ImageMagick | PerlMagick, Perl API (original) (raw)
AdaptiveBlur
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.
AdaptiveResize
geometry=>geometry, width=>integer, height=>integer, filter=>{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=>double, blur=>double
adaptively resize image using data dependant triangulation. Specify blur > 1 for blurry or < 1 for sharp
AdaptiveSharpen
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.
AdaptiveThreshold
geometry=>geometry, width=>integer, height=>integer, bias=>double
local adaptive thresholding.
AddNoise
noise=>{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, attenuate=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
add noise to an image
AffineTransform
affine=>array of float values, translate=>float, float, scale=> float, float, rotate=>float, skewX=>float, skewY=>float, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=>color name
affine transform image
Affinity
image=>image-handle, method=>{None, FloydSteinberg, Riemersma}
choose a particular set of colors from this image
Annotate
text=>string, font=>string, family=>string, style=>{Normal, Italic, Oblique, Any}, stretch=>{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=>integer, pointsize=>integer, density=>geometry, stroke=>color name, strokewidth=>integer, fill=>color name, undercolor=>color name, kerning=>float, geometry=>geometry, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=>{true, false}, x=>integer, y=>integer, affine=>array of float values, translate=>float, float, scale=>float, float, rotate=>float. skewX=>float, skewY=> float, align=>{Left, Center, Right}, encoding=>{UTF-8}, interline-spacing=>double, interword-spacing=>double, direction=>{right-to-left, left-to-right}, decorate=>{none, underline, overline, line-through}, word-break=>{normal, break-word}
annotate an image with text. See QueryFontMetrics to get font metrics without rendering any text.
AutoGamma
channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
automagically adjust gamma level of image
AutoLevel
channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
automagically adjust color levels of image
AutoOrient
adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation)
AutoThreshold
method=>{Kapur, OTSU, Triangle}
automatically perform image thresholding
BilateralSmoothing
geometry=>geometry, width=>integer, height=>integer, intensity-sigma=>double, spatial-sigma=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
a non-linear, edge-preserving, and noise-reducing smoothing filter for images. It replaces the intensity of each pixel with a weighted average of intensity values from nearby pixels. This weight is based on a Gaussian distribution. The weights depend not only on Euclidean distance of pixels, but also on the radiometric differences (e.g., range differences, such as color intensity, depth distance, etc.). This preserves sharp edges. The default value for the intensity and spatial sigmas are 2*diameter and 0.5*diameter respectively.
BlackThreshold
threshold=>color, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
force all pixels below the threshold intensity into black
BlueShift
factor=>double,
simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.
Blur
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).
Border
geometry=>geometry, width=>integer, height=>integer, bordercolor=>color name, compose=>{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyAlpha, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },
surround the image with a border of color
CannyEdge
geometry=>geometry, radius=>double, sigma=>double, 'lower-percent'=>double, 'upper-percent'=>double
use a multi-stage algorithm to detect a wide range of edges in the image (e.g. CannyEdge('0x1+10%+40%')).
Charcoal
geometry=>geometry, radius=>double, sigma=>double
simulate a charcoal drawing
Chop
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}
chop an image
CLAHE
geometry=>geometry, width=>integer, height=>integer, number-bins=>integer, clip-limit=>double
contrast limited adaptive histogram equalization. width, height divides the image into tiles. number-bins is the number of histogram bins per tile (min 2, max 256). clip-limit is the contrast limit for localised changes in contrast. A clip-limit of 2 to 3 is a good starting place.
Clamp
channel=>{Red, RGB, All, etc.}
set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.
Clip
id=>name, inside=>{true, false},
apply along a named path from the 8BIM profile.
ClipMask
mask=>image-handle
clip image as defined by the image mask
Clut
image=>image-handle, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, channel=>{Red, RGB, All, etc.}
apply a color lookup table to an image sequence
Color
color=>color name
set the entire image to this color.
ColorDecisionList
filename=>string,
color correct with a color decision list.
Colorize
fill=>color name, blend=>string
colorize the image with the fill color
ColorMatrix
matrix=>array of float values
apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).
Colorspace
colorspace=>{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}
set the image colorspace
Comment
string
add a comment to your image
ColorThreshold
start-color=>color, stop-color=>color, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
force all pixels below the threshold intensity into black
CompareLayers
method=>{any, clear, overlay}
compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).
Composite
image=>image-handle, compose=>{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyAlpha, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=>image-handle, geometry=>geometry, x=>integer, y=>integer, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=>integer, tile=>{True, False}, rotate=>double, color=>color name, blend=>geometry, interpolate=>{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}, clip-to-self=>{True, False}
composite one image onto another. Use the rotate parameter in concert with the tile parameter.
ConnectedComponents
connectivity=>integer,
connected-components uniquely labeled, choose from 4 or 8 way connectivity.
Contrast
sharpen=>{True, False}
enhance or reduce the image contrast
ContrastStretch
levels=>string, 'black-point'=>double, 'white-point'=>double, channel=>{Red, RGB, All, etc.}
improve the contrast in an image by `stretching' the range of intensity values
Convolve
coefficients=>array of float values, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, bias=>double
apply a convolution kernel to the image. Given a kernel order , you would supply order*order float values (e.g. 3x3 implies 9 values).
CopyPixels
image=>image-handle, geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, offset=>geometry, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, dx=>integer, dy=>integer
copy pixels from the image as defined by the widthxheight+x+y to image at offset +dx,+dy.
Crop
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, fuzz=>double, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}
crop an image
CycleColormap
amount=>integer
displace image colormap by amount
Decipher
passphrase=>string
convert cipher pixels to plain pixels
Deconstruct
break down an image sequence into constituent parts
Deskew
geometry=>string,threshold=>double
straighten the image
Despeckle
reduce the speckles within an image
Difference
image=>image-handle
compute the difference metrics between two images
Distort
points=>array of float values, method=>{Affine, AffineProjection, ScaleRotateTranslate, SRT, Perspective, PerspectiveProjection, BilinearForward, BilinearReverse, Polynomial, Arc, Polar, DePolar, Barrel, BarrelInverse, Shepards, Resize}, 'virtual-pixel'=>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, 'best-fit'=>{True, False}
distort image
Draw
primitive=>{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @filename}, points=>string , method=>{Point, Replace, Floodfill, FillToBorder, Reset}, stroke=>color name, fill=>color name, font=>string, pointsize=>integer, strokewidth=>float, antialias=>{true, false}, bordercolor=>color name, x=>float, y=>float, dash-offset=>float, dash-pattern=>array of float values, affine=>array of float values, translate=>float, float, scale=>float, float, rotate=>float, skewX=>float, skewY=>float, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=>float, text=>string, vector-graphics=>string, interline-spacing=>double, interword-spacing=>double, direction=>{right-to-left, left-to-right}, word-break=>{normal, break-word}
annotate an image with one or more graphic primitives.
Encipher
passphrase=>string
convert plain pixels to cipher pixels
Edge
radius=>double
enhance edges within the image with a convolution filter of the given radius.
Emboss
geometry=>geometry, radius=>double, sigma=>double
emboss the image with a convolution filter of the given radius and standard deviation (sigma).
Enhance
apply a digital filter to enhance a noisy image
Equalize
channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
perform histogram equalization to the image
Extent
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, fuzz=>double, background=>color name, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}
set the image size
Evaluate
value=>double, operator=>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, RMS, Subtract, Xor}, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
apply an arithmetic, relational, or logical expression to the image
Filter
kernel=>string, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, bias=>double
apply a convolution kernel to the image.
Flip
reflect the image scanlines in the vertical direction
Flop
reflect the image scanlines in the horizontal direction
FloodfillPaint
geometry=>geometry, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, x=>integer, y=>integer , fill=>color name, bordercolor=>color name, fuzz=>double, invert=>{True, False}
changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.
ForwardFourierTransform
magnitude=>{True, False}
implements the forward discrete Fourier transform (DFT)
Frame
geometry=>geometry, width=>integer, height=>integer, inner=>integer, outer=>integer, fill=>color name, compose=>{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyAlpha, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },
surround the image with an ornamental border
Function
parameters=>array of float values, function=>{Sin}, 'virtual-pixel'=>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}
apply a function to the image
Gamma
gamma=>string, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
gamma correct the image
GaussianBlur
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).
GetPixel
geometry=>geometry, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, normalize=>{true, false}, x=>integer, y=>integer
get a single pixel. By default normalized pixel values are returned.
GetPixels
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, map=>string, normalize=>{true, false}
get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.
Grayscale
channel=>{Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS}
convert image to grayscale
HaldClut
image=>image-handle, channel=>{Red, RGB, All, etc.}
apply a Hald color lookup table to an image sequence
HoughLine
geometry=>geometry, width=>double, height=>double, threshold=>double
identify lines in the image (e.g. HoughLine('9x9+195')).
Identify
file=>file, features=>distance, moments=>{True, False}, unique=>{True, False}
identify the attributes of an image
Implode
amount=>double, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}
implode image pixels about the center
Integral
calculate the sum of values (pixel values) in the image.
InverseDiscreteFourierTransform
magnitude=>{True, False}
implements the inverse discrete Fourier transform (DFT)
Kmeans
geometry=>geometry, 'colors'=>double, 'iterations'=>double, 'tolerance'=>double
K means color reduction.
Kuwahara
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
edge preserving noise reduction filter
Label
string
assign a label to an image
Layers
method=>{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero}, compose=>{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyAlpha, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=>{true, false}
compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.
Level
levels=>string, 'black-point'=>double, 'gamma'=>double, 'white-point'=>double, channel=>{Red, RGB, All, etc.}
adjust the level of image contrast
LevelColors
invert=>>{True, False}, 'black-point'=>string, 'white-point'=>string, channel=>{Red, RGB, All, etc.}
level image with the given colors
LinearStretch
levels=>string, 'black-point'=>double, 'white-point'=>double
linear with saturation stretch
LiquidResize
geometry=>geometry, width=>integer, height=>integer, delta-x=>double, rigidity=>double
rescale image with seam-carving.
Magnify
double the size of the image with pixel art scaling
Mask
mask=>image-handle
composite image pixels as defined by the mask
MatteFloodfill
geometry=>geometry, x=>integer, y=>integer , matte=>integer, bordercolor=>color name, fuzz=>double, invert=>{True, False}
changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.
MeanShift
geometry=>geometry, width=>double, height=>double, distance=>double
delineate arbitrarily shaped clusters in the image (e.g. MeanShift('7x7+10%')).
MedianFilter
geometry=>geometry, width=>integer, height=>integer, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
replace each pixel with the median intensity pixel of a neighborhood.
Minify
half the size of an image
Mode
geometry=>geometry, width=>integer, height=>integer, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
make each pixel the predominant color of the neighborhood.
Modulate
factor=>geometry, brightness=>double, saturation=>double, hue=>double, lightness=>double, whiteness=>double, blackness=>double
vary the brightness, saturation, and hue of an image by the specified percentage
Morphology
kernel=>string, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, iterations=>integer
apply a morphology method to the image.
MotionBlur
geometry=>geometry, radius=>double, sigma=>double, angle=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion
Negate
gray=>{True, False}, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)
Normalize
channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
transform image to span the full range of color values
OilPaint
radius=>integer
simulate an oil painting
Opaque
color=>color name, fill=>color name, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, invert=>{True, False}
change this color to the fill color within the image
OrderedDither
threshold=>{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
order dither image
Perceptible
epsilon=>double, channel=>{Red, RGB, All, etc.}
set each pixel whose value is less than |epsilon| to -epsilon or epsilon (whichever is closer) otherwise the pixel value remains unchanged..
Polaroid
caption=>string, angle=>double, pointsize=>double, font=>string, stroke=> color name, strokewidth=>integer, fill=>color name, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, background=>color name
simulate a Polaroid picture.
Posterize
levels=>integer, dither=>{True, False}
reduce the image to a limited number of color level
Profile
name=>string, profile=>blob, rendering-intent=>{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=>{True, False}
add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to '' to remove profile
Quantize
colors=>integer, colorspace=>{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=> integer, dither=>{True, False}, dither-method=>{Riemersma, Floyd-Steinberg}, measure_error=>{True, False}, global_colormap=>{True, False}, transparent-color=>color
preferred number of colors in the image
Raise
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, raise=>{True, False}
lighten or darken image edges to create a 3-D effect
RangeThreshold
geometry=>geometry, 'low-black'=>double, 'low-white'=>double, 'high-white'=>double, 'high-black'=>double
combine soft and hard image thresholding.
ReduceNoise
geometry=>geometry, width=>integer, height=>integer, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
reduce noise in the image with a noise peak elimination filter
Remap
image=>image-handle, dither=>{true, false}, dither-method=>{Riemersma, Floyd-Steinberg}
replace the colors of an image with the closest color from a reference image.
Resample
density=>geometry, x=>double, y=>double, filter=>{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=>double
resample image to desired resolution. Specify blur > 1 for blurry or < 1 for sharp
Resize
geometry=>geometry, width=>integer, height=>integer, filter=>{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=>double, blur=>double
scale image to desired size. Specify blur > 1 for blurry or < 1 for sharp
Roll
geometry=>geometry, x=>integer, y=>integer
roll an image vertically or horizontally
Rotate
degrees=>double, background=>color name
rotate an image
RotationalBlur
geometry=>geometry, angle=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
radial blur the image.
Sample
geometry=>geometry, width=>integer, height=>integer
scale image with pixel sampling.
Scale
geometry=>geometry, width=>integer, height=>integer
scale image to desired size
Segment
colorspace=>{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=>double, smoothing-threshold=double
segment an image by analyzing the histograms of the color components and identifying units that are homogeneous
SelectiveBlur
geometry=>geometry, radius=>double, sigma=>double, threshold=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
selectively blur pixels within a contrast threshold.
Separate
channel=>{Red, RGB, All, etc.}
separate a channel from the image into a grayscale image
Shade
geometry=>geometry, azimuth=>double, elevation=>double, gray=>{true, false}
shade the image using a distant light source
SetPixel
geometry=>geometry, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, color=>array of float values, x=>integer, y=>integer, color=>array of float values
set the value a single pixel. Normalized pixel values are expected.
SetPixels
geometry=>geometry, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, color=>array of float values, width=>integer, height=>integer, x=>integer, y=>integer, color=>array of float values
set the value of one or more pixels. Normalized pixel values are expected.
Shadow
geometry=>geometry, opacity=>double, sigma=>double, x=>integer, y=>integer
simulate an image shadow
Sharpen
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).
Shave
geometry=>geometry, width=>integer, height=>integer
shave pixels from the image edges
Shear
geometry=>geometry, x=>double, y=>double fill=>color name
shear the image along the X or Y axis by a positive or negative shear angle
SigmoidalContrast
geometry=>string, 'contrast'=>double, 'mid-point'=>double channel=>{Red, RGB, All, etc.}, sharpen=>{True, False}
sigmoidal non-linearity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. Contrast indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); mid-point indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.
Signature
generate an SHA-256 message digest for the image pixel stream
Sketch
geometry=>geometry, radius=>double, sigma=>double, angle=>double
sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle
Solarize
geometry=>string, threshold=>double, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
negate all pixels above the threshold level
SortPixels
sorts pixels within each scanline in ascending order of intensity.
SparseColor
points=>array of float values, method=>{Barycentric, Bilinear, Shepards, Voronoi}, 'virtual-pixel'=>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}
interpolate the image colors around the supplied points
Splice
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, fuzz=>double, background=>color name, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}
splice an image
Spread
radius=>double, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}
displace image pixels by a random amount
Statistic
geometry=>geometry, width=>integer, height=>integer, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}, type=>{Contrast, Median, Mode, Mean, Maximum, Minimum, ReduceNoise, RMS}
replace each pixel with corresponding statistic from the neighborhood.
Stegano
image=>image-handle, offset=>integer
hide a digital watermark within the image
Stereo
image=>image-handle, x=>integer, y=>integer
composites two images and produces a single image that is the composite of a left and right image of a stereo pair
Strip
strip an image of all profiles and comments.
Swirl
degrees=>double, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}
swirl image pixels about the center
Texture
texture=>image-handle
name of texture to tile onto the image background
Thumbnail
geometry=>geometry, width=>integer, height=>integer
changes the size of an image to the given dimensions and removes any associated profiles.
Threshold
threshold=>string, channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
threshold the image
Tint
fill=>color name, blend=>string
tint the image with the fill color.
Transparent
color=>color name, invert=>{True, False}
make this color transparent within the image
Transpose
flip image in the vertical direction and rotate 90 degrees
Transverse
flop image in the horizontal direction and rotate 270 degrees
Trim
remove edges that are the background color from the image
UnsharpMask
geometry=>geometry, radius=>double, sigma=>double, gain=>double, threshold=>double
sharpen the image with the unsharp mask algorithm.
Vignette
geometry=>geometry, radius=>double, sigma=>double, x=>integer, y=>integer, background=>color name
offset the edges of the image in vignette style
Wave
geometry=>geometry, amplitude=>double, wavelength=>double, interpolate=>{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}
alter an image along a sine wave
WaveDenoise
geometry=>geometry, threshold=>double, threshold=>double
removes noise from the image using a wavelet transform
WhiteBalance
applies white balancing to an image according to a grayworld assumption in the LAB colorspace.
WhiteThreshold
threshold=>string, , channel=>{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Alpha, Red, RGB, Yellow}
force all pixels above the threshold intensity into white