciences; Neurocomputing; Journal of Computer Science and Technology;...**

*** September 2005 - February 2011:** Ph.D. in the Computer Graphics Department of Max-Planck-Institut für Informatik and the Universität des Saarlandes, Saarbrücken, Germany. Ph.D. Thesis: Visually Pleasing Real-time Global Illumination Rendering for Fully-dynamic Scenes. (Supervisor: Prof. Dr. Hans-Peter Seidel). *** September 2002 - April 2005:** M.Sc. in Computer Science at Zhejiang University Master Thesis: Relevant Technology Study on Programmable Graphics Hardware(In Chinese). (Supervisors: Prof. Qunsheng Peng and Associate Prof. Wei Chen) (PDF) *** September 1997 - June 2001** Bachelor in Polymer Engineering and Secondary Bachelor in Computer Science, Zhejiang University

*** LinkedIn ** *** Google Scholar **

| SIGGRAPH 2025 MonoGS | Songyin Wu,Zhaoyang Lv,Yufeng Zhu,Duncan Frost,Zhengqin Li,Lingqi Yan, Carl Ren, Richard Newcombe,Zhao Dong. "Monocular Online Reconstruction with Enhanced Detail Preservation", SIGGRAPH 2025 (Conference Track). (Project Page, Paper (arXiv)). | | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | SIGGRAPH 2025 PhotorealGS | Zhaoyang Lv,Maurizio Monge,Ka Chen Yufeng Zhu,Michael Goesele,Jakob Engel,Zhao Dong,Richard Newcombe. "Photoreal Scene Reconstruction from an Egocentric Device", SIGGRAPH 2025 (Conference Track). (Project Page, Paper (arXiv)). | | SIGGRAPH 2025 DiffAdapt | Kai Yan,Cheng Zhang,Sébastien Speierer,Guangyan Cai,Yufeng Zhu,Zhao Dong,Shuang Zhao. "Image-Space Adaptive Sampling for Fast Inverse Rendering", SIGGRAPH 2025 (Conference Track). (Paper). | | CVPR 2025 DTC | Zhao Dong,Ka Chen*,Zhaoyang Lv*,Hong-Xing Yu*,Yunzhi Zhang*,Cheng Zhang*,Yufeng Zhu*,Stephen Tian, Zhengqin Li,Geordie Moffatt,Sean Christofferson,James Fort,Xiaqing Pan, Mingfei Yan,Jiajun Wu,Carl Ren, Richard Newcombe. "Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset", (*Authors contributed equally and are listed in alphabetical order.) Proceedings of CVPR 2025 (Highlight). (Dataset Page, Paper (arXiv)). | | CVPR 2025 LIRM | Zhengqin Li,Dilin Wang,Ka Chen,Zhaoyang Lv,Thu Nguyen-Phuoc,Milim Lee,Jia-Bin Huang,Lei Xiao,Yufeng Zhu,Carl Marshall,Carl Ren, Richard Newcombe,Zhao Dong. "Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields", Proceedings of CVPR 2025. (Project Page, Paper (arXiv)). | | CVPR 2025 IRIS | Zhi-Hao Lin,Jia-Bin Huang,Zhengqin Li,Zhao Dong,Christian Richardt,Tuotuo Li,Michael Zollhöfer,Johannes Kopf,Shenlong Wang,Changil Kim. "IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images", Proceedings of CVPR 2025. (Project Page, Paper). | | CVPR 2024 Texture Dreamer | Yu-ying Yeh, Jia-Bin Huang, Changil Kim,Lei Xiao,Thu Nguyen-Phuoc,Numair Khan,Cheng Zhang,Manmohan Chandraker,Carl Marshall,Zhao Dong, Zhengqin Li. "TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion", Proceedings of CVPR 2024). (Project Page, Paper). | | CVPR 2024 NeRF Analogy | Michael Fischer,Zhengqin Li,Thu Nguyen-Phuoc,Aljaž Božič,Zhao Dong,Tobias Ritschel,Carl Marshall. "NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs", Proceedings of CVPR 2024). (Project Page, Paper). | | EGSR 2024 Uncertainty | Zhiqian Zhou,Cheng Zhang,Zhao Dong,Carl Marshall,Shuang Zhao. "Estimating Uncertainty in Appearance Acquisition", EGSR 2024 . (Paper). | | SIGAsia2023 Diff. Indirection | Sayantan Datta, Carl Marshall, Derek Nowrouzezahrai, Zhao Dong, Zhengqin Li. "Efficient Graphics Representation with Differentiable Indirection", Proceedings of SIGGRAPH Asia 2023). (Project Page, Paper). | | TOG2023 ML Lighting | Zhengqin Li, Li Yu, Mikhail Okunev, Manmohan Chandraker, Zhao Dong. "Spatiotemporally Consistent HDR Indoor Lighting Estimation", ACM Transactions on Graphics (TOG), 2023. (Presented at SIGGRAPH Asia 2023). (Paper). | | ICCV2023 Neural-PBIR | Cheng Sun, Guangyan Cai, Zhengqin Li, Kai Yan, Cheng Zhang, Carl Marshall, Jia-Bin Huang, Shuang Zhao, Zhao Dong. "Neural-PBIR Reconstruction of Shape, Material, and Illumination", ICCV 2023. (Project Page, Paper). | | HPG2023 PSAO | Thomas Neff, Brian Budge, Zhao Dong, Dieter Schmalstieg, Markus Steinberger. "PSAO: Point-Based Split Rendering for Ambient Occlusion", High-Performance Graphics (HPG) 2023. (Paper & Video, Talk). | | EGSR2023 PBDR volume | Zihan Yu, Cheng Zhang, Olivier Maury, Christophe Hery, Zhao Dong, Shuang Zhao. "Efficient Path-Space Differentiable Volume Rendering With Respect To Shapes", Eurographics Symposium on Rendering (EGSR) 2023. (Project Page, PDF(Preprint)). | | SIGASIA2022 PBDR Pixel | Zihan Yu, Cheng Zhang, Derek Nowrouzezahrai, Zhao Dong, Shuang Zhao. "Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering", ACM Transactions on Graphics (TOG), 41(6), 2022. (Proceedings of SIGGRAPH Asia 2022). (Project Page, PDF(Preprint)). | | SIGASIA2022 WOL | Krzysztof Wolski, Laura Trutoiu, Zhao Dong, Zhengyang Shen, Kevin MacKenzie, Alex Chapiro. "Geo-metric: A Perceptual Dataset of Distortions on Faces", ACM Transactions on Graphics (TOG), 41(6), 2022. (Proceedings of SIGGRAPH Asia 2022). (PDF(Preprint), Code/Data). | | SIG2022 PBDR Envlight | Kai Yan,Christoph Lassner, Brian Budge, Zhao Dong, Shuang Zhao. "Efficient Estimation of Boundary Integrals for Path-Space Differentiable Rendering", ACM Transactions on Graphics (TOG), 2022. (Proceedings of SIGGRAPH 2022). (Project Page, PDF(Preprint), Supplemental Material). | | SIG2022 Neural SM | Sayantan Datta, Derek Nowrouzezahrai, Christoph Schied, Zhao Dong. "Neural Shadow Mapping", Proceedings of SIGGRAPH 2022. (Project Page, PDF(Preprint), Supplemental Material, Video). | | EGSR2022 Mesh SDF | Guangyan Cai, Kai Yan, Zhao Dong, Ioannis Gkioulekas, Shuang Zhao. "Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries", Eurographics Symposium on Rendering (EGSR) 2022. (Project Page, PDF(Preprint), Supplemental Material. | | SIG2021 PBDR Sampling | Cheng Zhang, Zhao Dong, Michael Doggett, Shuang Zhao. "Antithetic Sampling for Monte Carlo Differentiable Rendering", ACM Transactions on Graphics (TOG), 40(4), 2021. (Proceedings of SIGGRAPH 2021). (Project Page, PDF(Preprint), Supplemental Material). | | EGSR2021 PBDR Object Scan | Fujun Luan, Shuang Zhao, Kavita Bala, Zhao Dong. "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering", Eurographics Symposium on Rendering (EGSR) 2021. (Project Page, PDF(Preprint), Supplemental Material). | | EGSR2021 PBDR Room Recon | Merlin Nimier-David, Zhao Dong, Wenzel Jakob, Anton Kaplanyan. "Material and lighting reconstruction for complex indoor scenes with texture-space differentiable rendering", Eurographics Symposium on Rendering (EGSR) 2021. (Project Page, PDF(Preprint), Supplemental Material). | | SIGAsia 2016 Wood | Albert Julius Liu, Zhao Dong, Miloš Hašan, Steve Marschner. "Simulating the structure and texture of solid wood", ACM Transactions on Graphics (TOG), 35(6), 2016. (Proceedings of SIGGRAPH Asia 2016). (PDF(Preprint), Video(Youtube), BibTex).(This 3D procedural wood BRDF has been fully integrated into the Autodesk 3DS Max and Autodesk Fusion 360, and you can try it for free). | | TOG 2015 BRDF | Zhao Dong*, Bruce Walter*, Steve Marschner, Donald P. Greenberg. "Predicting Appearance from Measured Microgeometry of Metal Surfaces", ACM Transactions on Graphics (TOG), 35(1), 9:1 - 9:13, 2015. (*Joint first authors.) (To be presented at SIGGRAPH 2016). (PDF(Preprint), Supplemental(Kirchhoff), Supplemental(EllipsoidNDF), Video, BibTex). | | TOG 2015 Luminaire | Edgar Velázquez-Armendáriz, Zhao Dong, Bruce Walter, Donald P. Greenberg. "Complex Luminaires: Illumination and Appearance Rendering", ACM Transactions on Graphics (TOG), 34(3), 26:1 - 26:15, 2015. (to be presented at SIGGRAPH 2015). (Project Page, PDF(preprint), Slides, BibTex). | | TOG 2014 | Kun Xu, Yan-Pei Cao, Li-Qian Ma, Zhao Dong, Rui Wang, Shi-Min Hu. "A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs", ACM Transactions on Graphics (TOG), 33(1), 10:1 - 10:16, 2014. (to be presented at SIGGRAPH 2014). (Project Page, PDF(Preprint), Video, Slides, BibTex). | | SIGASIA 2013 | Kun Xu, Weilun Sun, Zhao Dong, Dan-Yong Zhao, Run-Dong Wu, Shi-Min Hu. "Anisotropic Spherical Gaussians", ACM Transactions on Graphics (TOG), 32(6), 209:1 - 209:11, 2013. (Proceedings of SIGGRAPH Asia 2013). (PDF(Preprint), Supplemental PDF, Video, Slides, BibTex). | | TVCG 2013 | Yubo Zhang, Zhao Dong, Kwan-Liu Ma. "Real-time Volume Rendering in Dynamic Lighting Environments using Precomputed Photon Mapping ", IEEE Transactions on Visualization and Computer Graphics (TVCG), volume 19, issue 8, August 2013, (PDF(Preprint), Video(H.264 codec), BibTex). | | TVCG 2011 | Chunxia Xiao, Meng Liu, Yongwei Nie, Zhao Dong. "Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing ",IEEE Transactions on Visualization and Computer Graphics (TVCG), volume 17, issue 8, August 2011, (PDF, BibTex). | | PG 2010 | Baoguang Yang, Zhao Dong*, Jieqing Feng, Hans-Peter Seidel, Jan Kautz. "Variance Soft Shadow Mapping ", To Appear in Computer Graphics Forum (Proceedings of Pacific Graphics 2010. Result image is selected for Back Cover of the proceedings.). (*The first two authors contributed equally.). (PDF(Preprint), BibTex, Video(Xvid Codec), Slides). | | Informatik Spektrum | The image of our I3D'10 paper has been selected as the Cover Image of Informatik Spektrum, Volume 33, Issue 3, June 2010. | | I3D 2010 Poster | Zhao Dong, Baoguang Yang. "Variance Soft Shadow Mapping ", To Appear in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2010, Poster (PDF, Poster,BibTex, Video(Xvid Codec)). | | I3D 2010 | Wei Hu, Zhao Dong*, Ivo Ihrke, Thosten Grosch, Hans-Peter Seidel. "Interactive Volume Caustics in Single-Scattering Media ", To Appear in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2010 (Result image is selected for Back Cover of the proceedings.). (*The first two authors contributed equally.). (PDF(Preprint), BibTex, Video(Xvid Codec),Slides). | | VMV 2009 | Zhao Dong, Thosten Grosch, Tobias Ritschel, Jan Kautz, Hans-Peter Seidel. "Real-time Indirect Illumination with Clustered Visibility ", Accepted by Vision, Modeling, and Visualization Workshop (VMV) 2009, (PDF, BibTex, Video(Divx Codec),Slides). | | SIGGRAPH 2008 | Thomas Annen, Zhao Dong*, Tom mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz. "Real-Time, All-Frequency Shadows in Dynamic Scenes ", ACM Transactions on Graphics (TOG), (Proceedings of SIGGRAPH 2008) (*The first two authors are sorted by the alphabetic order of their last names). (PDF, BibTex, Video(Divx Codec), Slides). | | the Visual Computer | Xinguo Liu, Zhao Dong, Qunsheng Peng, Hujun Bao. "Caustics Spot Light for Rendering Caustics ", to Appear in the Visual Computer ( Best ranked paper accepted by Computer Graphics International 2008 ). (PDF, BibTex). | | Informatik Spektrum | The image of our PG07 paper has been selected as the Cover Image of Informatik Spektrum, Volume 30, Issue 6, December 2007. | | PG07 | Zhao Dong, Jan Kautz, Chrisitan Theobalt, Hans-Peter Seidel. "Interactive Global Illumination Using Implicit Visibility ", Accepted by Pacific Graphics 2007 (oral paper), (PDF, BibTex,Video(Divx Codec), Presentation(PPS file)). | | IEEEMM | Mingli Song, Zhao Dong, Chrisitan Theobalt, Huiqiong Wang, Zicheng Liu, Hans-Peter Seidel. "A General Framework for Efficient 2D and 3D Facial Expression Analogy", IEEE Transactions on Multimedia, Volume: 9, Issue: 7. (Video,BibTex). | | PG04 | Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng. "Real-time Voxelization for Complex Polygonal Models ", In Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2004)(PDF,PPT,BibTex). | | High-quality Point-based rendering | Zhao Dong, Wei Chen, Long Zhang and Qunsheng Peng. " Balancing CPU and GPU: Real-time Visualization of Large Scale 3D Scene ". In The Third International Conference on Grid and Cooperative Computing (GCC 2004), VVS workshop (Visualization and Visual Steering), Wuhan, October. 2004. Lecture Notes in Computer Science, Springer Verlag. |