Brad Grantham's Home Page (original) (raw)

In my spare time many years ago (1999?), I built a tristripping API calledACTC, which is being used by Lawrence Livermore in a visualization system and by Digital Anvil in game authoring tools, among other projects. Before that, I wrote a less flexible tristripping API called Meshifier, used by Ubisoft to create models for their game Ultimate Golf; ACTC fixes several problems in Meshifier and provides a better API.