IRC.org / TS (original) (raw)

channel delay

Quoting Doug McLaren talking about channel delay:If a server is split for more than fifteen minutes, all channel delays will have expired, and they'll be able to hack ops on any channel they want to, assuming nobody on this server is already on this channel.

Network and machine outages often last more than 15 minutes ...

There are three things to answers to these two statements.

First, in its current version, channel delay does not expire after fifteen minutes on a server which is ``completely'' split. In such case, it will take longer.

Second, I don't really know how you plan to abuse a server which is unreachable. If there's a network outage, only local users should be able to abuse, given that they won't see the other part of the net, they will only be able to act against known ``targets''.
Also, it makes the number of potential abusers really limited.

Finally, if a server, or part of the net is used to have long splits, my very personal opinion is that it should not be linked at all.


TimeStamp

According to me, TimeStamp also has problems with long splits. I will take the example of TimeStamp on nicknames, but a similar comment can be made for channels.

Let's assume two servers are split for a long time. Then, two users can use the same nick for an important amount of time, and only one will be killed on reconnect. I believe that there is no way to choose the right one.

This can lead to have someone who usually uses a nickname to be killed (if he restarted his client recently, or changed nicknames at some point).