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John Pile Jr

John Pile Jr is Technical Director, Principal Engineering Manager at Schell Games.

John leads development teams, ensuring individuals are supported to think creatively, work inclusively, and build intelligently across disciplines in order to create delightful experiences! His focus is Software Engineering for Video Games, Digital Entertainment, and Interactive Story-Telling.

He is the author of 2D Graphics Programming for Games (published 2014) and Game Development Tools, has taught University Courses, and presented at the Game Developer Conference.

Party Versus Logo

December 17, 2024 December 17, 2024

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I am so thrilled to finally announce Party Versus, a mixed reality party game for […]

Preview for I Expect You TO Die 3, Among Us VRR, Silent Slayer

September 12, 2023 August 31, 2023

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Just a quick shout out about how proud I am of our teams delivering multiple VR titles this summer including updates to I Expect You to Die 3 and Among Us VR this summer.

John Pile Jr

Cloudbreakers for Holoride

September 12, 2023 November 30, 2022

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I’m proud to announce we’ve shipped Cloudbreaks: Leaving Haven, a Holoride experience. Holoride is a […]

John Pile Jr

March 19, 2022 March 19, 2022

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Seattle and Microsoft have been great to me. I’ve learned a lot, worked on awesome projects, made wonderful friends, started my family, and had many great adventures.

John Pile Jr

September 18, 2021 September 18, 2021

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I was recently asked, “What is your management style?” I put together a few thoughts and thought I’d share here on the responsibilities of managers.

John Pile Jr

September 18, 2021 June 6, 2021

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On Management: The mountains have been there for millions of years, they will be there for a million more, and they will not remember the decisions we make today.

John Pile Jr

Developer's Hierarchy of Needs

May 28, 2021 May 28, 2021

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My management philosophy is “Devs do their best work when they feel useful, supported, and appreciated. ” This is a draft of trying to put some of my management thoughts and best-practices in a single place.

John Pile Jr

Low Code - AR Measurements in Power Apps

May 17, 2021 April 17, 2021

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Today, I am excited to announce the general availability of mixed reality (MR) features in Power Apps, which include the View in 3D, View in MR, View Shape in MR, and Measure in MR components.

John Pile Jr

180 StereoVR Store Page

September 18, 2021 February 16, 2021

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180 StereoVR allows you to use your favorite PC-based VR Headset as an elegant 180 Stereographic Photo and Video Viewer.

John Pile Jr

Holographic Puppet Snapshot

August 6, 2021 March 3, 2020

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The project combines live action with computer graphics in real-time with the purpose of creating Holographic Puppets that are captured as Mixed Reality Video.

John Pile Jr

February 18, 2021 January 15, 2018

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Early Virtual Reality experiences were fairly lonely. However, in this deeply engaging prototype […]

John Pile Jr

Reggie Watts - Actiongram

May 25, 2021 August 25, 2017

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We brought Reggie Watts into our capture studio, recorded him doing his thing, and then made the recordings available for our users to remix.

John Pile Jr

February 16, 2021 February 14, 2017

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For Actiongram content, we partnered with Sanrio to bring Hello Kitty to our HoloLens creators. […]

John Pile Jr

George Takei on Actiongram

February 18, 2021 September 12, 2016

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With the power of volumetric video capture and our 3D Capture stage, George Takei helped us demonstrate the potential of holograms.

John Pile Jr

Warcraft Orgim

February 16, 2021 August 16, 2016

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In partnership with Legendary, we brought Warcraft characters to the HoloLens for the movie premier, […]

John Pile Jr

February 16, 2021 August 15, 2014

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Wayward is the adventure of a young girl, lost on an alien planet, and the […]

John Pile Jr

February 16, 2021 March 26, 2014

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In March, 2014 I had the pleasure of presenting at the Game Education Summit during […]

John Pile Jr

February 16, 2021 November 5, 2013

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Backstory: I was on a motorcycle ride at the end of the week when I […]

John Pile Jr

February 16, 2021 September 26, 2013

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In September, 2013 I gave a presentation at the 5th Vermont Code Camp on using […]

John Pile Jr

February 16, 2021 June 3, 2013

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Touch-enabled Particle Driven Art Tool for Mobile

John Pile Jr