Welcome to Seanba.com (original) (raw)
- Jan 2, 2019
Aseprite2Unity Now Available
Happy New Year 2019! Over the holidays I got back into my hobby projects and put something together that others may find useful. Yesterday, I made it available for the public under the pay-what-you-want-or-free model.
I love Unity but working with the built-in sprite and animation editors has long been an annoyance for me. So, I took what I consider to be the best 2D sprite authoring tool (Aseprite) and created a scripted importer for it.
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- Oct 31, 2018
Introducing SuperTiled2Unity
Tiled2Unity is dead. Long live SuperTiled2Unity.
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- Apr 17, 2016
Object Type Support Added to Tiled2Unity
This is an update I’ve been waiting awhile for. Recently, Tiled has been updated with better support for Object Types.
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- Feb 7, 2016
Convex Polygon Collider Support in Tiled2Unity
Tiled2Unity can now export polygons that are strictly convex.(Read more)
- Dec 31, 2015
Introducing Tiled2UnityLite with Support for OSX/Linux
Update: Tiled2UnityMac is now available (as of version 1.0.7.0) for Mac OS X with a full-fledged GUI.
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- Dec 26, 2015
Improved Animations and Tile Objects in Tiled2Unity
Hi there and Happy Holidays. I got some glorious free time this Christmas break to finalize a couple of improvements I’ve been working on for Tiled2Unity.
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- Sep 20, 2015
Retrieving Tile Information at Runtime with Tiled2Unity
If you are building a strategy or RPG style game then there’s a strong chance that you need to get at specific information about each tile placed in the world. Unlike platformers, where tiles are decoration, each tile is an important part of your game logic. In this post I’ll show you two techniques to easily add such support to your Tiled2Unity projects.
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- Jun 7, 2015
Better Control of Tiled2Unity Files in Your Unity Project
Version 0.9.11.0 of Tiled2Unity has just been added to the Tiled2Unity Download Page. This build contains a couple of new features for power-users.
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- May 22, 2015
Isometric and Hexagonal Map Support in Tiled2Unity
Tiled2Unity now supports exporting Isometric and Hexagonal maps into your Unity projects.(Read more)
- Apr 7, 2015
Review a Great Game Day: Zanac (NES)
My Review a Great Game Day entry focuses on the most essential SHMUP of the NES platform: Zanac(Read more)
- Mar 9, 2015
Previewer Improvements with Tiled2Unity
- Mar 4, 2015
Tiled2Unity Update for Unity 5
Tiled2Unity is now compliant with Unity 5.(Read more)
- Mar 1, 2015
Revisiting Tiled2Unity Scale with Scaled Vertices
Tiled2Unity now supports vertex scaling for tile meshes and collision geometry.(Read more)
- Feb 28, 2015
Support Thorbjorn's Tiled Map Editor on Patreon
Help support Tiled Map Editor on Patreon
- Feb 15, 2015
Tiled2Unity is on GitHub
The Tiled2Unity Utility that exports Tiled TMX files to Unity is available now on GitHub(Read more)
- Sep 1, 2014
Tiled Animation Editor Support Added to Tiled2Unity
Warning: This is an old post! Animation support in Tiled2Unity is now greatly optimized as of release 1.0.0.0. You can now be more confident that a large number of animations will not sink performance as before.
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- Jul 6, 2014
Tiled2Unity: Edge Collider Support in Tiled Layers
Tiled2Unity now supports exporting EdgeCollider2D components from polyline objects added through the Tile Collision Editor in Tiled.(Read more)
- Jul 4, 2014
The Real-Life Adventures of Mega Dad with Tiled2Unity
In this post, we implement animations, ladders, water volumes, scripted importers and more with Mega Dad and Tiled2Unity.(Read more)
- Jun 22, 2014
Additional Tileset Support in Tiled2Unity
A quick update on some Tileset settings that are now supported in Tiled2Unity. (With thanks to readers alerting me to such shortcomings.)
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- Jun 14, 2014
Controlling Tiled2Unity Scale
Update: Most Tiled2Unity users will want to use the newer vertex scaling feature to scale their Tiled maps.
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- May 31, 2014
Import Tiled Maps to Unity with Tiled2Unity
Export Tiled TMX files to Unity with the free Tiled2Unity Utility(Read more)
- Mar 16, 2014
Mega Man in Unity
In this post I detail my experience in re-creating Mega Man within Unity.(Read more)
- Apr 8, 2013
Review a Great Game Day: Double Dragon 2 (NES)
Today is Review a Great Game Day! I love this idea and have decided to review one of my favorite games of all time, Double Dragon II on the NES.(Read more)
- Mar 24, 2013
Super Metroid Symphony is in Captivity
Yeah, yeah, the title is a bit cheesy. (I was originally going to go with “The Galaxy is at Peace with Super Metroid Symphony”.)
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- Jan 5, 2011
A Great Year in Austin Game Development
If you’ve worked as a game developer in Austin for the past 5 or 6 years you’ve no doubt heard the buzz: Austin game dev is in a bit of rut.
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- Nov 21, 2010
My Striking Conclusion From One Year of Blogging
Writing is hard.
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- Nov 7, 2010
Clever Code != Friendly Code
The other day I was looking at some old code I’ve written.
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- Oct 28, 2010
Epic Mickey in Stores November 30th
Back in June I was still a bit high from the positive response Epic Mickey had received from our E3 showing:
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- Aug 10, 2010
Double Fine Productions Makes Me Sick to My Stomach
Double Fine Productions has a great idea for their new video game, I only wish I had brought the same idea to light years ago when I first thought of it.(Read more)
- Jul 31, 2010
My First YouTube Appearance with Disney Epic Mickey
I’ve worked booths at E3 and Comic Con before in my career, but something that made this year’s event drastically different for me happened when someone from Disney public relations approached me with a camera crew in tow and asked me to do an interview for a press outlet.
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- Jul 16, 2010
Do Not - Sometimes the Better Option
Andy Hunt, easily my favorite programmer-type author, recently tweeted this bit of hard-earned wisdom:
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- Jun 30, 2010
Disney Epic Mickey at E3 - What a Show!
I’ve been to E3 before for the games I’ve worked on and have reached the same conclusion as the vast majority of game developers attendees: Going to E3 sucks.
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- Jun 20, 2010
Geeky Cool Father's Day Present
Today I was treated to my usual Sunday morning pancakes on top of my Father’s Day present. Pretty cool, no?
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- Jun 13, 2010
Disney Epic Pancakes - I Have a Point
Team Barton has a ritual every Sunday morning where the kids let the grown-ups sleep in a bit and the family is rewarded with pancakes afterwards.
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- Jun 1, 2010
The Tragic Cost of Pac-Man? Yeah, Whatever.
Remember how cool it was when Google turned their homepage, and logo, into a playable version of Pac-Man?
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- May 24, 2010
So that's why I can't stand people
By programmer standards, I think it’s fair to say I’m a fairly social guy. I imagine most people I’ve worked with would say I’m a friendly, approachable guy – perhaps even a bit extroverted.
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- Apr 11, 2010
Difficult achievements + easy mode = weak design sauce
In which I complain, perhaps unfairly, that the combination of very challenging achievements with the unsatisfying Easy difficulty setting leads to a rather poor design in a cherished gaming franchise.(Read more)
- Mar 25, 2010
Programming Commandments (not just for juniors)
In which I challenge fellow game developer Chad Stewart to expand his Programming Commandments to programmers of all levels and experience, and not just the junior programmer.(Read more)
- Mar 19, 2010
Descendants of Erdrick: My new favorite indie band
In which I take my 7-year-old daughter (and fellow video gaming enthusiast) to see the Descendants of Erdrick, my new favorite band that covers music from the golden age of video games.(Read more)
- Jan 26, 2010
On running, goals, and software
I tried my hand at long distance running and failed. I still learned something along the way, however.(Read more)
- Jan 17, 2010
My take on Zack & Wiki sales
Having not taken a single marketing course in my lifetime, I think I can teach the Capcom execs why Zack & Wiki really did so poorly in retail.(Read more)
- Jan 8, 2010
Free graphic programming books (including GPU Gems)
GameRendering Dot Com shares a collection of free books covering hardware graphics programming. A detailed chapter on the deferred lighting used in Tabula Rasa is included, with a props towards yours truly.(Read more)
- Jan 3, 2010
Starting the working year with a wicked gaming hangover
During a much needed holiday break, I (re)discover why my gaming habits would kill me if I didn't have a career to attend to. Thank goodness my job is making video games.(Read more)
- Jan 1, 2010
What The Boss can teach me about game development
Jon Stewart tells me something about Bruce Springsteen that I'm now bringing to work with me everyday.(Read more)
- Dec 29, 2009
1,099 retail games in 2009
According to a report cited by Gamasutra, there was a staggering 1,099 console video games released to retail this past year.
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- Dec 23, 2009
Fun programming exercises with Project Euler
I don’t know about programmers in the real world but as a video game programmer I often worry about my coding skills getting a little bit stagnant due to our near-universal reliance on C++. And that problem is even worse if you work at one of those places where fancy stuff like templates, the STL, and smart pointers are discouraged (because “they’re slow”, or something) and especially so if inheritance gone wild is encouraged.
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- Dec 16, 2009
A killed MMO. How very rude.
As a firm believer of Gabe’s Greater Internet F*ckwad Theory, I’m really not that much of a multiplayer kind of guy. Still, in the mid-2000’s I got hooked for a bit on City of Heroes – so much so that I sought out a job with their publisher, NCsoft, back in 2004.
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- Dec 11, 2009
OMG! A real Transformers game?
While gushing over Rocksteady’s exceptionally executed Batman: Arkham Asylum one thought kept occurring to me: I am insanely jealous of Batman fans. Playing Arkham was a blast for me, but for the hardcore Batman connoisseurs? It must have been pure Nirvana.
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- Nov 22, 2009
How do you make the best Superhero game ever?
Sefton Hill, game director behind the super-polished Batman: Arkham Asulum recently granted an interview to Gamasutra’s Kris Graft. I want to do better at my job, so when a developer behind a hit game shares his insights, and the formula behind their success isn’t simply this industry standard …
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- Nov 21, 2009
Here goes ... something?
Well, here I am. This blog is something I’ve been thinking of doing for awhile but just now gathered the momentum needed to get it running. Great. Now all I have to do is feed it meaningful content and I’m all set. I have a new found respect for people who actually make something of this.
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