Bruce's Page (original) (raw)
Bruce Walter's Page
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My main research area is the realistic rendering of 3D images. The core is accurately simulating the flow of light in an environment using various (often Monte Carlo) algorithms, but also touches on modeling of materials, light sources, and geometry, visual perception, fast ray tracing, and special techniques for interactive applications (on the CPU or GPU).
Work Related
- Research Papers and Projects
- Render Cache - downloadable executable or get C++ source code under GPL
- Code for Ward's RGBE Image File Format
- Slides from Reusing Pixels course
- Cornell Program of Computer Graphics
CV and Resume
I got my Ph.D. here at Cornell working on particle tracing and density estimation methods for estimating radiosity-like solutions. You can download an electronic version of my thesis.Next I spent a year as a post-doc at the IMAGIS lab in Grenoble, France working for George Drettakis. But life is circular and I have returned to Cornell to work as a post-doc and research associate working on global illumination including perceptual aspects and its usability within the realm of interactive rendering.
email: bjw AT graphics.cornell.edu
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