Oblivion Script Extender (OBSE xOBSE) (original) (raw)

File information

Last updated

18 August 2024 6:51PM

Original upload

10 April 2011 1:56AM

Virus scan

About this mod

The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It does so without modifying the executable files on disk, so there are no permanent side effects.

Requirements

This mod does not have any known dependencies other than the base game.

Permissions and credits

Author's instructions

http://obse.silverlock.org
https://github.com/llde/xOBSE

File credits

OBSE was created and maintained by Ian Patterson, Stephen Abel, Paul Connelly, and Madeesh Kannan (ianpatt, behippo, scruggsywuggsy the ferret, and shadeMe)

Additional contributions from Timeslip, The J, DragoonWraith, SkyRanger-1, badhair, JRoush and kyoma.

xOBSE is maintained by llde and ShadeMe.

Donation Points system

Please log in to find out whether this mod is receiving Donation Points

Mirrors

Changelogs

The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It does so without modifying the executable files on disk, so there are no permanent side effects.

Once installed, no additional steps are needed to launch Oblivion with OBSE's added functionality. You can start the game using OBSE from obse_loader.exe

Join the xOBSE Discord here!

The instructions for installing and running OBSE differ based on whether you are using a retail or Steam version of the game.

Install with Vortex

Manual Installation for the Retail (Non-Steam) version of Oblivion

If you use a desktop shortcut to launch Oblivion normally, just update the shortcut to point to obse_loader.exe instead of oblivion.exe.

Manual Installation for the Steam version of Oblivion

Manual Installation for the Steam Proton on Linux
(replace Point 2. from the previous paragraph):

Installation for Mod Organizer 2
Mod organizer users need to use special instructions to allow OBSE to function properly. Follow the instruction on this page: https://github.com/ModOrganizer2/modorganizer/wiki/Running-Oblivion-OBSE-with-MO2

Running TES: Construction Set with OBSE
Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try.

WARNING: It's unadvised to install Oblivion to Program Files

Having problems? Check the Frequently Asked Questions.

The source code is available here (GitHub)!
Releases are also available on GitHub; they're the same files as what's available here.