Oxeye Game Studio (original) (raw)
Cobalt WASD Out This Thursday!
November 29th, 2017, Cobalt, News
We are overjoyed to let you know Cobalt WASD will be out this Thursday, November 30, 2017! Check out the awesome launch trailer here!
Find out more on CobaltWASD.com or head directly to the Steam store page!
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Introducing Cobalt W.A.S.D.
Cobalt is now available!
February 2nd, 2016, Cobalt, News, Steam
We are super happy to announce that Cobalt is now available on Steam, Xbox One, and Xbox 360!
Here’s the Steam store page: store.steampowered.com/app/357340
And here’s Cobalt on Xbox.com: store.xbox.com/en-US/Xbox-One/Games/Cobalt
COBALT Launches February 2!
January 18th, 2016, Cobalt, News, Steam
Cobalt is coming to Steam, Xbox One, and Xbox 360 on February 2! The game will cost $19.99, and comes with a single-player story campaign, challenge maps, co-op survival maps, and several multiplayer game modes for both local and online play.
Check out the full release post in the Mojang blog!
If you’ve pre-purchased the alpha you will get a Steam code added to your Mojang account. We will only release the Windows version now, so Mac and Linux users will have to wait just a little bit longer. This is because we switched game engines (from DaisyMoon to Stingray) in order to add online multiplayer.
Cobalt delayed until February 2016
October 29th, 2015, Uncategorized
Hey all, as already mentioned in the Mojang blog, Cobalt will not hit “gold” until February next year. The game is already feature complete, but we need some more time to do additional polishing.
The community has helped us put together a “release frequently asked questions” on the Cobalt subreddit: Cobalt release FAQ
Thank you for your patience!
Cobalt @ Minecon 2015 in London
July 14th, 2015, Cobalt, Events, Minecon, Mojang
Hello Minecon 2015!
Vu and Lydia taking it away!
Last weekend (4-5 july) we attended Minecon in London with a 10 computer booth running Cobalt. It was an amazing weekend which superseded our expectations in all ways imaginable. Here is just a small sample of what was going on:
Xbox controllers in v125
May 5th, 2015, Cobalt, Game Development, Previews
Hello!
This is a quick update to the state of “more than four xbox controllers in cobalt”.
Due to the comments on the last post, I realized the fix was rather trivial.
In v125 all xbox controllers after the forth will instead be added as direct input devices. This means they will be slightly less featured, lacking force feedback and worse analog trigger support. But it will work:
I tried this with 4 wired xbox 360 controllers, and 1 wireless xbox 360 controllers using a usb-dongle receiver.
/thewreck
Preview: v125 screenshots
April 9th, 2015, Cobalt, Previews
Hi!
We are working on v125! Things that we have done to far include:
- Adventure mode
- Reworked gamemodes
- Polished and reworked maps
- Lots of new community maps included in the game
- Improved flow
- More options in game modes
- Optimizations
- How to play section
- Improved controls view
We are currently focusing mainly on game stability and optimizations.
Here are a bunch of progress shots:
Improved player setup flow
Improved level selector
Improved and updated maps and modes
Adventure!
Adventure!
Adventure!
Improved controls view
This week in Cobalt #7
February 22nd, 2015, Cobalt, Previews, This Week
More big changes!
Welcome back!
Did you enjoy last weekend’s post? Well if you did, more awesomeness is awaiting you… so click that read more button now!
This week in Cobalt #6
February 15th, 2015, Cobalt, Previews, This Week
Big changes incoming!
Hello everyone! It’s time for a blogpost again! And this time, I bring you news about some big changes that some of us will get to test in the next prerelease so you can have an awesome experience once v125 is out!
Hit “read more” to learn more about these big changes!