Zanzarah - The hidden Portal (original) (raw)

Zanzarah Zanzarah was my first commercial project. I worked on Zanzarah from 2000 to 2002, when I was employed at funatics development. My tasks during the Zanzarah projects were level design, character design and animation, textures, background painting and tool programming.

Zanzarah was a very interesting project; the relatively low limits and the missing features of the underlying Renderware Engine (which was a relatively early version without shadowmaps at that time) were an interesting challenge. We used self-created tools for lighting; shadow maps were "faked" by hand-cut shadows.

Meeting both requirement limits and deadlines, we managed to create a game which got excellent ratings in the graphical section in magazines and fanzines.