Tinyrocket | Johan Gustafsson (original) (raw)
FFT Ocean renderer for the Stride3d game engine.
Atmosphere rendering for the Stride3d game engine based on the work by Sébastien Hillaire.
A prototype game engine written in C# using OpenGL. It contains a simple content pipeline, graphics system, physics and core functions like a resource manager and a virtual file system.
2D space shooter written in C++ using a custom OpenGL engine.
A simple image uploader made in PHP with the Laravel framework. Supports drag 'n drop, multi file upload and galleries.
HIJI is the result of my bachelor thesis, a Haskell interpreter written in javascript, made during my time at the University of Gothenburg in the spring of 2010 in a group of four people.