John Pile Jr (original) (raw)
Homepage Above Content Widget Area
John Pile Jr
John Pile Jr is Technical Director, Principal Engineering Manager at Schell Games.
John leads development teams, ensuring individuals are supported to think creatively, work inclusively, and build intelligently across disciplines in order to create delightful experiences! His focus is Software Engineering for Video Games, Digital Entertainment, and Interactive Story-Telling.
He is the author of 2D Graphics Programming for Games (published 2014) and Game Development Tools, has taught University Courses, and presented at the Game Developer Conference.
December 17, 2024 December 17, 2024
I am so thrilled to finally announce Party Versus, a mixed reality party game for […]
September 12, 2023 August 31, 2023
Just a quick shout out about how proud I am of our teams delivering multiple VR titles this summer including updates to I Expect You to Die 3 and Among Us VR this summer.
September 12, 2023 November 30, 2022
I’m proud to announce we’ve shipped Cloudbreaks: Leaving Haven, a Holoride experience. Holoride is a […]
March 19, 2022 March 19, 2022
Seattle and Microsoft have been great to me. I’ve learned a lot, worked on awesome projects, made wonderful friends, started my family, and had many great adventures.
September 18, 2021 September 18, 2021
I was recently asked, “What is your management style?” I put together a few thoughts and thought I’d share here on the responsibilities of managers.
September 18, 2021 June 6, 2021
On Management: The mountains have been there for millions of years, they will be there for a million more, and they will not remember the decisions we make today.
May 28, 2021 May 28, 2021
My management philosophy is “Devs do their best work when they feel useful, supported, and appreciated. ” This is a draft of trying to put some of my management thoughts and best-practices in a single place.
May 17, 2021 April 17, 2021
Today, I am excited to announce the general availability of mixed reality (MR) features in Power Apps, which include the View in 3D, View in MR, View Shape in MR, and Measure in MR components.
September 18, 2021 February 16, 2021
180 StereoVR allows you to use your favorite PC-based VR Headset as an elegant 180 Stereographic Photo and Video Viewer.
August 6, 2021 March 3, 2020
The project combines live action with computer graphics in real-time with the purpose of creating Holographic Puppets that are captured as Mixed Reality Video.
February 18, 2021 January 15, 2018
Early Virtual Reality experiences were fairly lonely. However, in this deeply engaging prototype […]
May 25, 2021 August 25, 2017
We brought Reggie Watts into our capture studio, recorded him doing his thing, and then made the recordings available for our users to remix.
February 16, 2021 February 14, 2017
For Actiongram content, we partnered with Sanrio to bring Hello Kitty to our HoloLens creators. […]
February 18, 2021 September 12, 2016
With the power of volumetric video capture and our 3D Capture stage, George Takei helped us demonstrate the potential of holograms.
February 16, 2021 August 16, 2016
In partnership with Legendary, we brought Warcraft characters to the HoloLens for the movie premier, […]
February 16, 2021 August 15, 2014
Wayward is the adventure of a young girl, lost on an alien planet, and the […]
February 16, 2021 March 26, 2014
In March, 2014 I had the pleasure of presenting at the Game Education Summit during […]
February 16, 2021 November 5, 2013
Backstory: I was on a motorcycle ride at the end of the week when I […]
February 16, 2021 September 26, 2013
In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]
February 16, 2021 June 3, 2013
Touch-enabled Particle Driven Art Tool for Mobile